User prompt
create and assign a background music for the game
User prompt
create a sound effect and assign it for bullet
User prompt
create a sound effect and assign it whenever the obstacle2 is spawning on the game
User prompt
create a sound effect and assign it whenever the bike is jumping
User prompt
remove add the sound effect when jump is happening code
User prompt
add the sound effect when jump is happening
User prompt
add the sound effect for the bike
User prompt
remove the sound effect asset and its code
User prompt
add sound effect for the bike movement
User prompt
remove the sound effect asset and assign for the bike movement
User prompt
create a sound effect asset and assign for the bike movement
Code edit (1 edits merged)
Please save this source code
/**** * Classes ****/ var Bike = Container.expand(function () { var self = Container.call(this); var bikeGraphics = self.attachAsset('bike', { anchorX: 0, anchorY: -2.3, scaleX: 3, scaleY: 3 }); self.update = function () { self.x += 1.2; if (self.x > 2048) { self.x = -100; } // Play bike movement sound LK.getSound('bike_move').play(); }; self.jumping = false; self.jumpCounter = 0; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 3.4, anchorY: 3, scaleX: 3, scaleY: 3 }); self.update = function () { self.x += 10; }; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: -3, anchorY: -2.3, scaleX: 3, scaleY: 3 }); self.update = function () { self.x -= 10; }; }); var Obstacle2 = Container.expand(function () { var self = Container.call(this); var obstacle2Graphics = self.attachAsset('obstacle2', { anchorX: -3, anchorY: 2.3, scaleX: 2, scaleY: 2 }); self.update = function () { self.x -= 10; self.y += 5; // Add a default downward movement for obstacle2 }; }); var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ LK.playMusic('bg_music'); var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var road = game.addChild(new Road()); road.x = 2048 / 2; road.y = 2732 / 2; var background1 = road; var background2 = new Road(); game.addChild(background2); background2.x = background1.x + 2048; background2.y = 2732 / 2; // Position background2 at the center of the screen vertically var bike = game.addChild(new Bike()); var obstacle = game.addChild(new Obstacle()); obstacle.x = 2048 / 2; obstacle.y = 2732 / 2; bike.x = 0; bike.y = 2732 / 2; var obstacle2; // Define obstacle2 in the global scope game.update = function () { var roadSpeed = 6; background1.x -= roadSpeed; background2.x -= roadSpeed; score += 5; // Increase the score based on the bike's distance scoreTxt.setText(score); // Update the score text if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % Math.floor(Math.random() * 1800) == 0) { // 60 ticks per second, so 1800 ticks = 30 seconds var newObstacle = new Obstacle(); newObstacle.x = 2048; // spawn at the right edge of the screen newObstacle.y = 2732 / 2; // spawn at the middle of the screen vertically game.addChild(newObstacle); obstacle2 = new Obstacle2(); // Assign the new Obstacle2 instance to the global obstacle2 variable obstacle2.x = 2048; // spawn at the right edge of the screen obstacle2.y = bike.y; // spawn at the player's vertical position game.addChild(obstacle2); // Play obstacle2 spawn sound LK.getSound('obstacle2_spawn').play(); } if (LK.ticks % 150 == 0) { // 60 ticks per second, so 300 ticks = 5 seconds var newBullet = new Bullet(); newBullet.x = 2048 / 2; // spawn at the center of the screen horizontally newBullet.y = 2732 / 2; // spawn at the center of the screen vertically game.addChild(newBullet); // Play bullet sound LK.getSound('bullet_sound').play(); } // Check if bike collides with obstacle2 if (bike.intersects(obstacle2)) { // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); // Calling this will destroy the 'Game' and reset entire game state. } if (bike.jumping) { bike.y -= 50; bike.jumpCounter++; if (bike.jumpCounter > 20) { bike.jumping = false; } } else if (bike.y < 2732 / 2) { bike.y += 15; } else { bike.jumpCounter = 0; } }; game.down = function (x, y, obj) { if (!bike.jumping) { bike.jumping = true; LK.getSound('bike_jump').play(); } };
===================================================================
--- original.js
+++ change.js
@@ -74,8 +74,9 @@
/****
* Game Code
****/
+LK.playMusic('bg_music');
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
sci fi bike with person riding facing right side Single Game Texture. In-Game asset. High contrast. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
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