User prompt
Move little more down
User prompt
Move little down
User prompt
Move twice more left
User prompt
More left move
User prompt
Move to more left
User prompt
Target objective not visible on screen
User prompt
Show target objective in middle corner of screen
User prompt
Show target objective in upper left side of screen
User prompt
Show target objective in upper left corner
User prompt
When objective achieved go to next level
User prompt
When objective achieved go to level 2
User prompt
Game over if objective not reached in specified level time
User prompt
Game over when time of 1 minute over in a level
User prompt
Timer for each level 1 minute. If objective not reached in that time then game over. If reached then progress to level 2. Keep option for saving progress ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Kindly show level before its star like level 1.
User prompt
Please fix the bug: 'storage.getItem is not a function. (In 'storage.getItem('bestLevel')', 'storage.getItem' is undefined)' in or related to this line: 'var bestLevel = storage.getItem('bestLevel') || 1;' Line Number: 239 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
Please fix the bug: 'storage.get is not a function. (In 'storage.get('bestLevel')', 'storage.get' is undefined)' in or related to this line: 'var bestLevel = storage.get('bestLevel') || 1;' Line Number: 239
User prompt
Kindly show paratroopers falling from a plane. Duration of each level to be 1 minute. 10 paratroopers to be saved on level 1 and then increase as per difficulty
User prompt
Want to have few changes
Code edit (1 edits merged)
Please save this source code
User prompt
Paratrooper Drop Rescue
Initial prompt
Paratroopers fall from plane. By touching his body parachute opens . With advancing levels speed and no of paratroopers falling increases and also some obstacles like birds , kites flying comes in way. Make a 20 level game.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // Bird class var Bird = Container.expand(function () { var self = Container.call(this); self.speed = 0; self.dir = 1; // 1 = right, -1 = left self.isActive = true; var bird = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.isActive) return; self.x += self.speed * self.dir; }; self.crash = function () { if (!self.isActive) return; self.isActive = false; LK.getSound('bird_hit').play(); tween(self, { alpha: 0 }, { duration: 400, onFinish: function onFinish() { self.visible = false; } }); }; return self; }); // Kite class var Kite = Container.expand(function () { var self = Container.call(this); self.speed = 0; self.dir = 1; self.isActive = true; var kite = self.attachAsset('kite', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.isActive) return; self.x += self.speed * self.dir; }; self.crash = function () { if (!self.isActive) return; self.isActive = false; tween(self, { alpha: 0 }, { duration: 400, onFinish: function onFinish() { self.visible = false; } }); }; return self; }); // Paratrooper class var Paratrooper = Container.expand(function () { var self = Container.call(this); // State: 0 = falling, 1 = parachute open, 2 = landed, 3 = crashed, 4 = rescued self.state = 0; self.speed = 0; self.hasParachute = false; self.isActive = true; // Attach body var body = self.attachAsset('paratrooper_body', { anchorX: 0.5, anchorY: 0.0 }); body.y = 0; // Attach parachute (hidden at first) var chute = self.attachAsset('parachute', { anchorX: 0.5, anchorY: 1.0, y: 0 }); chute.visible = false; // For tap detection self.down = function (x, y, obj) { if (self.state === 0 && self.isActive) { self.openParachute(); } }; // Open parachute self.openParachute = function () { if (self.state !