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make player left click to jump on above
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make the player jump when left click is pressed along with the sidescroll movement of the game
Code edit (1 edits merged)
Please save this source code
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make the player jump if the left mouse button is pressed
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'pressed')' in or related to this line: 'if (LK.mouse.pressed) {' Line Number: 53
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (LK.mouse.isDown) {' Line Number: 53
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isPressed')' in or related to this line: 'if (LK.mouse.isPressed) {' Line Number: 53
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (LK.mouse.isDown) {' Line Number: 53
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isPressed')' in or related to this line: 'if (LK.mouse.isPressed) {' Line Number: 53
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'isDown')' in or related to this line: 'if (LK.mouse.isDown) {' Line Number: 53
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use left mouse click to jump along with the game movement
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turn it into side scroller with moving forward infinetly
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use left mouse click to jump
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make the player jump when the mouse input is pressed
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make the player to jump if the right click of the mouse is pressed
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make the game over if the player collide with obstacle
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set default movement of the obstacle asset from right side of the screen to left towards the player
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move the obstacle asset from right side of the screen to left
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move the obstacle asset left side of the screen
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set the obstacle asset movement left side to the player
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spawn the obstacle only at a certain time along with the game
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spawn the obstacle only at a time along with the game
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only spawn maximum of 4 at a random time
Code edit (6 edits merged)
Please save this source code
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limit the each spawn of asset with a 60 second timer
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ // Attach the game background asset to the game // Initialize the game background asset var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 1, x: 200, y: 1500, scaleX: 1.2, scaleY: 1.2 }); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; // Define an array to hold the obstacles var obstacles = []; // Spawn the obstacle every 100 ticks if (LK.ticks % 100 == 0) { var obstacle = game.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1, x: 2048, y: 2732 - 50, // 50 is the height of the obstacle as defined in the assets scaleX: 1.5, scaleY: 1.5 }); // Add the obstacle to the obstacles array obstacles.push(obstacle); } // Move the obstacles to the left for (var i = 0; i < obstacles.length; i++) { obstacles[i].x -= scrollSpeed; // When an obstacle has completely moved off the screen, destroy it and remove it from the obstacles array if (obstacles[i].x <= -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -42,17 +42,30 @@
if (gameBackground2.x <= -2048) {
gameBackground2.x = gameBackground1.x + 2048;
}
player.y = 2732 - player.height / 2;
+ // Define an array to hold the obstacles
+ var obstacles = [];
// Spawn the obstacle every 100 ticks
if (LK.ticks % 100 == 0) {
var obstacle = game.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1,
- x: 0,
+ x: 2048,
y: 2732 - 50,
// 50 is the height of the obstacle as defined in the assets
scaleX: 1.5,
scaleY: 1.5
});
+ // Add the obstacle to the obstacles array
+ obstacles.push(obstacle);
}
+ // Move the obstacles to the left
+ for (var i = 0; i < obstacles.length; i++) {
+ obstacles[i].x -= scrollSpeed;
+ // When an obstacle has completely moved off the screen, destroy it and remove it from the obstacles array
+ if (obstacles[i].x <= -obstacles[i].width) {
+ obstacles[i].destroy();
+ obstacles.splice(i, 1);
+ }
+ }
};
\ No newline at end of file
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