User prompt
remove everything
User prompt
create a sidescroller jumping and shooting game
User prompt
remove everything
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
User prompt
create a sidescroller jumping and shooting game based on this
User prompt
create a shooting game based on this
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create a jumping game based on this
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player should jump when left mouse is pressed
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make the player jump when left mouse button is pressed
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remove bullet and its logic
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make the player jump when left click is pressed
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create a bullet effect and assign with the player asset
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create a magnetic shooting game with these assets
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Please fix the bug: 'Uncaught ReferenceError: obstacle is not defined' in or related to this line: 'if (obstacle.dragging) {' Line Number: 94
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when the left mouse button is pressed create a drag effect for the obstacle class to the player
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
User prompt
implement the flappy bird game movement for the player
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if the mouse movement is on positive y value make the player jump upto a certain distance in yaxis of the game
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make the player asset to jump when left click is pressed
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add the mario game player logic to this player
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Initialize the game background asset // Attach the game background asset to the game var gameBackground = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 1, x: 200, y: 2732 - 100, scaleX: 2.5, scaleY: 2.5 }); // Define the speed of the side scrolling var scrollSpeed = 5; var jumpSpeed = 0; var gravity = 0.5; game.update = function () { // Move the backgrounds to the left gameBackground.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground.x <= -2048) { gameBackground.x = 0; } // Player jump logic player.y += jumpSpeed; jumpSpeed += gravity; if (player.y > 2732 - 100) { player.y = 2732 - 100; jumpSpeed = 0; } // Spawn the obstacle every 100 ticks if (LK.ticks % 100 == 0) { var obstacle = game.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1, x: 2048, y: 2732 - 50, scaleX: 2, scaleY: 2 }); obstacle.speed = -5; obstacle.update = function () { this.x += this.speed; if (this.x < -this.width) { this.destroy(); } // Check for collision between player and obstacle if (this.intersects(player)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } }; } }; // Player jump on click or tap game.down = function (x, y, obj) { if (jumpSpeed == 0) { jumpSpeed = -20; } };
===================================================================
--- original.js
+++ change.js
@@ -5,57 +5,49 @@
/****
* Game Code
****/
-// Mouse or touch down on game object
-game.down = function (x, y, obj) {
- // Make player jump
- player.y -= 100;
-};
+// Initialize the game background asset
// Attach the game background asset to the game
-var gameBackground1 = game.attachAsset('gameBackground', {
+var gameBackground = game.attachAsset('gameBackground', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
y: 0
});
-var gameBackground2 = game.attachAsset('gameBackground', {
- anchorX: 0.0,
- anchorY: 0.0,
- x: 2048,
- y: 0
-});
var player = game.attachAsset('player', {
anchorX: 0.5,
anchorY: 1,
x: 200,
- y: 1500,
+ y: 2732 - 100,
scaleX: 2.5,
scaleY: 2.5
});
// Define the speed of the side scrolling
var scrollSpeed = 5;
+var jumpSpeed = 0;
+var gravity = 0.5;
game.update = function () {
// Move the backgrounds to the left
- gameBackground1.x -= scrollSpeed;
- gameBackground2.x -= scrollSpeed;
+ gameBackground.x -= scrollSpeed;
// When the first background has completely moved off the screen, reset its position to the right of the second background
- if (gameBackground1.x <= -2048) {
- gameBackground1.x = gameBackground2.x + 2048;
+ if (gameBackground.x <= -2048) {
+ gameBackground.x = 0;
}
- // When the second background has completely moved off the screen, reset its position to the right of the first background
- if (gameBackground2.x <= -2048) {
- gameBackground2.x = gameBackground1.x + 2048;
+ // Player jump logic
+ player.y += jumpSpeed;
+ jumpSpeed += gravity;
+ if (player.y > 2732 - 100) {
+ player.y = 2732 - 100;
+ jumpSpeed = 0;
}
- player.y = 2732 - player.height / 2;
// Spawn the obstacle every 100 ticks
if (LK.ticks % 100 == 0) {
var obstacle = game.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1,
x: 2048,
y: 2732 - 50,
- // 50 is the height of the obstacle as defined in the assets
scaleX: 2,
scaleY: 2
});
obstacle.speed = -5;
@@ -70,5 +62,11 @@
LK.showGameOver();
}
};
}
+};
+// Player jump on click or tap
+game.down = function (x, y, obj) {
+ if (jumpSpeed == 0) {
+ jumpSpeed = -20;
+ }
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background