== 0) return; self.state = 1; self.hasParachute = true; chute.visible = true; // Slow down self.speed = self.speed * 0.28; // Animate parachute pop chute.scaleY = 0.1; tween(chute, { scaleY: 1 }, { duration: 200, easing: tween.bounceOut }); LK.getSound('parachute_open').play(); }; // Crash animation self.crash = function () { if (!self.isActive) return; self.isActive = false; self.state = 3; // Flash red LK.effects.flashObject(self, 0xff0000, 600); LK.getSound('crash').play(); // Fade out tween(self, { alpha: 0 }, { duration: 600, onFinish: function onFinish() { self.visible = false; } }); }; // Rescue animation self.rescue = function () { if (!self.isActive) return; self.isActive = false; self.state = 4; // Flash green LK.effects.flashObject(self, 0x00ff00, 400); // Fade out tween(self, { alpha: 0 }, { duration: 400, onFinish: function onFinish() { self.visible = false; } }); }; // Bird/kite collision self.hitHazard = function () { if (self.state === 0 && self.isActive) { self.crash(); } }; self.update = function () { if (!self.isActive) return; self.y += self.speed; }; return self; }); // Plane class (for visual, not interactive) var Plane = Container.expand(function () { var self = Container.call(this); var plane = self.attachAsset('plane', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb // Sky blue }); /**** * Game Code ****/ // Paratrooper body (box), parachute (ellipse), bird (ellipse), kite (box), ground (box), plane (box) // Game constants var GAME_WIDTH = 2048; var GAME_HEIGHT = 2732; var GROUND_HEIGHT = 60; var LEVELS = 20; // Level config: Each level increases paratroopers, speed, and hazards var levelConfigs = []; for (var i = 0; i < LEVELS; i++) { levelConfigs.push({ paratroopers: 3 + Math.floor(i * 0.7), speed: 9 + i * 1.2, hazards: i < 3 ? 0 : Math.min(1 + Math.floor((i - 2) / 2), 4), hazardSpeed: 7 + i * 0.7, hazardTypes: i < 6 ? ['bird'] : i < 12 ? ['bird', 'kite'] : ['bird', 'kite'], spawnInterval: Math.max(40 - i * 2, 16) }); } // State var currentLevel = 1; var paratroopers = []; var hazards = []; var rescuedCount = 0; var lostCount = 0; var totalToRescue = 0; var isLevelActive = false; var plane = null; var ground = null; var levelText = null; var rescuedText = null; var lostText = null; var levelTimeout = null; var spawnTick = 0; var hazardTick = 0; var dragNode = null; // Add ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0, x: 0, y: GAME_HEIGHT - GROUND_HEIGHT }); game.addChild(ground); // Add level text levelText = new Text2('Level 1', { size: 90, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); LK.gui.top.addChild(levelText); // Add rescued/lost text rescuedText = new Text2('Rescued: 0', { size: 70, fill: 0xFFFFFF }); rescuedText.anchor.set(0, 0); LK.gui.top.addChild(rescuedText); lostText = new Text2('Lost: 0', { size: 70, fill: 0xFF4444 }); lostText.anchor.set(1, 0); LK.gui.topRight.addChild(lostText); // Start music LK.playMusic('bgmusic'); // Start first level startLevel(currentLevel); function startLevel(level) { // Reset state for (var i = 0; i < paratroopers.length; i++) { paratroopers[i].destroy(); } for (var i = 0; i < hazards.length; i++) { hazards[i].destroy(); } paratroopers = []; hazards = []; rescuedCount = 0; lostCount = 0; isLevelActive = true; spawnTick = 0; hazardTick = 0; totalToRescue = levelConfigs[level - 