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make enemy spawn only on horizontal starting from the right end of the screen
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start enemy spawn from the right end of the screen
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make enemy spawn only on horizontal
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defaultly player move from bottom to top of the screen
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make the player move from bottom to top of the screen
Code edit (1 edits merged)
Please save this source code
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remove ground and its related asset
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add a flappy bird movement to player without any input
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add a flappy bird movement to player without any input
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fit the background asset in a full game screen
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fit the background asset as background for game
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change the backgroundcolor into an asset
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change the background color into an asset named background
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make player movement straight line
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make player movement up and down
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make the player movement in sine wave up and down through the game ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make the bullet movement right side of the player
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convert this into side scroller like super mario
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convert this into side scroller
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create a contra game
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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Initialize the game background asset // Attach the game background asset to the game var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 2, x: 200, y: 1500, scaleX: 1.2, scaleY: 1.2 }); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; var obstacle = game.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 2732 - LK.getAsset('obstacle', {}).height / 2, scaleX: 1.5, scaleY: 1.5 }); };
===================================================================
--- original.js
+++ change.js
@@ -21,13 +21,13 @@
y: 0
});
var player = game.attachAsset('player', {
anchorX: 0.5,
- anchorY: 1,
+ anchorY: 2,
x: 200,
y: 1500,
- scaleX: 2.5,
- scaleY: 2.5
+ scaleX: 1.2,
+ scaleY: 1.2
});
// Define the speed of the side scrolling
var scrollSpeed = 5;
game.update = function () {
@@ -42,5 +42,13 @@
if (gameBackground2.x <= -2048) {
gameBackground2.x = gameBackground1.x + 2048;
}
player.y = 2732 - player.height / 2;
+ var obstacle = game.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 2732 - LK.getAsset('obstacle', {}).height / 2,
+ scaleX: 1.5,
+ scaleY: 1.5
+ });
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background