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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
User prompt
create a shooting game based on this
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create a jumping game based on this
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player should jump when left mouse is pressed
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make the player jump when left mouse button is pressed
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remove bullet and its logic
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make the player jump when left click is pressed
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create a bullet effect and assign with the player asset
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create a magnetic shooting game with these assets
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Please fix the bug: 'Uncaught ReferenceError: obstacle is not defined' in or related to this line: 'if (obstacle.dragging) {' Line Number: 94
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when the left mouse button is pressed create a drag effect for the obstacle class to the player
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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implement the flappy bird game movement for the player
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if the mouse movement is on positive y value make the player jump upto a certain distance in yaxis of the game
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make the player asset to jump when left click is pressed
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add the mario game player logic to this player
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Mouse or touch down on game object game.down = function (x, y, obj) { // Make player jump player.y -= 100; }; // Attach the game background asset to the game var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 1, x: 200, y: 1500, scaleX: 2.5, scaleY: 2.5 }); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; // Spawn the obstacle every 100 ticks if (LK.ticks % 100 == 0) { var obstacle = game.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1, x: 2048, y: 2732 - 50, // 50 is the height of the obstacle as defined in the assets scaleX: 2, scaleY: 2 }); obstacle.speed = -5; obstacle.update = function () { this.x += this.speed; if (this.x < -this.width) { this.destroy(); } // Check for collision between player and obstacle if (this.intersects(player)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } }; } };
===================================================================
--- original.js
+++ change.js
@@ -5,10 +5,14 @@
/****
* Game Code
****/
+// Mouse or touch down on game object
+game.down = function (x, y, obj) {
+ // Make player jump
+ player.y -= 100;
+};
// Attach the game background asset to the game
-// Initialize the game background asset
var gameBackground1 = game.attachAsset('gameBackground', {
anchorX: 0.0,
anchorY: 0.0,
x: 0,
@@ -66,10 +70,5 @@
LK.showGameOver();
}
};
}
-};
-// Add mouse down event to the game
-game.down = function (x, y, obj) {
- // Make the player jump when left mouse button is pressed
- player.y -= 100;
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background