1].paratroopers; levelText.setText('Level ' + level); rescuedText.setText('Rescued: 0'); lostText.setText('Lost: 0'); // Animate level text levelText.alpha = 1; tween(levelText, { alpha: 0 }, { duration: 1200 }); // Plane flyby if (plane) plane.destroy(); plane = new Plane(); plane.y = 180; plane.x = -200; game.addChild(plane); tween(plane, { x: GAME_WIDTH + 200 }, { duration: 1800, easing: tween.linear, onFinish: function onFinish() { plane.destroy(); plane = null; } }); } // Paratrooper spawn function spawnParatrooper() { var config = levelConfigs[currentLevel - 1]; var p = new Paratrooper(); // Random x, avoid edges var margin = 120; p.x = margin + Math.random() * (GAME_WIDTH - 2 * margin); p.y = 220; p.speed = config.speed + Math.random() * 2; p.state = 0; p.hasParachute = false; p.isActive = true; paratroopers.push(p); game.addChild(p); } // Hazard spawn function spawnHazard() { var config = levelConfigs[currentLevel - 1]; var type = config.hazardTypes[Math.floor(Math.random() * config.hazardTypes.length)]; var h = null; var y = 400 + Math.random() * (GAME_HEIGHT - GROUND_HEIGHT - 800); var dir = Math.random() < 0.5 ? 1 : -1; var speed = config.hazardSpeed + Math.random() * 2; var x = dir === 1 ? -100 : GAME_WIDTH + 100; if (type === 'bird') { h = new Bird(); } else { h = new Kite(); } h.x = x; h.y = y; h.dir = dir; h.speed = speed; h.isActive = true; hazards.push(h); game.addChild(h); } // Game move handler (for drag, but not used in this game) game.move = function (x, y, obj) { // No drag in this game }; // Game down handler (for tap on paratroopers) game.down = function (x, y, obj) { // Find topmost paratrooper under tap for (var i = paratroopers.length - 1; i >= 0; i--) { var p = paratroopers[i]; if (p.isActive && p.state === 0 && p.visible) { // Check if tap is inside body var local = p.toLocal({ x: x, y: y }); var body = p.children[0]; if (local.x >= body.x - body.width / 2 && local.x <= body.x + body.width / 2 && local.y >= body.y && local.y <= body.y + body.height) { p.openParachute(); break; } } } }; // Game update game.update = function () { if (!isLevelActive) return; var config = levelConfigs[currentLevel - 1]; // Spawn paratroopers if (paratroopers.length < totalToRescue && LK.ticks % config.spawnInterval === 0) { spawnParatrooper(); } // Spawn hazards if (config.hazards > 0 && hazards.length < config.hazards && LK.ticks % (80 + Math.floor(Math.random() * 40)) === 0) { spawnHazard(); } // Update paratroopers for (var i = paratroopers.length - 1; i >= 0; i--) { var p = paratroopers[i]; p.update(); // Check for ground collision if (p.isActive && p.y + 90 >= GAME_HEIGHT - GROUND_HEIGHT) { if (p.state === 1) { // Landed safely p.rescue(); rescuedCount++; rescuedText.setText('Rescued: ' + rescuedCount); } else if (p.state === 0) { // Crashed p.crash(); lostCount++; lostText.setText('Lost: ' + lostCount); // Flash screen LK.effects.flashScreen(0xff0000, 400); } // Remove after animation LK.setTimeout(function (paratrooper) { return function () { paratrooper.destroy(); }; }(p), 700); paratroopers.splice(i, 1); continue; } // Check for hazard collision for (var j = hazards.length - 1; j >= 0; j--) { var h = hazards[j]; if (h.isActive && p.isActive && p.state === 0 && p.intersects(h)) { p.hitHazard(); h.crash(); lostCount++; lostText.setText('Lost: ' + lostCount); LK.effects.flashScreen(0xff0000, 400); LK.setTimeout(function (paratrooper) { return function () { paratrooper.destroy(); }; }(p), 700); paratroopers.splice(i, 1); break; } } } // Update