User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/****
* Classes
****/
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0; // Reset ball position
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
var self = Container.call(this);
var batsmanGraphics = self.attachAsset('batsman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for batsman if needed
};
});
/****
* Initialize Game
****/
/*
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
*/
/*
// Initialize game elements
var cricketField = game.addChild(LK.getAsset('cricketField', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,
height: 2732
}));
cricketField.x = 1024; // Center horizontally
cricketField.y = 1366; // Center vertically
var crowd = game.addChild(LK.getAsset('crowd', {
anchorX: 0.5,
anchorY: 0.5,
width: 2048,
height: 2732
}));
crowd.x = 1024; // Center horizontally
crowd.y = 1366; // Center vertically
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
ball.update();
batsman.update();
// Check for collision between batsman and ball
if (batsman.intersects(ball)) {
// Logic for when the batsman hits the ball
console.log("Hit!");
ball.y = 0; // Reset ball position
}
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
batsman.x = x;
};
game.move = function (x, y, obj) {
batsman.x = x;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
*/
var game = new LK.Game({
backgroundColor: 0x000000
}); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,89 @@
-/****
+/****
+* Classes
+****/
+// Ball class representing the cricket ball
+var Ball = Container.expand(function () {
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0; // Reset ball position
+ }
+ };
+});
+//<Assets used in the game will automatically appear here>
+//<Write imports for supported plugins here>
+// Batsman class representing the player
+var Batsman = Container.expand(function () {
+ var self = Container.call(this);
+ var batsmanGraphics = self.attachAsset('batsman', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for batsman if needed
+ };
+});
+
+/****
* Initialize Game
-****/
+****/
+/*
var game = new LK.Game({
+backgroundColor: 0x000000 //Init game with black background
+});
+*/
+/*
+// Initialize game elements
+var cricketField = game.addChild(LK.getAsset('cricketField', {
+anchorX: 0.5,
+anchorY: 0.5,
+width: 2048,
+height: 2732
+}));
+cricketField.x = 1024; // Center horizontally
+cricketField.y = 1366; // Center vertically
+var crowd = game.addChild(LK.getAsset('crowd', {
+anchorX: 0.5,
+anchorY: 0.5,
+width: 2048,
+height: 2732
+}));
+crowd.x = 1024; // Center horizontally
+crowd.y = 1366; // Center vertically
+var batsman = game.addChild(new Batsman());
+batsman.x = 1024; // Center horizontally
+batsman.y = 2400; // Position near the bottom
+var ball = game.addChild(new Ball());
+ball.x = 1024; // Center horizontally
+ball.y = 0; // Start at the top
+// Handle game updates
+game.update = function () {
+ball.update();
+batsman.update();
+// Check for collision between batsman and ball
+if (batsman.intersects(ball)) {
+// Logic for when the batsman hits the ball
+console.log("Hit!");
+ball.y = 0; // Reset ball position
+}
+};
+// Handle touch events to move the batsman
+game.down = function (x, y, obj) {
+batsman.x = x;
+};
+game.move = function (x, y, obj) {
+batsman.x = x;
+};
+game.up = function (x, y, obj) {
+// Optional: Add logic for when touch is released
+};
+*/
+var game = new LK.Game({
backgroundColor: 0x000000
});
\ No newline at end of file
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