User prompt
Update Bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update bubble as needed with: // Add this wobble function after initialization: function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); // Add to existing update function: if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } // Add after update function: LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update Bubble as needed with: // Add to existing bubble initialization: self.driftX = (Math.random() * 8) - 4; // Increased from ±2 self.y = game.height + 100; // Start below screen self.x = Math.random() * (game.width - 200) + 100; // Random x start
User prompt
Import tween plugin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Can't find variable: tween' in or related to this line: 'tween(sprite, {' Line Number: 30 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 100; self.floatSpeed = 4; self.driftX = (Math.random() * 8) - 4; // More sideways movement // Start from bottom self.y = game.height + 100; // Start below screen // Random x position within bounds self.x = Math.random() * (game.width - 200) + 100; // Wobble animation function startWobble() { var scaleX = sprite.scaleX; var scaleY = sprite.scaleY; LK.tween(sprite) .to({ scaleX: scaleX * 1.1, scaleY: scaleY * 0.9 }, 30) .to({ scaleX: scaleX, scaleY: scaleY }, 30) .onComplete(startWobble); } startWobble(); self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; // Bounce off edges if (self.x < self.size) { self.x = self.size; self.driftX = Math.abs(self.driftX); } else if (self.x > game.width - self.size) { self.x = game.width - self.size; self.driftX = -Math.abs(self.driftX); } var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; // Float up animation on creation LK.tween(self) .to({ y: game.height - Math.random() * 500 }, 60); return self; }); ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove score.
User prompt
Please fix the bug: 'LK.getText is not a function. (In 'LK.getText("BP: 0")', 'LK.getText' is undefined)' in or related to this line: 'var bpText = LK.getText("BP: 0"); // Assuming getText is the right method' Line Number: 96
User prompt
Add: // Create BP display text (add near game initialization) var bpText = LK.getText("BP: 0"); // Assuming getText is the right method bpText.x = game.width - 200; // Position in top right bpText.y = 100; game.addChild(bpText);
User prompt
game.bp = 0; // Track total BP game.addBP = function(points) { game.bp += points; // Update display bpText.text = formatBP(game.bp) + " BP"; };
User prompt
Update as needed with: // Add at start of Bubble class: self.getBP = function() { return Math.floor(Math.pow(self.size, 2) * 0.1); }; // Modify down function: self.down = function(e) { var points = self.getBP(); // Add points to game score here game.addBP(points); // We'll need to implement this in game if (self.size > 60) { var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var newBubble = Bubble(); newBubble.x = self.x + (i === 0 ? -40 : 40); newBubble.y = self.y; newBubble.size = newSize; newBubble.driftX = (Math.random() * 4) - 2; game.addChild(newBubble); } } self.destroy(); return true; };
User prompt
Add this to game code: function formatBP(value) { const units = ['', 'K', 'M', 'B', 'T']; let unitIndex = 0; while (value >= 1000 && unitIndex < units.length - 1) { value /= 1000; unitIndex++; } return Math.floor(value * 10) / 10 + units[unitIndex]; }
User prompt
Update with: bubble.size = 100 + Math.random() * 150; // was 25 + Math.random() * 50
User prompt
Update bubble as needed with: // In Bubble class initialization: self.size = 100; // was 25 self.floatSpeed = 4; // was 2 self.driftX = (Math.random() * 4) - 2; // was (Math.random() * 2) - 1 // In split logic: if (self.size > 60) { // was 15 ... newBubble.x = self.x + (i === 0 ? -40 : 40); // was ±10 ... newBubble.driftX = (Math.random() * 4) - 2; // Match parent drift range }
User prompt
Please fix the bug: 'self.attachAsset is not a function. (In 'self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 })', 'self.attachAsset' is undefined)' in or related to this line: 'var sprite = self.attachAsset('bubble', {' Line Number: 15
User prompt
Please fix the bug: 'self.addChild is not a function. (In 'self.addChild(sprite)', 'self.addChild' is undefined)' in or related to this line: 'self.addChild(sprite);' Line Number: 18
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 100; // Increased base size self.floatSpeed = 4; // Slightly faster to match scale self.driftX = (Math.random() * 4) - 2; // More drift self.down = function(e) { if (self.size > 60) { // Increased minimum split size var newSize = self.size * 0.6; for (var i = 0; i < 2; i++) { var newBubble = Bubble(); newBubble.x = self.x + (i === 0 ? -40 : 40); // Wider spread newBubble.y = self.y; newBubble.size = newSize; newBubble.driftX = (Math.random() * 4) - 2; game.addChild(newBubble); } } self.destroy(); return true; }; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; }); game.spawnTestBubble = function() { var bubble = Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 100 + Math.random() * 150; // Random size between 100-250 game.addChild(bubble); };
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 25; self.floatSpeed = 2; self.driftX = (Math.random() * 2) - 1; self.down = function(e) { if (self.size > 15) { var newSize = self.size * 0.6; // Create two smaller bubbles for (var i = 0; i < 2; i++) { var newBubble = Bubble(); newBubble.x = self.x + (i === 0 ? -10 : 10); newBubble.y = self.y; newBubble.size = newSize; newBubble.driftX = (Math.random() * 2) - 1; // New random drift game.addChild(newBubble); } } self.destroy(); return true; }; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; });
User prompt
On touch on a bubble instance, the bubble should be destroyed.
User prompt
Connect game.down to the bubble class touch event hqndler.
User prompt
Add a down event handler to the bubble class to destroy the bubble on touch.
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 25; self.floatSpeed = 2; self.driftX = (Math.random() * 2) - 1; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; }); game.down = function(x, y, obj) { if (obj && obj instanceof Bubble) { obj.destroy(); } };
User prompt
Update with: game.down = function(e) { for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i].down && game.children[i].down(e)) { break; } } };
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 25; self.floatSpeed = 2; self.driftX = (Math.random() * 2) - 1; self.down = function(e) { var dx = e.x - self.x; var dy = e.y - self.y; var touchRadius = Math.sqrt(dx * dx + dy * dy); if (touchRadius <= (self.size/2 + 10)) { self.destroy(); return true; // Consume the event } return false; }; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; });
User prompt
Update with: var Bubble = Container.expand(function() { var self = Container.call(this); var sprite = LK.getAsset('bubble'); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 25; self.floatSpeed = 2; self.driftX = (Math.random() * 2) - 1; self.down = function(e) { var dx = e.x - self.x; var dy = e.y - self.y; var touchRadius = Math.sqrt(dx * dx + dy * dy); if (touchRadius <= (self.size/2 + 10)) { self.destroy(); return true; } return false; }; self.update = function() { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; return self; });
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Bubble class to represent each bubble in the game var Bubble = Container.expand(function () { var self = Container.call(this); var sprite = LK.getAsset('bubble', {}); sprite.anchorX = 0.5; sprite.anchorY = 0.5; self.addChild(sprite); self.size = 25; self.floatSpeed = 2; self.driftX = Math.random() * 2 - 1; self.update = function () { self.y -= self.floatSpeed; self.x += self.driftX; var scale = self.size / sprite.width; sprite.scaleX = scale; sprite.scaleY = scale; }; self.down = function (e) { self.destroy(); return true; // Consume the event }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background to represent the sky }); /**** * Game Code ****/ // Initialize game variables var score = 0; // Create a score display var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Update function to handle game logic // Test spawn (in game class) game.spawnTestBubble = function () { var bubble = new Bubble(); bubble.x = game.width / 2; bubble.y = game.height / 2; bubble.size = 25 + Math.random() * 50; // Random size between 25-75 game.addChild(bubble); }; // Spawn a few test bubbles for (var i = 0; i < 3; i++) { game.spawnTestBubble(); } game.update = function () { // No bubbles array to iterate over }; // Handle touch/mouse events for the game game.down = function (x, y, obj) { for (var i = game.children.length - 1; i >= 0; i--) { if (game.children[i].down && game.children[i].down(x, y, obj)) { break; } } }; ;
===================================================================
--- original.js
+++ change.js
@@ -20,16 +20,10 @@
sprite.scaleX = scale;
sprite.scaleY = scale;
};
self.down = function (e) {
- var dx = e.x - self.x;
- var dy = e.y - self.y;
- var touchRadius = Math.sqrt(dx * dx + dy * dy);
- if (touchRadius <= self.size / 2 + 10) {
- self.destroy();
- return true; // Consume the event
- }
- return false;
+ self.destroy();
+ return true; // Consume the event
};
return self;
});
A white bubble with a black outline Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A filled in white circle.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A yellow star. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a game logo for a game called 'Bubble Blower Tycoon' about a happy purple pufferfish with yellow fins and spines that builds an underwater empire of bubbles. Cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
an SVG of the word 'Start'. word should be yellow and the font should look like its made out of bubbles. cartoon. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A outstretched straight octopus tentacle. Green with purple suckers. Cartoon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A colorful underwater coral reef background. Cartoon Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A white bubble with a black outline. Pixel art.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
bubblelow
Sound effect
backgroundmusic
Music
bubblehigh
Sound effect
bubble1
Sound effect
bubble2
Sound effect
bubble3
Sound effect
bubble4
Sound effect
blowing
Sound effect
bubbleshoot
Sound effect
fishtank
Sound effect
menuopen
Sound effect
upgrade
Sound effect
jellyfish
Sound effect
titlemusic
Music
startbutton
Sound effect