hazards for (var i = hazards.length - 1; i >= 0; i--) { var h = hazards[i]; h.update(); // Remove if off screen if (h.dir === 1 && h.x > GAME_WIDTH + 120 || h.dir === -1 && h.x < -120) { h.destroy(); hazards.splice(i, 1); } } // Level end condition if (rescuedCount + lostCount >= totalToRescue && paratroopers.length === 0) { isLevelActive = false; if (rescuedCount === totalToRescue) { // Level complete LK.getSound('levelup').play(); if (currentLevel < LEVELS) { currentLevel++; LK.setTimeout(function () { startLevel(currentLevel); }, 1200); } else { // Game win LK.showYouWin(); } } else { // Game over LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,438 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+// Bird class
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ self.speed = 0;
+ self.dir = 1; // 1 = right, -1 = left
+ self.isActive = true;
+ var bird = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.isActive) return;
+ self.x += self.speed * self.dir;
+ };
+ self.crash = function () {
+ if (!self.isActive) return;
+ self.isActive = false;
+ LK.getSound('bird_hit').play();
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ };
+ return self;
+});
+// Kite class
+var Kite = Container.expand(function () {
+ var self = Container.call(this);
+ self.speed = 0;
+ self.dir = 1;
+ self.isActive = true;
+ var kite = self.attachAsset('kite', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.isActive) return;
+ self.x += self.speed * self.dir;
+ };
+ self.crash = function () {
+ if (!self.isActive) return;
+ self.isActive = false;
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ };
+ return self;
+});
+// Paratrooper class
+var Paratrooper = Container.expand(function () {
+ var self = Container.call(this);
+ // State: 0 = falling, 1 = parachute open, 2 = landed, 3 = crashed, 4 = rescued
+ self.state = 0;
+ self.speed = 0;
+ self.hasParachute = false;
+ self.isActive = true;
+ // Attach body
+ var body = self.attachAsset('paratrooper_body', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ body.y = 0;
+ // Attach parachute (hidden at first)
+ var chute = self.attachAsset('parachute', {
+ anchorX: 0.5,
+ anchorY: 1.0,
+ y: 0
+ });
+ chute.visible = false;
+ // For tap detection
+ self.down = function (x, y, obj) {
+ if (self.state === 0 && self.isActive) {
+ self.openParachute();
+ }
+ };
+ // Open parachute
+ self.openParachute = function () {
+ if (self.state !== 0) return;
+ self.state = 1;
+ self.hasParachute = true;
+ chute.visible = true;
+ // Slow down
+ self.speed = self.speed * 0.28;
+ // Animate parachute pop
+ chute.scaleY = 0.1;
+ tween(chute, {
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.bounceOut
+ });
+ LK.getSound('parachute_open').play();
+ };
+ // Crash animation
+ self.crash = function () {
+ if (!self.isActive) return;
+ self.isActive = false;
+ self.state = 3;
+ // Flash red
+ LK.effects.flashObject(self, 0xff0000, 600);
+ LK.getSound('crash').play();
+ // Fade out
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 600,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ };
+ // Rescue animation
+ self.rescue = function () {
+ if (!self.isActive) return;
+ self.isActive = false;
+ self.state = 4;
+ // Flash green
+ LK.effects.flashObject(self, 0x00ff00, 400);
+ // Fade out
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 400,
+ onFinish: function onFinish() {
+ self.visible = false;
+ }
+ });
+ };
+ // Bird/kite collision
+ self.hitHazard = function () {
+ if (self.state === 0 && self.isActive) {
