Code edit (2 edits merged)
Please save this source code
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create a bike racing game
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remove previous game code
Code edit (1 edits merged)
Please save this source code
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spawn enemies in forward of the player also
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remove all sound effects assets and code
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add default forward movement to the player
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press left click to shoot the bullets
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'ArrowLeft')' in or related to this line: 'if (LK.keys['ArrowLeft']) {' Line Number: 93
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Please fix the bug: 'Cannot read properties of undefined (reading 'Space')' in or related to this line: 'if (LK.keys['Space']) {' Line Number: 122
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Please fix the bug: 'Cannot read properties of undefined (reading 'Space')' in or related to this line: 'if (LK.keys['Space']) {' Line Number: 120
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create a game like road rash
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remove previous game code
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remove previous game code
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create a geometry dash game
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'ArrowLeft')' in or related to this line: 'if (LK.keys['ArrowLeft']) {' Line Number: 76
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'ArrowLeft')' in or related to this line: 'if (LK.keys['ArrowLeft']) {' Line Number: 76
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'ArrowLeft')' in or related to this line: 'if (LK.keys['ArrowLeft']) {' Line Number: 76
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create a shooting car game
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remove previous game code
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create a racing game which competes with 3 npc players
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remove previous game code
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remove cricket
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add enemyDestroyed asset when enemy gets hit by player's bullet
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change the score text as Germs
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background });
===================================================================
--- original.js
+++ change.js
@@ -1,181 +1,6 @@
-/****
-* Classes
-****/
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0,
- anchorY: 0.6,
- scaleX: 4,
- scaleY: 4
- });
- self.speed = 10;
- self.update = function () {
- self.x += self.speed;
- if (self.x < 0) {
- self.destroy();
- }
- };
-});
-var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 2,
- scaleY: 2
- });
- self.speed = -15;
- self.update = function () {
- self.x += self.speed;
- if (self.x < 0) {
- self.destroy();
- }
- };
-});
-var Ground = Container.expand(function () {
- var self = Container.call(this);
- var groundGraphics = self.attachAsset('ground', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 3,
- // Scale horizontally by 1.2
- scaleY: 3 // Scale vertically by 1.2
- });
- self.update = function () {
- // Ground moves from right to left
- self.x -= 5;
- if (self.x + self.width < 0) {
- self.x = 2048;
- }
- };
-});
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5,
- scaleX: 3,
- // Scale horizontally by 1.2
- scaleY: 3 // Scale vertically by 1.2
- });
- self.speed = 5;
- self.update = function () {
- if (self.x < 0) {
- self.x = 0;
- }
- if (self.x > 300) {
- self.x = 300;
- }
- // Player only moves horizontally
- };
-});
-
-/****
+/****
* Initialize Game
-****/
-var game = new LK.Game();
-
-/****
-* Game Code
-****/
-var background1 = game.addChild(LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1366,
- width: 2048,
- height: 2732
-}));
-var background2 = game.addChild(LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 3072,
- y: 1366,
- width: 2048,
- height: 2732
-}));
-var ground = game.addChild(new Ground());
-ground.x = 1024;
-ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
-var player = game.addChild(new Player());
-player.x = 1024;
-player.y = ground.y - player.height;
-var enemies = [];
-var bullets = [];
-game.update = function () {
- background1.x -= 5;
- background2.x -= 5;
- if (background1.x <= -1024) {
- background1.x = background2.x + 2048;
- }
- if (background2.x <= -1024) {
- background2.x = background1.x + 2048;
- }
- if (LK.ticks % 25 == 0) {
- var enemy = game.addChild(new Enemy());
- enemy.x = 2048;
- enemy.y = Math.random() * 2732;
- enemies.push(enemy);
- }
- for (var i = bullets.length - 1; i >= 0; i--) {
- var bullet = bullets[i];
- if (bullet.x > 2048) {
- bullet.destroy();
- bullets.splice(i, 1);
- continue;
- }
- for (var j = enemies.length - 1; j >= 0; j--) {
- var enemy = enemies[j];
- if (bullet.intersects(enemy)) {
- bullet.destroy();
- bullets.splice(i, 1);
- enemy.destroy();
- enemies.splice(j, 1);
- // Increase the score by 1
- LK.setScore(LK.getScore() + 1);
- // Update the score text with a dynamic effect
- scoreText.setText('Germs: ' + LK.getScore());
- scoreText.scale.set(1.5); // Increase the size of the score text
- LK.setTimeout(function () {
- scoreText.scale.set(1); // Reset the size of the score text after 100ms
- }, 100);
- scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly
- break;
- }
- }
- if (bullets.length < 1 || enemies.length < 1) {
- break;
- }
- }
- // Check if enemy goes past the player
- for (var i = enemies.length - 1; i >= 0; i--) {
- var enemy = enemies[i];
- if (enemy.x < player.x) {
- enemy.destroy();
- enemies.splice(i, 1);
- // End the game if an enemy passes the player
- LK.showGameOver();
- }
- }
-};
-game.down = function (x, y, obj) {
- if (bullets.length < 10) {
- var bullet = game.addChild(new Bullet());
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- // Play a sound when bullet is fired
- LK.getSound('shoot').play();
- }
-};
-// Create a score text
-var scoreText = new Text2('Score: 0', {
- size: 100,
- fill: 0x00FF00
-});
-scoreText.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreText);
-game.move = function (x, y, obj) {
- player.y = y;
-};
\ No newline at end of file
+****/
+var game = new LK.Game({
+ backgroundColor: 0x000000 //Init game with black background
+});
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background