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remove everything
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create a sidescroller jumping and shooting game
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remove everything
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 52
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create a sidescroller jumping and shooting game based on this
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create a shooting game based on this
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create a jumping game based on this
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player should jump when left mouse is pressed
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make the player jump when left mouse button is pressed
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remove bullet and its logic
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make the player jump when left click is pressed
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create a bullet effect and assign with the player asset
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create a magnetic shooting game with these assets
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Please fix the bug: 'Uncaught ReferenceError: obstacle is not defined' in or related to this line: 'if (obstacle.dragging) {' Line Number: 94
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when the left mouse button is pressed create a drag effect for the obstacle class to the player
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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Please fix the bug: 'Uncaught ReferenceError: jumpForce is not defined' in or related to this line: 'player.velocity = jumpForce;' Line Number: 99
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implement the flappy bird game movement for the player
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if the mouse movement is on positive y value make the player jump upto a certain distance in yaxis of the game
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make the player asset to jump when left click is pressed
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add the mario game player logic to this player
/**** * Classes ****/ // Create a new class for the obstacle var Obstacle = Container.expand(function () { var self = Container.call(this); // Attach the obstacle asset to the obstacle class var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1, scaleX: 2, scaleY: 2 }); // Position the obstacle off the right side of the screen self.x = 2048; self.y = 2732 - 50; // Set the speed of the obstacle self.speed = -5; // Update the position of the obstacle each tick self.update = function () { this.x += this.speed; // Destroy the obstacle if it moves off the left side of the screen if (this.x < -this.width) { this.destroy(); } // Check for collision between player and obstacle if (this.intersects(player)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } }; }); // Create a new class for the player var Player = Container.expand(function () { var self = Container.call(this); // Attach the player asset to the player class var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 1, scaleX: 2.5, scaleY: 2.5 }); // Position the player at the bottom of the screen self.y = 2732 - self.height / 2; self.x = 200; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Attach the game background asset to the game // Initialize the game background asset var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); // Initialize the player var player = game.addChild(new Player()); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; // Spawn the obstacle every 100 ticks // Spawn the obstacle every 100 ticks if (LK.ticks % 100 == 0) { var obstacle = game.addChild(new Obstacle()); } };
===================================================================
--- original.js
+++ change.js
@@ -1,13 +1,59 @@
/****
+* Classes
+****/
+// Create a new class for the obstacle
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the obstacle asset to the obstacle class
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1,
+ scaleX: 2,
+ scaleY: 2
+ });
+ // Position the obstacle off the right side of the screen
+ self.x = 2048;
+ self.y = 2732 - 50;
+ // Set the speed of the obstacle
+ self.speed = -5;
+ // Update the position of the obstacle each tick
+ self.update = function () {
+ this.x += this.speed;
+ // Destroy the obstacle if it moves off the left side of the screen
+ if (this.x < -this.width) {
+ this.destroy();
+ }
+ // Check for collision between player and obstacle
+ if (this.intersects(player)) {
+ // Show game over. The game will be automatically paused while game over is showing.
+ LK.showGameOver();
+ }
+ };
+});
+// Create a new class for the player
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the player asset to the player class
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 1,
+ scaleX: 2.5,
+ scaleY: 2.5
+ });
+ // Position the player at the bottom of the screen
+ self.y = 2732 - self.height / 2;
+ self.x = 200;
+});
+
+/****
* Initialize Game
****/
var game = new LK.Game();
/****
* Game Code
****/
-var obstacle;
// Attach the game background asset to the game
// Initialize the game background asset
var gameBackground1 = game.attachAsset('gameBackground', {
anchorX: 0.0,
@@ -20,16 +66,10 @@
anchorY: 0.0,
x: 2048,
y: 0
});
-var player = game.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 1,
- x: 200,
- y: 1500,
- scaleX: 2.5,
- scaleY: 2.5
-});
+// Initialize the player
+var player = game.addChild(new Player());
// Define the speed of the side scrolling
var scrollSpeed = 5;
game.update = function () {
// Move the backgrounds to the left
@@ -44,50 +84,9 @@
gameBackground2.x = gameBackground1.x + 2048;
}
player.y = 2732 - player.height / 2;
// Spawn the obstacle every 100 ticks
+ // Spawn the obstacle every 100 ticks
if (LK.ticks % 100 == 0) {
- obstacle = game.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 1,
- x: 2048,
- y: 2732 - 50,
- // 50 is the height of the obstacle as defined in the assets
- scaleX: 2,
- scaleY: 2
- });
- obstacle.speed = -5;
- obstacle.update = function () {
- this.x += this.speed;
- if (this.x < -this.width) {
- this.destroy();
- }
- // Check for collision between player and obstacle
- if (this.intersects(player)) {
- // Show game over. The game will be automatically paused while game over is showing.
- LK.showGameOver();
- }
- };
+ var obstacle = game.addChild(new Obstacle());
}
-};
-// Add mouse down event to the game
-game.down = function (x, y, obj) {
- // Check if the obstacle is clicked
- if (obj === obstacle) {
- // Start dragging the obstacle
- obstacle.dragging = true;
- }
-};
-// Add mouse up event to the game
-game.up = function (x, y, obj) {
- // Stop dragging the obstacle
- obstacle.dragging = false;
-};
-// Add mouse move event to the game
-game.move = function (x, y, obj) {
- // If the obstacle is being dragged
- if (obstacle.dragging) {
- // Update the position of the obstacle to the current mouse position
- obstacle.x = x;
- obstacle.y = y;
- }
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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