+ self.crash();
+ }
+ };
+ self.update = function () {
+ if (!self.isActive) return;
+ self.y += self.speed;
+ };
+ return self;
+});
+// Plane class (for visual, not interactive)
+var Plane = Container.expand(function () {
+ var self = Container.call(this);
+ var plane = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb // Sky blue
+});
+
+/****
+* Game Code
+****/
+// Paratrooper body (box), parachute (ellipse), bird (ellipse), kite (box), ground (box), plane (box)
+// Game constants
+var GAME_WIDTH = 2048;
+var GAME_HEIGHT = 2732;
+var GROUND_HEIGHT = 60;
+var LEVELS = 20;
+// Level config: Each level increases paratroopers, speed, and hazards
+var levelConfigs = [];
+for (var i = 0; i < LEVELS; i++) {
+ levelConfigs.push({
+ paratroopers: 3 + Math.floor(i * 0.7),
+ speed: 9 + i * 1.2,
+ hazards: i < 3 ? 0 : Math.min(1 + Math.floor((i - 2) / 2), 4),
+ hazardSpeed: 7 + i * 0.7,
+ hazardTypes: i < 6 ? ['bird'] : i < 12 ? ['bird', 'kite'] : ['bird', 'kite'],
+ spawnInterval: Math.max(40 - i * 2, 16)
+ });
+}
+// State
+var currentLevel = 1;
+var paratroopers = [];
+var hazards = [];
+var rescuedCount = 0;
+var lostCount = 0;
+var totalToRescue = 0;
+var isLevelActive = false;
+var plane = null;
+var ground = null;
+var levelText = null;
+var rescuedText = null;
+var lostText = null;
+var levelTimeout = null;
+var spawnTick = 0;
+var hazardTick = 0;
+var dragNode = null;
+// Add ground
+ground = LK.getAsset('ground', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: GAME_HEIGHT - GROUND_HEIGHT
+});
+game.addChild(ground);
+// Add level text
+levelText = new Text2('Level 1', {
+ size: 90,
+ fill: 0xFFFFFF
+});
+levelText.anchor.set(0.5, 0);
+LK.gui.top.addChild(levelText);
+// Add rescued/lost text
+rescuedText = new Text2('Rescued: 0', {
+ size: 70,
+ fill: 0xFFFFFF
+});
+rescuedText.anchor.set(0, 0);
+LK.gui.top.addChild(rescuedText);
+lostText = new Text2('Lost: 0', {
+ size: 70,
+ fill: 0xFF4444
+});
+lostText.anchor.set(1, 0);
+LK.gui.topRight.addChild(lostText);
+// Start music
+LK.playMusic('bgmusic');
+// Start first level
+startLevel(currentLevel);
+function startLevel(level) {
+ // Reset state
+ for (var i = 0; i < paratroopers.length; i++) {
+ paratroopers[i].destroy();
+ }
+ for (var i = 0; i < hazards.length; i++) {
+ hazards[i].destroy();
+ }
+ paratroopers = [];
+ hazards = [];
+ rescuedCount = 0;
+ lostCount = 0;
+ isLevelActive = true;
+ spawnTick = 0;
+ hazardTick = 0;
+ totalToRescue = levelConfigs[level - 1].paratroopers;
+ levelText.setText('Level ' + level);
+ rescuedText.setText('Rescued: 0');
+ lostText.setText('Lost: 0');
+ // Animate level text
+ levelText.alpha = 1;
+ tween(levelText, {
+ alpha: 0
+ }, {
+ duration: 1200
+ });
+ // Plane flyby
+ if (plane) plane.destroy();
+ plane = new Plane();
+ plane.y = 180;
+ plane.x = -200;
+ game.addChild(plane);
+ tween(plane, {
+ x: GAME_WIDTH + 200
+ }, {
+ duration: 1800,
+ easing: tween.linear,
+ onFinish: function onFinish() {
+ plane.destroy();
+ plane = null;
+ }
+ });
+}
+// Paratrooper spawn
+function spawnParatrooper() {
+ var config = levelConfigs[currentLevel - 1];
+ var p = new Paratrooper();
+ // Random x, avoid edges
+ var margin = 120;
+ p.x = margin + Math.random() * (GAME_WIDTH - 2 * margin);
+ p.y = 220;
+ p.speed = config.speed + Math.random() * 2;
+ p.state = 0;
+ p.hasParachute = false;
+ p.isActive = true;
+ paratroopers.push(p);
+ game.addChild(p);
+}
+// Hazard spawn
+function spawnHazard() {
+ var config = levelConfigs[currentLevel - 1];
