User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Obstacle class representing the obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 2048; // Reset obstacle position } }; }); // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('mario', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x > 2048) { self.x = 0; // Reset player position } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var player = game.addChild(new Player()); player.x = 0; // Start at the left player.y = 1366; // Center vertically var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048; // Start at the right obstacle.y = 1366; // Center vertically // Handle game updates game.update = function () { obstacle.update(); player.update(); // Check for collision between player and obstacle if (player.intersects(obstacle)) { // Logic for when the player hits the obstacle console.log("Hit!"); obstacle.x = 2048; // Reset obstacle position } }; // Handle touch events to move the player game.down = function (x, y, obj) { player.y = y; }; game.move = function (x, y, obj) { player.y = y; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,46 +1,37 @@
/****
* Classes
****/
-// Ball class representing the cricket ball
-var Ball = Container.expand(function () {
+// Obstacle class representing the obstacles
+var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
+ var obstacleGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
+ self.speed = -5;
self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0; // Reset ball position
+ self.x += self.speed;
+ if (self.x < 0) {
+ self.x = 2048; // Reset obstacle position
}
};
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Batsman class representing the player
-var Batsman = Container.expand(function () {
+// Player class representing the main character
+var Player = Container.expand(function () {
var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
+ var playerGraphics = self.attachAsset('mario', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = 5;
self.update = function () {
- // Update logic for batsman if needed
+ self.x += self.speed;
+ if (self.x > 2048) {
+ self.x = 0; // Reset player position
+ }
};
});
-// Mario class representing the player
-var Mario = Container.expand(function () {
- var self = Container.call(this);
- var marioGraphics = self.attachAsset('mario', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Mario if needed
- };
-});
/****
* Initialize Game
****/
@@ -51,31 +42,31 @@
/****
* Game Code
****/
// Initialize game elements
-var mario = game.addChild(new Mario());
-mario.x = 1024; // Center horizontally
-mario.y = 2400; // Position near the bottom
-var ball = game.addChild(new Ball());
-ball.x = 1024; // Center horizontally
-ball.y = 0; // Start at the top
+var player = game.addChild(new Player());
+player.x = 0; // Start at the left
+player.y = 1366; // Center vertically
+var obstacle = game.addChild(new Obstacle());
+obstacle.x = 2048; // Start at the right
+obstacle.y = 1366; // Center vertically
// Handle game updates
game.update = function () {
- ball.update();
- mario.update();
- // Check for collision between Mario and ball
- if (mario.intersects(ball)) {
- // Logic for when Mario hits the ball
+ obstacle.update();
+ player.update();
+ // Check for collision between player and obstacle
+ if (player.intersects(obstacle)) {
+ // Logic for when the player hits the obstacle
console.log("Hit!");
- ball.y = 0; // Reset ball position
+ obstacle.x = 2048; // Reset obstacle position
}
};
-// Handle touch events to move the batsman
+// Handle touch events to move the player
game.down = function (x, y, obj) {
- mario.x = x;
+ player.y = y;
};
game.move = function (x, y, obj) {
- mario.x = x;
+ player.y = y;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
\ No newline at end of file
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