User prompt
remove everything
User prompt
create a sidescroller jumping and shooting game
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remove everything
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
User prompt
create a sidescroller jumping and shooting game based on this
User prompt
create a shooting game based on this
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create a jumping game based on this
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player should jump when left mouse is pressed
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make the player jump when left mouse button is pressed
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remove bullet and its logic
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make the player jump when left click is pressed
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create a bullet effect and assign with the player asset
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create a magnetic shooting game with these assets
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Please fix the bug: 'Uncaught ReferenceError: obstacle is not defined' in or related to this line: 'if (obstacle.dragging) {' Line Number: 94
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when the left mouse button is pressed create a drag effect for the obstacle class to the player
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
implement the flappy bird game movement for the player
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if the mouse movement is on positive y value make the player jump upto a certain distance in yaxis of the game
User prompt
make the player asset to jump when left click is pressed
User prompt
add the mario game player logic to this player
/**** * Classes ****/ // Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.x += self.speed; }; }); // Initialize player and bullets array // Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpSpeed = 10; self.gravity = 0.5; self.grounded = false; self.update = function () { if (!self.grounded) { self.y += self.gravity; } }; self.jump = function () { if (self.grounded) { self.y -= self.jumpSpeed; self.grounded = false; } }; self.moveLeft = function () { self.x -= self.speed; }; self.moveRight = function () { self.x += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Initialize player and bullets array var player = game.addChild(new Player()); player.x = 100; player.y = 100; var bullets = []; // Handle player movement and jumping game.down = function (x, y, obj) { if (x < player.x) { player.moveLeft(); } else if (x > player.x) { player.moveRight(); } if (y < player.y) { player.jump(); } }; // Handle bullet shooting and movement if (LK.ticks % 30 == 0) { var newBullet = new Bullet(); newBullet.x = player.x; newBullet.y = player.y; bullets.push(newBullet); game.addChild(newBullet); LK.getSound('shoot').play(); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; bullet.update(); if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); } }
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,89 @@
-/****
+/****
+* Classes
+****/
+// Bullet class
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.x += self.speed;
+ };
+});
+// Initialize player and bullets array
+// Player class
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.jumpSpeed = 10;
+ self.gravity = 0.5;
+ self.grounded = false;
+ self.update = function () {
+ if (!self.grounded) {
+ self.y += self.gravity;
+ }
+ };
+ self.jump = function () {
+ if (self.grounded) {
+ self.y -= self.jumpSpeed;
+ self.grounded = false;
+ }
+ };
+ self.moveLeft = function () {
+ self.x -= self.speed;
+ };
+ self.moveRight = function () {
+ self.x += self.speed;
+ };
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Initialize player and bullets array
+var player = game.addChild(new Player());
+player.x = 100;
+player.y = 100;
+var bullets = [];
+// Handle player movement and jumping
+game.down = function (x, y, obj) {
+ if (x < player.x) {
+ player.moveLeft();
+ } else if (x > player.x) {
+ player.moveRight();
+ }
+ if (y < player.y) {
+ player.jump();
+ }
+};
+// Handle bullet shooting and movement
+if (LK.ticks % 30 == 0) {
+ var newBullet = new Bullet();
+ newBullet.x = player.x;
+ newBullet.y = player.y;
+ bullets.push(newBullet);
+ game.addChild(newBullet);
+ LK.getSound('shoot').play();
+}
+for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ bullet.update();
+ if (bullet.x > 2048) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ }
+}
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background