User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var cricketField = game.addChild(LK.getAsset('cricketField', { anchorX: 0.5, anchorY: 0.5 })); cricketField.x = 1024; // Center horizontally cricketField.y = 1366; // Center vertically var crowd = game.addChild(LK.getAsset('crowd', { anchorX: 0.5, anchorY: 0.5 })); crowd.x = 1024; // Center horizontally crowd.y = 1366; // Center vertically var batsman = game.addChild(new Batsman()); batsman.x = 1024; // Center horizontally batsman.y = 2400; // Position near the bottom var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); batsman.update(); // Check for collision between batsman and ball if (batsman.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; }; game.move = function (x, y, obj) { batsman.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,70 +1,82 @@
-/****
+/****
* Classes
-****/
+****/
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0; // Reset ball position
- }
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0; // Reset ball position
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
- var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for batsman if needed
- };
+ var self = Container.call(this);
+ var batsmanGraphics = self.attachAsset('batsman', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for batsman if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
+var cricketField = game.addChild(LK.getAsset('cricketField', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+cricketField.x = 1024; // Center horizontally
+cricketField.y = 1366; // Center vertically
+var crowd = game.addChild(LK.getAsset('crowd', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+crowd.x = 1024; // Center horizontally
+crowd.y = 1366; // Center vertically
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
- ball.update();
- batsman.update();
- // Check for collision between batsman and ball
- if (batsman.intersects(ball)) {
- // Logic for when the batsman hits the ball
- console.log("Hit!");
- ball.y = 0; // Reset ball position
- }
+ ball.update();
+ batsman.update();
+ // Check for collision between batsman and ball
+ if (batsman.intersects(ball)) {
+ // Logic for when the batsman hits the ball
+ console.log("Hit!");
+ ball.y = 0; // Reset ball position
+ }
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
- batsman.x = x;
+ batsman.x = x;
};
game.move = function (x, y, obj) {
- batsman.x = x;
+ batsman.x = x;
};
game.up = function (x, y, obj) {
- // Optional: Add logic for when touch is released
+ // Optional: Add logic for when touch is released
};
\ No newline at end of file
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