Code edit (7 edits merged)
Please save this source code
User prompt
keep the player position at bottom of the screen
User prompt
keep the player position at bottom of the screen
Code edit (2 edits merged)
Please save this source code
User prompt
keep the player movement infinte dont snap to start position
Code edit (1 edits merged)
Please save this source code
User prompt
keep the player movement slowly moving toward right sideways
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add a player onto the game with moving right side of the screen along with the game movement
User prompt
turn it into side scroller with moving forward infinetly
User prompt
make a asset for game background instead of backgroundcolor
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remove everything
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make platform asset as a background sidescroller with looping
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create a game like super mario bros
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remove everything
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with this side scroller create a game like super Mario bros
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change this into a side scroller
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create a super mario bros game
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create Doodle Cricket Game
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create a cricket game which is similar to doodle cricket in google
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create a cricket game
User prompt
unpublish
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delete everything
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fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); // Mario class representing the player var Mario = Container.expand(function () { var self = Container.call(this); var marioGraphics = self.attachAsset('mario', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Mario if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var mario = game.addChild(new Mario()); mario.x = 1024; // Center horizontally mario.y = 2400; // Position near the bottom var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); mario.update(); // Check for collision between Mario and ball if (mario.intersects(ball)) { // Logic for when Mario hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { mario.x = x; }; game.move = function (x, y, obj) { mario.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -15,30 +15,30 @@
self.y = 0; // Reset ball position
}
};
});
-// Bat class representing the cricket bat
-var Bat = Container.expand(function () {
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Batsman class representing the player
+var Batsman = Container.expand(function () {
var self = Container.call(this);
- var batGraphics = self.attachAsset('bat', {
+ var batsmanGraphics = self.attachAsset('batsman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Update logic for bat if needed
+ // Update logic for batsman if needed
};
});
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Batsman class representing the player
-var Batsman = Container.expand(function () {
+// Mario class representing the player
+var Mario = Container.expand(function () {
var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
+ var marioGraphics = self.attachAsset('mario', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Update logic for batsman if needed
+ // Update logic for Mario if needed
};
});
/****
@@ -51,36 +51,31 @@
/****
* Game Code
****/
// Initialize game elements
-var batsman = game.addChild(new Batsman());
-batsman.x = 1024; // Center horizontally
-batsman.y = 2400; // Position near the bottom
-var bat = game.addChild(new Bat());
-bat.x = 1024; // Center horizontally
-bat.y = 2400; // Position near the bottom
+var mario = game.addChild(new Mario());
+mario.x = 1024; // Center horizontally
+mario.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
ball.update();
- batsman.update();
- // Check for collision between batsman and ball
- if (bat.intersects(ball)) {
- // Logic for when the bat hits the ball
+ mario.update();
+ // Check for collision between Mario and ball
+ if (mario.intersects(ball)) {
+ // Logic for when Mario hits the ball
console.log("Hit!");
ball.y = 0; // Reset ball position
}
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
- batsman.x = x;
- bat.x = x;
+ mario.x = x;
};
game.move = function (x, y, obj) {
- batsman.x = x;
- bat.x = x;
+ mario.x = x;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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