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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
User prompt
create a shooting game based on this
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create a jumping game based on this
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player should jump when left mouse is pressed
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make the player jump when left mouse button is pressed
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remove bullet and its logic
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make the player jump when left click is pressed
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create a bullet effect and assign with the player asset
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create a magnetic shooting game with these assets
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Please fix the bug: 'Uncaught ReferenceError: obstacle is not defined' in or related to this line: 'if (obstacle.dragging) {' Line Number: 94
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when the left mouse button is pressed create a drag effect for the obstacle class to the player
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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implement the flappy bird game movement for the player
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if the mouse movement is on positive y value make the player jump upto a certain distance in yaxis of the game
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make the player asset to jump when left click is pressed
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add the mario game player logic to this player
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Initialize the game background asset // Attach the game background asset to the game var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 1, x: 200, y: 1500, scaleX: 2.5, scaleY: 2.5 }); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; };
===================================================================
--- original.js
+++ change.js
@@ -1,47 +1,5 @@
/****
-* Classes
-****/
-// Create a new class for the obstacles
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- // Attach the obstacle asset to the obstacle class
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 1,
- scaleX: 2,
- scaleY: 2
- });
- // Position the obstacle off the right side of the screen
- self.x = 2048;
- self.y = 2732 - 50;
- // Set the speed of the obstacle
- self.speed = -5;
- // Update the position of the obstacle each tick
- self.update = function () {
- this.x += this.speed;
- // Destroy the obstacle if it moves off the left side of the screen
- if (this.x < -this.width) {
- this.destroy();
- }
- };
-});
-// Create a new class for the player character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- // Attach the player asset to the player class
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 1,
- scaleX: 2.5,
- scaleY: 2.5
- });
- // Position the player at the bottom of the screen
- self.y = 2732 - self.height / 2;
- self.x = 200;
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game();
@@ -61,10 +19,16 @@
anchorY: 0.0,
x: 2048,
y: 0
});
-// Initialize the player
-var player = game.addChild(new Player());
+var player = game.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: 200,
+ y: 1500,
+ scaleX: 2.5,
+ scaleY: 2.5
+});
// Define the speed of the side scrolling
var scrollSpeed = 5;
game.update = function () {
// Move the backgrounds to the left
@@ -78,15 +42,5 @@
if (gameBackground2.x <= -2048) {
gameBackground2.x = gameBackground1.x + 2048;
}
player.y = 2732 - player.height / 2;
- // Spawn the obstacle every 100 ticks
- // Spawn a new obstacle every 100 ticks
- if (LK.ticks % 100 == 0) {
- var obstacle = game.addChild(new Obstacle());
- // Check for collision between player and obstacle
- if (obstacle.intersects(player)) {
- // Show game over. The game will be automatically paused while game over is showing.
- LK.showGameOver();
- }
- }
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background