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make enemy spawn only on horizontal starting from the right end of the screen
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start enemy spawn from the right end of the screen
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make enemy spawn only on horizontal
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defaultly player move from bottom to top of the screen
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make the player move from bottom to top of the screen
Code edit (1 edits merged)
Please save this source code
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remove ground and its related asset
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add a flappy bird movement to player without any input
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add a flappy bird movement to player without any input
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fit the background asset in a full game screen
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fit the background asset as background for game
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change the backgroundcolor into an asset
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change the background color into an asset named background
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make player movement straight line
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make player movement up and down
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make the player movement in sine wave up and down through the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the bullet movement right side of the player
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convert this into side scroller like super mario
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convert this into side scroller
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create a contra game
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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -3; self.update = function () { self.x += self.speed; if (self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Ground does not move }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.x > 2048) { self.x = 2048; } // Player only moves horizontally }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 50; var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - 150; var enemies = []; var bullets = []; game.update = function () { if (LK.ticks % 60 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); break; } } } }; game.down = function (x, y, obj) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); }; game.move = function (x, y, obj) { player.x = x; tween(player, { y: Math.sin(x / 100) * 200 + 2732 / 2 }, { duration: 1000 }); };
===================================================================
--- original.js
+++ change.js
@@ -1,5 +1,10 @@
/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
@@ -103,6 +108,10 @@
bullets.push(bullet);
};
game.move = function (x, y, obj) {
player.x = x;
- // Player only moves horizontally
+ tween(player, {
+ y: Math.sin(x / 100) * 200 + 2732 / 2
+ }, {
+ duration: 1000
+ });
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background