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make enemy spawn only on horizontal starting from the right end of the screen
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start enemy spawn from the right end of the screen
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make enemy spawn only on horizontal
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defaultly player move from bottom to top of the screen
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make the player move from bottom to top of the screen
Code edit (1 edits merged)
Please save this source code
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remove ground and its related asset
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add a flappy bird movement to player without any input
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add a flappy bird movement to player without any input
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fit the background asset in a full game screen
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fit the background asset as background for game
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change the backgroundcolor into an asset
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change the background color into an asset named background
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make player movement straight line
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make player movement up and down
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make the player movement in sine wave up and down through the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the bullet movement right side of the player
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convert this into side scroller like super mario
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convert this into side scroller
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create a contra game
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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
/**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.x += self.speed; if (self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Flappy bird movement self.y += self.speed; self.speed += 0.5; // Prevent player from moving out of screen if (self.x < 0) { self.x = 0; } if (self.x > 1024) { self.x = 1024; } if (self.y < 0) { self.y = 0; self.speed = 5; } if (self.y > 2732) { self.y = 2732; self.speed = -5; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var player = game.addChild(new Player()); player.x = 1024; player.y = 2732 - 150; var enemies = []; var bullets = []; game.update = function () { if (LK.ticks % 60 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); break; } } } }; game.down = function (x, y, obj) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); }; game.move = function (x, y, obj) { player.x = x; // Player only moves horizontally };
===================================================================
--- original.js
+++ change.js
@@ -43,10 +43,10 @@
// Prevent player from moving out of screen
if (self.x < 0) {
self.x = 0;
}
- if (self.x > 2048) {
- self.x = 2048;
+ if (self.x > 1024) {
+ self.x = 1024;
}
if (self.y < 0) {
self.y = 0;
self.speed = 5;
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background