Code edit (7 edits merged)
Please save this source code
User prompt
keep the player position at bottom of the screen
User prompt
keep the player position at bottom of the screen
Code edit (2 edits merged)
Please save this source code
User prompt
keep the player movement infinte dont snap to start position
Code edit (1 edits merged)
Please save this source code
User prompt
keep the player movement slowly moving toward right sideways
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add a player onto the game with moving right side of the screen along with the game movement
User prompt
turn it into side scroller with moving forward infinetly
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make a asset for game background instead of backgroundcolor
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remove everything
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make platform asset as a background sidescroller with looping
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create a game like super mario bros
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remove everything
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with this side scroller create a game like super Mario bros
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change this into a side scroller
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create a super mario bros game
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create Doodle Cricket Game
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create a cricket game which is similar to doodle cricket in google
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create a cricket game
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unpublish
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delete everything
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fit the background image on fullscreen of player
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generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Obstacle class representing the obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < 0) { self.x = 2048; // Reset obstacle position } }; }); // Player class representing the main character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('mario', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x += self.speed; if (self.x > 2048) { self.x = 0; // Reset player position } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var player = game.addChild(new Player()); player.x = 0; // Start at the left player.y = 1366; // Center vertically var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048; // Start at the right obstacle.y = 1366; // Center vertically // Handle game updates game.update = function () { obstacle.update(); player.update(); // Check for collision between player and obstacle if (player.intersects(obstacle)) { // Logic for when the player hits the obstacle console.log("Hit!"); obstacle.x = 2048; // Reset obstacle position } }; // Handle touch events to move the player game.down = function (x, y, obj) { player.y = y; }; game.move = function (x, y, obj) { player.y = y; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,46 +1,37 @@
/****
* Classes
****/
-// Ball class representing the cricket ball
-var Ball = Container.expand(function () {
+// Obstacle class representing the obstacles
+var Obstacle = Container.expand(function () {
var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
+ var obstacleGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
+ self.speed = -5;
self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0; // Reset ball position
+ self.x += self.speed;
+ if (self.x < 0) {
+ self.x = 2048; // Reset obstacle position
}
};
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Batsman class representing the player
-var Batsman = Container.expand(function () {
+// Player class representing the main character
+var Player = Container.expand(function () {
var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
+ var playerGraphics = self.attachAsset('mario', {
anchorX: 0.5,
anchorY: 0.5
});
+ self.speed = 5;
self.update = function () {
- // Update logic for batsman if needed
+ self.x += self.speed;
+ if (self.x > 2048) {
+ self.x = 0; // Reset player position
+ }
};
});
-// Mario class representing the player
-var Mario = Container.expand(function () {
- var self = Container.call(this);
- var marioGraphics = self.attachAsset('mario', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Mario if needed
- };
-});
/****
* Initialize Game
****/
@@ -51,31 +42,31 @@
/****
* Game Code
****/
// Initialize game elements
-var mario = game.addChild(new Mario());
-mario.x = 1024; // Center horizontally
-mario.y = 2400; // Position near the bottom
-var ball = game.addChild(new Ball());
-ball.x = 1024; // Center horizontally
-ball.y = 0; // Start at the top
+var player = game.addChild(new Player());
+player.x = 0; // Start at the left
+player.y = 1366; // Center vertically
+var obstacle = game.addChild(new Obstacle());
+obstacle.x = 2048; // Start at the right
+obstacle.y = 1366; // Center vertically
// Handle game updates
game.update = function () {
- ball.update();
- mario.update();
- // Check for collision between Mario and ball
- if (mario.intersects(ball)) {
- // Logic for when Mario hits the ball
+ obstacle.update();
+ player.update();
+ // Check for collision between player and obstacle
+ if (player.intersects(obstacle)) {
+ // Logic for when the player hits the obstacle
console.log("Hit!");
- ball.y = 0; // Reset ball position
+ obstacle.x = 2048; // Reset obstacle position
}
};
-// Handle touch events to move the batsman
+// Handle touch events to move the player
game.down = function (x, y, obj) {
- mario.x = x;
+ player.y = y;
};
game.move = function (x, y, obj) {
- mario.x = x;
+ player.y = y;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
\ No newline at end of file
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