User prompt
change this into a side scroller
User prompt
create a super mario bros game
User prompt
create Doodle Cricket Game
User prompt
create a cricket game which is similar to doodle cricket in google
User prompt
create a cricket game
User prompt
unpublish
User prompt
delete everything
User prompt
fit the background image on fullscreen of player
User prompt
generate a cricket field background with people cheering
Initial prompt
Cricket
/**** * Classes ****/ // Ball class representing the cricket ball var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; // Reset ball position } }; }); //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Batsman class representing the player var Batsman = Container.expand(function () { var self = Container.call(this); var batsmanGraphics = self.attachAsset('batsman', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for batsman if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize game elements var batsman = game.addChild(new Batsman()); batsman.x = 1024; // Center horizontally batsman.y = 2400; // Position near the bottom var ball = game.addChild(new Ball()); ball.x = 1024; // Center horizontally ball.y = 0; // Start at the top // Handle game updates game.update = function () { ball.update(); batsman.update(); // Check for collision between batsman and ball if (batsman.intersects(ball)) { // Logic for when the batsman hits the ball console.log("Hit!"); ball.y = 0; // Reset ball position } }; // Handle touch events to move the batsman game.down = function (x, y, obj) { batsman.x = x; }; game.move = function (x, y, obj) { batsman.x = x; }; game.up = function (x, y, obj) { // Optional: Add logic for when touch is released };
/****
* Classes
****/
// Ball class representing the cricket ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = 0; // Reset ball position
}
};
});
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Batsman class representing the player
var Batsman = Container.expand(function () {
var self = Container.call(this);
var batsmanGraphics = self.attachAsset('batsman', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for batsman if needed
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game elements
var batsman = game.addChild(new Batsman());
batsman.x = 1024; // Center horizontally
batsman.y = 2400; // Position near the bottom
var ball = game.addChild(new Ball());
ball.x = 1024; // Center horizontally
ball.y = 0; // Start at the top
// Handle game updates
game.update = function () {
ball.update();
batsman.update();
// Check for collision between batsman and ball
if (batsman.intersects(ball)) {
// Logic for when the batsman hits the ball
console.log("Hit!");
ball.y = 0; // Reset ball position
}
};
// Handle touch events to move the batsman
game.down = function (x, y, obj) {
batsman.x = x;
};
game.move = function (x, y, obj) {
batsman.x = x;
};
game.up = function (x, y, obj) {
// Optional: Add logic for when touch is released
};
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