User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); // Mario class representing the player var Mario = Container.expand(function () { var self = Container.call(this); var marioGraphics = self.attachAsset('mario', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Mario if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var mario = game.addChild(new Mario()); mario.x = 1024; // Center horizontally mario.y = 2400; // Position near the bottom var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); mario.update(); // Check for collision between Mario and ball if (mario.intersects(ball)) { // Logic for when Mario hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { mario.x = x; }; game.move = function (x, y, obj) { mario.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -15,30 +15,30 @@
self.y = 0; // Reset ball position
}
};
});
-// Bat class representing the cricket bat
-var Bat = Container.expand(function () {
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Batsman class representing the player
+var Batsman = Container.expand(function () {
var self = Container.call(this);
- var batGraphics = self.attachAsset('bat', {
+ var batsmanGraphics = self.attachAsset('batsman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Update logic for bat if needed
+ // Update logic for batsman if needed
};
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Batsman class representing the player
-var Batsman = Container.expand(function () {
+// Mario class representing the player
+var Mario = Container.expand(function () {
var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
+ var marioGraphics = self.attachAsset('mario', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Update logic for batsman if needed
+ // Update logic for Mario if needed
};
});
/****
@@ -51,36 +51,31 @@
/****
* Game Code
****/
// Initialize game elements
-var batsman = game.addChild(new Batsman());
-batsman.x = 1024; // Center horizontally
-batsman.y = 2400; // Position near the bottom
-var bat = game.addChild(new Bat());
-bat.x = 1024; // Center horizontally
-bat.y = 2400; // Position near the bottom
+var mario = game.addChild(new Mario());
+mario.x = 1024; // Center horizontally
+mario.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
ball.update();
- batsman.update();
- // Check for collision between batsman and ball
- if (bat.intersects(ball)) {
- // Logic for when the bat hits the ball
+ mario.update();
+ // Check for collision between Mario and ball
+ if (mario.intersects(ball)) {
+ // Logic for when Mario hits the ball
console.log("Hit!");
ball.y = 0; // Reset ball position
}
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
- batsman.x = x;
- bat.x = x;
+ mario.x = x;
};
game.move = function (x, y, obj) {
- batsman.x = x;
- bat.x = x;
+ mario.x = x;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background