User prompt
adjust the position of question little bit lower on vertically
Code edit (1 edits merged)
Please save this source code
User prompt
increase the size of numberkey and make adjustments to type it easily
User prompt
scale the numberkey a liitlebit bigger which makes easier to type
User prompt
Increase keypad size bigger
User prompt
fit the game ui into full screen
Code edit (1 edits merged)
Please save this source code
User prompt
fix those additional question inside the player screen , fix the questions that are not visible
User prompt
fix the questions that are inside the screen
User prompt
at the end of each table give a real time scenario question based multiplication puzzle related to that table , include as a additional question , set only solving this puzzle player can progress to next level
User prompt
at the end of each table give a multiplication puzzle related to that table
User prompt
after completing each table correctly give an additional task as solving real problem with some real time example questions for that part remove timer and if the player solved that real time problem correctly get back to the normal state for the next table at the end of each table ask some real time questions to solve , this behaviour will repeat till the last 20th table
User prompt
if the player guessed correctly without taking any errors or false guesses increase his health count
User prompt
if the answer is wrong show the correct answet
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'num1')' in or related to this line: 'var correctAnswerExample = new Text2('Correct! ' + questions[currentQuestion - 1].num1 + ' × ' + questions[currentQuestion - 1].num2 + ' = ' + questions[currentQuestion - 1].answer, {' Line Number: 399
User prompt
for each table on below screen add example how the answer is correct
User prompt
create a asset and assign it has a button and show the button in screen when the player score is above 100 and for the functionality of the button is showing the clue on to the screen when the user pressed it
User prompt
change the question text color to black
User prompt
change the question text color to grey
User prompt
alpha the panel asset with text above them
User prompt
change the question text color to light blue
User prompt
change the question text color to blue
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0, completedTables: {} }); /**** * Classes ****/ var Confetti = Container.expand(function (color) { var self = Container.call(this); var confettiGraphic = self.attachAsset('confetti', { anchorX: 0.5, anchorY: 0.5 }); confettiGraphic.tint = color || 0xf54242; self.vx = Math.random() * 10 - 5; self.vy = Math.random() * -15 - 5; self.vr = (Math.random() - 0.5) * 0.2; self.gravity = 0.3; self.update = function () { self.x += self.vx; self.y += self.vy; self.vy += self.gravity; confettiGraphic.rotation += self.vr; if (self.y > 2732) { self.destroy(); var index = confetti.indexOf(self); if (index > -1) { confetti.splice(index, 1); } } }; return self; }); var Heart = Container.expand(function () { var self = Container.call(this); var heartGraphic = self.attachAsset('heart', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); self.setActive = function (active) { heartGraphic.alpha = active ? 1 : 0.3; }; return self; }); var NumberKey = Container.expand(function (number) { var self = Container.call(this); var keyGraphic = self.attachAsset('numberKey', { anchorX: 0.5, anchorY: 0.5 }); var keyText = new Text2(number.toString(), { size: 90, fill: 0x000000 }); keyText.anchor.set(0.5, 0.5); self.addChild(keyText); self.number = number; self.down = function (x, y, obj) { keyGraphic.alpha = 0.7; tween(keyGraphic, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); if (currentInput.length < 3) { currentInput += self.number.toString(); updateInputDisplay(); } }; self.up = function (x, y, obj) { keyGraphic.alpha = 1; tween(keyGraphic, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); var SpecialKey = Container.expand(function (type) { var self = Container.call(this); var keyGraphic = self.attachAsset(type === 'delete' ? 'deleteKey' : 'enterKey', { anchorX: 0.5, anchorY: 0.5 }); var keyText = new Text2(type === 'delete' ? "←" : "✓", { size: 90, fill: 0xFFFFFF }); keyText.anchor.set(0.5, 0.5); self.addChild(keyText); self.keyType = type; self.down = function (x, y, obj) { keyGraphic.alpha = 0.7; tween(keyGraphic, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); if (type === 'delete') { if (currentInput.length > 0) { currentInput = currentInput.slice(0, -1); updateInputDisplay(); } } else if (type === 'enter') { checkAnswer(); } }; self.up = function (x, y, obj) { keyGraphic.alpha = 1; tween(keyGraphic, { scaleX: 1, scaleY: 1 }, { duration: 100 }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xededed }); /**** * Game Code ****/ // Global game variables var currentTable = 1; var