+ var type = config.hazardTypes[Math.floor(Math.random() * config.hazardTypes.length)];
+ var h = null;
+ var y = 400 + Math.random() * (GAME_HEIGHT - GROUND_HEIGHT - 800);
+ var dir = Math.random() < 0.5 ? 1 : -1;
+ var speed = config.hazardSpeed + Math.random() * 2;
+ var x = dir === 1 ? -100 : GAME_WIDTH + 100;
+ if (type === 'bird') {
+ h = new Bird();
+ } else {
+ h = new Kite();
+ }
+ h.x = x;
+ h.y = y;
+ h.dir = dir;
+ h.speed = speed;
+ h.isActive = true;
+ hazards.push(h);
+ game.addChild(h);
+}
+// Game move handler (for drag, but not used in this game)
+game.move = function (x, y, obj) {
+ // No drag in this game
+};
+// Game down handler (for tap on paratroopers)
+game.down = function (x, y, obj) {
+ // Find topmost paratrooper under tap
+ for (var i = paratroopers.length - 1; i >= 0; i--) {
+ var p = paratroopers[i];
+ if (p.isActive && p.state === 0 && p.visible) {
+ // Check if tap is inside body
+ var local = p.toLocal({
+ x: x,
+ y: y
+ });
+ var body = p.children[0];
+ if (local.x >= body.x - body.width / 2 && local.x <= body.x + body.width / 2 && local.y >= body.y && local.y <= body.y + body.height) {
+ p.openParachute();
+ break;
+ }
+ }
+ }
+};
+// Game update
+game.update = function () {
+ if (!isLevelActive) return;
+ var config = levelConfigs[currentLevel - 1];
+ // Spawn paratroopers
+ if (paratroopers.length < totalToRescue && LK.ticks % config.spawnInterval === 0) {
+ spawnParatrooper();
+ }
+ // Spawn hazards
+ if (config.hazards > 0 && hazards.length < config.hazards && LK.ticks % (80 + Math.floor(Math.random() * 40)) === 0) {
+ spawnHazard();
+ }
+ // Update paratroopers
+ for (var i = paratroopers.length - 1; i >= 0; i--) {
+ var p = paratroopers[i];
+ p.update();
+ // Check for ground collision
+ if (p.isActive && p.y + 90 >= GAME_HEIGHT - GROUND_HEIGHT) {
+ if (p.state === 1) {
+ // Landed safely
+ p.rescue();
+ rescuedCount++;
+ rescuedText.setText('Rescued: ' + rescuedCount);
+ } else if (p.state === 0) {
+ // Crashed
+ p.crash();
+ lostCount++;
+ lostText.setText('Lost: ' + lostCount);
+ // Flash screen
+ LK.effects.flashScreen(0xff0000, 400);
+ }
+ // Remove after animation
+ LK.setTimeout(function (paratrooper) {
+ return function () {
+ paratrooper.destroy();
+ };
+ }(p), 700);
+ paratroopers.splice(i, 1);
+ continue;
+ }
+ // Check for hazard collision
+ for (var j = hazards.length - 1; j >= 0; j--) {
+ var h = hazards[j];
+ if (h.isActive && p.isActive && p.state === 0 && p.intersects(h)) {
+ p.hitHazard();
+ h.crash();
+ lostCount++;
+ lostText.setText('Lost: ' + lostCount);
+ LK.effects.flashScreen(0xff0000, 400);
+ LK.setTimeout(function (paratrooper) {
+ return function () {
+ paratrooper.destroy();
+ };
+ }(p), 700);
+ paratroopers.splice(i, 1);
+ break;
+ }
+ }
+ }
+ // Update hazards
+ for (var i = hazards.length - 1; i >= 0; i--) {
+ var h = hazards[i];
+ h.update();
+ // Remove if off screen
+ if (h.dir === 1 && h.x > GAME_WIDTH + 120 || h.dir === -1 && h.x < -120) {
+ h.destroy();
+ hazards.splice(i, 1);
+ }
+ }
+ // Level end condition
+ if (rescuedCount + lostCount >= totalToRescue && paratroopers.length === 0) {
+ isLevelActive = false;
+ if (rescuedCount === totalToRescue) {
+ // Level complete
+ LK.getSound('levelup').play();
+ if (currentLevel < LEVELS) {
+ currentLevel++;
+ LK.setTimeout(function () {
+ startLevel(currentLevel);
+ }, 1200);
+ } else {
+ // Game win
+ LK.showYouWin();
+ }
+ } else {
+ // Game over
+ LK.showGameOver();
+ }
+ }
+};
\ No newline at end of file