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set the obstacle asset movement left side to the player
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spawn the obstacle only at a certain time along with the game
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spawn the obstacle only at a time along with the game
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only spawn maximum of 4 at a random time
Code edit (6 edits merged)
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limit the each spawn of asset with a 60 second timer
Code edit (2 edits merged)
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only on the right side of player and limit the spawn with some random number
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spawn the obstacle randomly along with the game
Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'var obstacle = game.attachAsset('obstacle', {' Line Number: 53
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set the obstacle asset position on bottom of the screen
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scale the obstacle asset slightly bigger
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add the obstacle asset along with the game
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add a asset called obstacle
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make the obstacle postion of x same as player and randomly spawn in between times
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add some obstacle infront of the player
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scale the player asset slightly bigger
Code edit (7 edits merged)
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keep the player position at bottom of the screen
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keep the player position at bottom of the screen
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keep the player movement infinte dont snap to start position
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keep the player movement slowly moving toward right sideways
/**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var obstacle = game.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1, x: 1024, y: 2732 - 50, // 50 is the height of the obstacle as defined in the assets scaleX: 1.5, scaleY: 1.5 }); // Initialize the game background asset // Attach the game background asset to the game var gameBackground1 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 }); var gameBackground2 = game.attachAsset('gameBackground', { anchorX: 0.0, anchorY: 0.0, x: 2048, y: 0 }); var player = game.attachAsset('player', { anchorX: 0.5, anchorY: 1, x: 200, y: 1500, scaleX: 1.2, scaleY: 1.2 }); // Define the speed of the side scrolling var scrollSpeed = 5; game.update = function () { // Move the backgrounds to the left gameBackground1.x -= scrollSpeed; gameBackground2.x -= scrollSpeed; // When the first background has completely moved off the screen, reset its position to the right of the second background if (gameBackground1.x <= -2048) { gameBackground1.x = gameBackground2.x + 2048; } // When the second background has completely moved off the screen, reset its position to the right of the first background if (gameBackground2.x <= -2048) { gameBackground2.x = gameBackground1.x + 2048; } player.y = 2732 - player.height / 2; };
===================================================================
--- original.js
+++ change.js
@@ -5,8 +5,17 @@
/****
* Game Code
****/
+var obstacle = game.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1,
+ x: 1024,
+ y: 2732 - 50,
+ // 50 is the height of the obstacle as defined in the assets
+ scaleX: 1.5,
+ scaleY: 1.5
+});
// Initialize the game background asset
// Attach the game background asset to the game
var gameBackground1 = game.attachAsset('gameBackground', {
anchorX: 0.0,
@@ -42,23 +51,5 @@
if (gameBackground2.x <= -2048) {
gameBackground2.x = gameBackground1.x + 2048;
}
player.y = 2732 - player.height / 2;
- // Initialize an array to store the obstacles
- var obstacles = [];
- // Generate a random x position for the obstacle
- var randomX = Math.floor(Math.random() * (2048 - player.x)) + player.x;
- // Limit the spawn of the obstacle with a random number and a maximum of 4 obstacles
- if (Math.random() > 0.5 && obstacles.length < 4) {
- var obstacle = game.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 1,
- x: randomX,
- y: 2732 - 50,
- // 50 is the height of the obstacle as defined in the assets
- scaleX: 1.5,
- scaleY: 1.5
- });
- // Add the new obstacle to the obstacles array
- obstacles.push(obstacle);
- }
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background