User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** 
* Classes
****/ 
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
	var self = Container.call(this);
	var ballGraphics = self.attachAsset('ball', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.y += self.speed;
		if (self.y > 2732) {
			self.y = 0; // Reset ball position
		}
	};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
	var self = Container.call(this);
	var batsmanGraphics = self.attachAsset('batsman', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		// Update logic for batsman if needed
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 //Init game with black background 
});
/**** 
* Game Code
****/ 
// Initialize game elements
var cricketField = game.addChild(LK.getAsset('cricketField', {
	anchorX: 0.5,
	anchorY: 0.5,
	width: 2048,
	height: 2732
}));
cricketField.x = 1024; // Center horizontally
cricketField.y = 1366; // Center vertically
var crowd = game.addChild(LK.getAsset('crowd', {
	anchorX: 0.5,
	anchorY: 0.5,
	width: 2048,
	height: 2732
}));
crowd.x = 1024; // Center horizontally
crowd.y = 1366; // Center vertically
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
	ball.update();
	batsman.update();
	// Check for collision between batsman and ball
	if (batsman.intersects(ball)) {
		// Logic for when the batsman hits the ball
		console.log("Hit!");
		ball.y = 0; // Reset ball position
	}
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
	batsman.x = x;
};
game.move = function (x, y, obj) {
	batsman.x = x;
};
game.up = function (x, y, obj) {
	// Optional: Add logic for when touch is released
}; ===================================================================
--- original.js
+++ change.js
@@ -42,15 +42,19 @@
 ****/ 
 // Initialize game elements
 var cricketField = game.addChild(LK.getAsset('cricketField', {
 	anchorX: 0.5,
-	anchorY: 0.5
+	anchorY: 0.5,
+	width: 2048,
+	height: 2732
 }));
 cricketField.x = 1024; // Center horizontally
 cricketField.y = 1366; // Center vertically
 var crowd = game.addChild(LK.getAsset('crowd', {
 	anchorX: 0.5,
-	anchorY: 0.5
+	anchorY: 0.5,
+	width: 2048,
+	height: 2732
 }));
 crowd.x = 1024; // Center horizontally
 crowd.y = 1366; // Center vertically
 var batsman = game.addChild(new Batsman());
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