Code edit (7 edits merged)
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keep the player position at bottom of the screen
User prompt
keep the player position at bottom of the screen
Code edit (2 edits merged)
Please save this source code
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keep the player movement infinte dont snap to start position
Code edit (1 edits merged)
Please save this source code
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keep the player movement slowly moving toward right sideways
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add a player onto the game with moving right side of the screen along with the game movement
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turn it into side scroller with moving forward infinetly
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make a asset for game background instead of backgroundcolor
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remove everything
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make platform asset as a background sidescroller with looping
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create a game like super mario bros
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remove everything
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with this side scroller create a game like super Mario bros
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change this into a side scroller
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create a super mario bros game
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create Doodle Cricket Game
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create a cricket game which is similar to doodle cricket in google
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create a cricket game
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unpublish
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delete everything
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fit the background image on fullscreen of player
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generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); // Bat class representing the cricket bat var Bat = Container.expand(function () { var self = Container.call(this); var batGraphics = self.attachAsset('bat', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for bat if needed }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var batsman = game.addChild(new Batsman()); batsman.x = 1024; // Center horizontally batsman.y = 2400; // Position near the bottom var bat = game.addChild(new Bat()); bat.x = batsman.x; // Position the bat with the batsman bat.y = batsman.y - 100; // Position the bat slightly above the batsman var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); batsman.update(); bat.x = batsman.x; // Update the bat's position with the batsman's position // Check for collision between batsman and ball if (bat.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; bat.x = x; // Move the bat along with the batsman }; game.move = function (x, y, obj) { batsman.x = x; bat.x = x; // Move the bat along with the batsman }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -15,8 +15,21 @@
self.y = 0; // Reset ball position
}
};
});
+// Bat class representing the cricket bat
+var Bat = Container.expand(function () {
+ var self = Container.call(this);
+ var batGraphics = self.attachAsset('bat', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for bat if needed
+ };
+});
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
var self = Container.call(this);
var batsmanGraphics = self.attachAsset('batsman', {
@@ -25,14 +38,8 @@
});
self.update = function () {
// Update logic for batsman if needed
};
- self.down = function (x, y, obj) {
- self.x = x;
- };
- self.move = function (x, y, obj) {
- self.x = x;
- };
});
/****
* Initialize Game
@@ -47,18 +54,34 @@
// Initialize game elements
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
+var bat = game.addChild(new Bat());
+bat.x = batsman.x; // Position the bat with the batsman
+bat.y = batsman.y - 100; // Position the bat slightly above the batsman
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
ball.update();
batsman.update();
+ bat.x = batsman.x; // Update the bat's position with the batsman's position
// Check for collision between batsman and ball
- if (batsman.intersects(ball)) {
+ if (bat.intersects(ball)) {
// Logic for when the batsman hits the ball
console.log("Hit!");
ball.y = 0; // Reset ball position
}
+};
+// Handle touch events to move the batsman
+game.down = function (x, y, obj) {
+ batsman.x = x;
+ bat.x = x; // Move the bat along with the batsman
+};
+game.move = function (x, y, obj) {
+ batsman.x = x;
+ bat.x = x; // Move the bat along with the batsman
+};
+game.up = function (x, y, obj) {
+ // Optional: Add logic for when touch is released
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background