/**** * Classes ****/ // Class for Player var Player = Container.expand(function () { var self = Container.call(this); self.town = new Town(); self.resources = 100; // Initial resources self.technologyLevel = 1; // Initial technology level self.update = function () { // Logic to update player status }; }); // Class for Resource var Resource = Container.expand(function () { var self = Container.call(this); var resourceGraphics = self.attachAsset('resource', { anchorX: 0.5, anchorY: 0.5 }); self.amount = 50; // Initial amount self.update = function () { // Logic to update resource status }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for Town var Town = Container.expand(function () { var self = Container.call(this); var townGraphics = self.attachAsset('town', { anchorX: 0.5, anchorY: 0.5 }); self.resources = 100; // Initial resources self.update = function () { // Logic to update town status }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize players var players = []; for (var i = 0; i < 2; i++) { // Example with 2 players var player = new Player(); player.x = 200 + i * 400; // Position players player.y = 200; players.push(player); game.addChild(player); } // Initialize resources var resources = []; for (var i = 0; i < 5; i++) { // Example with 5 resources var resource = new Resource(); resource.x = 300 + i * 200; // Position resources resource.y = 500; resources.push(resource); game.addChild(resource); } // Game update logic game.update = function () { players.forEach(function (player) { player.update(); }); resources.forEach(function (resource) { resource.update(); }); // Example logic for resource collection players.forEach(function (player) { resources.forEach(function (resource) { if (player.intersects(resource)) { player.resources += resource.amount; resource.amount = 0; // Resource collected } }); }); }; // Event listeners for player actions game.down = function (x, y, obj) { // Logic for player interaction }; game.up = function (x, y, obj) { // Logic for player interaction }; game.move = function (x, y, obj) { // Logic for player interaction };
/****
* Classes
****/
// Class for Player
var Player = Container.expand(function () {
var self = Container.call(this);
self.town = new Town();
self.resources = 100; // Initial resources
self.technologyLevel = 1; // Initial technology level
self.update = function () {
// Logic to update player status
};
});
// Class for Resource
var Resource = Container.expand(function () {
var self = Container.call(this);
var resourceGraphics = self.attachAsset('resource', {
anchorX: 0.5,
anchorY: 0.5
});
self.amount = 50; // Initial amount
self.update = function () {
// Logic to update resource status
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for Town
var Town = Container.expand(function () {
var self = Container.call(this);
var townGraphics = self.attachAsset('town', {
anchorX: 0.5,
anchorY: 0.5
});
self.resources = 100; // Initial resources
self.update = function () {
// Logic to update town status
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize players
var players = [];
for (var i = 0; i < 2; i++) {
// Example with 2 players
var player = new Player();
player.x = 200 + i * 400; // Position players
player.y = 200;
players.push(player);
game.addChild(player);
}
// Initialize resources
var resources = [];
for (var i = 0; i < 5; i++) {
// Example with 5 resources
var resource = new Resource();
resource.x = 300 + i * 200; // Position resources
resource.y = 500;
resources.push(resource);
game.addChild(resource);
}
// Game update logic
game.update = function () {
players.forEach(function (player) {
player.update();
});
resources.forEach(function (resource) {
resource.update();
});
// Example logic for resource collection
players.forEach(function (player) {
resources.forEach(function (resource) {
if (player.intersects(resource)) {
player.resources += resource.amount;
resource.amount = 0; // Resource collected
}
});
});
};
// Event listeners for player actions
game.down = function (x, y, obj) {
// Logic for player interaction
};
game.up = function (x, y, obj) {
// Logic for player interaction
};
game.move = function (x, y, obj) {
// Logic for player interaction
};
"A grand medieval-fantasy empire in a semi-realistic art style, featuring a thriving kingdom with towering castles, bustling trade markets, and well-planned roads connecting different towns. The scene includes farmers tending fields, merchants with carts full of goods, soldiers guarding the city gates, and distant mountains on the horizon. Defensive walls protect the kingdom, while caravans move across a strategic trade route. The environment is vibrant, with lush greenery, rivers flowing through the land, and players directing resource management and expansion from a bird's-eye view.". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
A neatly arranged collection of game resources for a strategy tycoon game. The set includes stacks of gold coins with shimmering highlights, bundles of wood tied with rope, piles of smooth gray stone blocks, shimmering crystal shards, and sacks overflowing with grains and food. Each resource has distinct, vibrant colors and semi-realistic textures, designed to be easily recognizable by players. The background is clean and neutral, ensuring the focus remains on the individual resource icons. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows