User prompt
Remove score.
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 100; self.floatSpeed = 4; self.driftX = (Math.random() * 8) - 4; // More sideways movement // Start from bottom self.y = game.height + 100; // Start below screen // Random x position within bounds self.x = Math.random() * (game.width - 200) + 100; // Wobble animation function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; // Bounce off edges if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; // Float up animation on creation LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); return self; }); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Can't find variable: tween' in or related to this line: 'tween(sprite, {' Line Number: 30 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Import tween plugin βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update Bubble as needed with: // Add to existing bubble initialization: self.driftX = (Math.random() * 8) - 4; // Increased from Β±2 self.y = game.height + 100; // Start below screen self.x = Math.random() * (game.width - 200) + 100; // Random x start
User prompt
Update bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update Bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite).to')' in or related to this line: 'tween(sprite).to({' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite).to')' in or related to this line: 'tween(sprite).to({' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).to')' in or related to this line: 'tween(sprite, {' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(sprite, { scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, { duration: 30 }).then')' in or related to this line: 'tween(sprite, {' Line Number: 34 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Replace startWobble with: // Add after sprite initialization function wobble() { tween(sprite, { scaleX: sprite.scaleX * 1.1, scaleY: sprite.scaleY * 0.9, onFinish: wobble }); } wobble(); βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Maximum call stack size exceeded.' in or related to this line: 'tween(sprite, {' Line Number: 32 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'undefined is not an object (evaluating 'tween(self).to')' in or related to this line: 'tween(self).to({' Line Number: 52 βͺπ‘ Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update with: self.down = function(e) { var points = self.getBP(); game.addBP(points); if (self.size > 60) { var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var newBubble = Bubble(); newBubble.x = self.x + (i === 0 ? -40 : 40); newBubble.y = self.y; // Use parent bubble's position newBubble.size = newSize; newBubble.driftX = (Math.random() * 4) - 2; // Don't start from bottom for split bubbles newBubble.y = self.y; // Override the spawn position game.addChild(newBubble); } } self.destroy(); return true; };
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 24
User prompt
When a bubble is popped, the new bubbles should start at the same position as the touched bubble.
Code edit (2 edits merged)
Please save this source code
User prompt
Update bubble with: self.down = function(e) { var points = self.getBP(); game.addBP(points); if (self.size > 60) { var newSize = self.size * 0.6; spawnSplitBubble(self.x, self.y, newSize, -1); // left bubble spawnSplitBubble(self.x, self.y, newSize, 1); // right bubble } self.destroy(); return true; };
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'self.addChild(sprite);' Line Number: 24
User prompt
Please fix the bug: 'Script error.' in or related to this line: 'var sprite = self.attachAsset('bubble', {' Line Number: 21
User prompt
Update bubble as needed with: var sprite; // Make sure Container is fully initialized function init() { sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); } init();
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Bubble class to represent each bubble in the game
var Bubble = Container.expand(function () {
var self = Container.call(this);
self.getBP = function () {
return Math.floor(Math.pow(self.size, 2) * 0.1);
};
var sprite = LK.getAsset('bubble', {});
sprite.anchorX = 0.5;
sprite.anchorY = 0.5;
self.addChild(sprite);
self.size = 100; // was 25
self.floatSpeed = 4; // was 2
self.driftX = Math.random() * 4 - 2; // was (Math.random() * 2) - 1
self.update = function () {
self.y -= self.floatSpeed;
self.x += self.driftX;
var scale = self.size / sprite.width;
sprite.scaleX = scale;
sprite.scaleY = scale;
};
self.down = function (e) {
var points = self.getBP();
// Add points to game score here
game.addBP(points); // We'll need to implement this in game
if (self.size > 60) {
var newSize = self.size * 0.6;
for (var i = 0; i < 2; i++) {
var newBubble = new Bubble();
newBubble.x = self.x + (i === 0 ? -40 : 40);
newBubble.y = self.y;
newBubble.size = newSize;
newBubble.driftX = Math.random() * 4 - 2;
game.addChild(newBubble);
}
}
self.destroy();
return true;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Light blue background to represent the sky
});
/****
* Game Code
****/
// Initialize game variables
game.bp = 0; // Track total BP
// Update function to handle game logic
// Test spawn (in game class)
game.spawnTestBubble = function () {
var bubble = new Bubble();
bubble.x = game.width / 2;
bubble.y = game.height / 2;
bubble.size = 100 + Math.random() * 150; // Random size between 100-250
game.addChild(bubble);
};
// Spawn a few test bubbles
for (var i = 0; i < 3; i++) {
game.spawnTestBubble();
}
function formatBP(value) {
var units = ['', 'K', 'M', 'B', 'T'];
var unitIndex = 0;
while (value >= 1000 && unitIndex < units.length - 1) {
value /= 1000;
unitIndex++;
}
return Math.floor(value * 10) / 10 + units[unitIndex];
}
// Create BP display text (add near game initialization)
var bpText = new Text2("BP: 0", {
size: 100,
fill: 0xFFFFFF
});
bpText.anchor.set(0.5, 0);
bpText.x = game.width - 200; // Position in top right
bpText.y = 100;
game.addChild(bpText);
game.addBP = function (points) {
game.bp += points;
// Update display
bpText.text = formatBP(game.bp) + " BP";
};
game.update = function () {
// No bubbles array to iterate over
};
// Handle touch/mouse events for the game
game.down = function (x, y, obj) {
for (var i = game.children.length - 1; i >= 0; i--) {
if (game.children[i].down && game.children[i].down(x, y, obj)) {
break;
}
}
};
;
A treasure chest with gold coins. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden skull with diamonds for eyes. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A golden necklace with a ruby pendant. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A filled in white circle.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A yellow star. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a game logo for a game called 'Bubble Blower Tycoon' about a happy purple pufferfish with yellow fins and spines that builds an underwater empire of bubbles. Cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
an SVG of the word 'Start'. word should be yellow and the font should look like its made out of bubbles. cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bubblelow
Sound effect
backgroundmusic
Music
bubblehigh
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
blowing
Sound effect
bubbleshoot
Sound effect
fishtank
Sound effect
menuopen
Sound effect
upgrade
Sound effect
jellyfish
Sound effect
titlemusic
Music
startbutton
Sound effect