Code edit (7 edits merged)
Please save this source code
User prompt
keep the player position at bottom of the screen
User prompt
keep the player position at bottom of the screen
Code edit (2 edits merged)
Please save this source code
User prompt
keep the player movement infinte dont snap to start position
Code edit (1 edits merged)
Please save this source code
User prompt
keep the player movement slowly moving toward right sideways
User prompt
add a player onto the game with moving right side of the screen along with the game movement
User prompt
turn it into side scroller with moving forward infinetly
User prompt
make a asset for game background instead of backgroundcolor
User prompt
remove everything
User prompt
make platform asset as a background sidescroller with looping
User prompt
create a game like super mario bros
User prompt
remove everything
User prompt
with this side scroller create a game like super Mario bros
User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var cricketField = game.addChild(LK.getAsset('cricketField', { anchorX: 0.5, anchorY: 0.5 })); cricketField.x = 1024; // Center horizontally cricketField.y = 1366; // Center vertically var crowd = game.addChild(LK.getAsset('crowd', { anchorX: 0.5, anchorY: 0.5 })); crowd.x = 1024; // Center horizontally crowd.y = 1366; // Center vertically var batsman = game.addChild(new Batsman()); batsman.x = 1024; // Center horizontally batsman.y = 2400; // Position near the bottom var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); batsman.update(); // Check for collision between batsman and ball if (batsman.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; }; game.move = function (x, y, obj) { batsman.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
===================================================================
--- original.js
+++ change.js
@@ -1,70 +1,82 @@
-/****
+/****
* Classes
-****/
+****/
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
- var self = Container.call(this);
- var ballGraphics = self.attachAsset('ball', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = 0; // Reset ball position
- }
- };
+ var self = Container.call(this);
+ var ballGraphics = self.attachAsset('ball', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0; // Reset ball position
+ }
+ };
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
- var self = Container.call(this);
- var batsmanGraphics = self.attachAsset('batsman', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for batsman if needed
- };
+ var self = Container.call(this);
+ var batsmanGraphics = self.attachAsset('batsman', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Update logic for batsman if needed
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game elements
+var cricketField = game.addChild(LK.getAsset('cricketField', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+cricketField.x = 1024; // Center horizontally
+cricketField.y = 1366; // Center vertically
+var crowd = game.addChild(LK.getAsset('crowd', {
+ anchorX: 0.5,
+ anchorY: 0.5
+}));
+crowd.x = 1024; // Center horizontally
+crowd.y = 1366; // Center vertically
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
- ball.update();
- batsman.update();
- // Check for collision between batsman and ball
- if (batsman.intersects(ball)) {
- // Logic for when the batsman hits the ball
- console.log("Hit!");
- ball.y = 0; // Reset ball position
- }
+ ball.update();
+ batsman.update();
+ // Check for collision between batsman and ball
+ if (batsman.intersects(ball)) {
+ // Logic for when the batsman hits the ball
+ console.log("Hit!");
+ ball.y = 0; // Reset ball position
+ }
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
- batsman.x = x;
+ batsman.x = x;
};
game.move = function (x, y, obj) {
- batsman.x = x;
+ batsman.x = x;
};
game.up = function (x, y, obj) {
- // Optional: Add logic for when touch is released
+ // Optional: Add logic for when touch is released
};
\ No newline at end of file
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast.
asteroid falling diffrent colors Single Game Texture. In-Game asset. High contrast. No Background