currentQuestion = 0; var score = 0; var lives = 3; var timer = 0; var timerMax = 15; var timerInterval; var currentInput = ""; var hearts = []; var confetti = []; var questions = []; var keypad = []; var isGameOver = false; var isLevelComplete = false; // Game UI Elements var panel = LK.getAsset('panel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); game.addChild(panel); // Score text var scoreTxt = new Text2('Score: 0', { size: 70, fill: 0x333333 }); scoreTxt.anchor.set(0, 0); scoreTxt.x = 50; scoreTxt.y = 50; game.addChild(scoreTxt); // Lives for (var i = 0; i < 3; i++) { var heart = new Heart(); heart.x = 2048 - 70 - i * 140; heart.y = 70; hearts.push(heart); game.addChild(heart); } // Table display var tableTxt = new Text2('Table: 1', { size: 70, fill: 0x333333 }); tableTxt.anchor.set(0.5, 0); tableTxt.x = 2048 / 2; tableTxt.y = 50; game.addChild(tableTxt); // Timer bar background var timerBg = LK.getAsset('panel', { anchorX: 0, anchorY: 0, x: 50, y: 150, width: 1948, height: 50, tint: 0xcccccc }); game.addChild(timerBg); // Timer bar fill var timerFill = LK.getAsset('timer', { anchorX: 0, anchorY: 0, x: 50, y: 150, tint: 0x42f54e }); game.addChild(timerFill); // Question display var questionTxt = new Text2('', { size: 120, fill: 0x000000 }); questionTxt.anchor.set(0.5, 0.5); questionTxt.x = 2048 / 2; questionTxt.y = 500; game.addChild(questionTxt); // Answer input display var inputBox = LK.getAsset('inputBox', { anchorX: 0.5, anchorY: -0.5, x: 2048 / 2, y: 600 }); game.addChild(inputBox); var inputTxt = new Text2('', { size: 100, fill: 0x333333 }); inputTxt.anchor.set(0.5, 0.5); inputTxt.x = 2048 / 2; inputTxt.y = 600; game.addChild(inputTxt); // Keypad var keypadStartY = 900; var keypadWidth = 700; var keySize = 250; // Create number keys 1-9 for (var row = 0; row < 3; row++) { for (var col = 0; col < 3; col++) { var num = row * 3 + col + 1; var key = new NumberKey(num); key.x = 2048 / 2 - keypadWidth / 2 + col * keySize + keySize / 2; key.y = keypadStartY + row * keySize + keySize / 2; keypad.push(key); game.addChild(key); } } // Create 0 key var zeroKey = new NumberKey(0); zeroKey.x = 2048 / 2 - keypadWidth / 2 + keySize * 1.5; zeroKey.y = keypadStartY + 3 * keySize + keySize / 2; keypad.push(zeroKey); game.addChild(zeroKey); // Create delete key var deleteKey = new SpecialKey('delete'); deleteKey.x = 2048 / 2 - keypadWidth / 2 + keySize / 2; deleteKey.y = keypadStartY + 3 * keySize + keySize / 2; keypad.push(deleteKey); game.addChild(deleteKey); // Create enter key var enterKey = new SpecialKey('enter'); enterKey.x = 2048 / 2 - keypadWidth / 2 + keySize * 2.5; enterKey.y = keypadStartY + 3 * keySize + keySize / 2; keypad.push(enterKey); game.addChild(enterKey); // Level complete UI var levelCompletePanel = LK.getAsset('panel', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: 1600, height: 900, visible: false }); game.addChild(levelCompletePanel); var levelCompleteTxt = new Text2('', { size: 90, fill: 0x333333 }); levelCompleteTxt.anchor.set(0.5, 0.5); levelCompleteTxt.x = 2048 / 2; levelCompleteTxt.y = 2732 / 2 - 200; levelCompleteTxt.visible = false; game.addChild(levelCompleteTxt); var continueBtn = LK.getAsset('button', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 + 100, visible: false }); game.addChild(continueBtn); var continueTxt = new Text2('Continue', { size: 70, fill: 0xFFFFFF }); continueTxt.anchor.set(0.5, 0.5); continueTxt.x = 2048 / 2; continueTxt.y = 2732 / 2 + 100; continueTxt.visible = false; game.addChild(continueTxt); // Game logic functions function generateQuestions() { questions = []; for (var i = 1; i <= 10; i++) { questions.push({ num1: currentTable, num2: i, answer: currentTable * i }); } // Shuffle questions for (var i = questions.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var temp = questions[i]; questions[i] = questions[j]; questions[j] = temp; } currentQuestion = 0; showQuestion(); } function showQuestion() { if (currentQuestion >= questions.length) { showLevelComplete(); return; } var q = questions[currentQuestion]; questionTxt.setText(q.num1 + " × " + q.num2 + " = ?"); currentInput = ""; updateInputDisplay(); // Reset and start timer timer = timerMax; updateTimerDisplay(); LK.clearInterval(timerInterval); timerInterval = LK.setInterval(updateTimer, 100); } function updateTimer() { timer -= 0.1; updateTimerDisplay(); if (timer <= 0) { LK.clearInterval(timerInterval); handleWrongAnswer(); } } function updateTimerDisplay() { var percentage = Math.max(0, timer / timerMax); timerFill.width = 1948 * percentage; // Change color based on time left if (percentage > 0.6) { timerFill.tint = 0x42f54e; // Green } else if (percentage > 0.3) { timerFill.tint = 0xf5d442; // Yellow } else { timerFill.tint = 0xf54242; // Red } } function updateInputDisplay() { inputTxt.setText(currentInput); } function checkAnswer() { if (currentInput === "") { return; } var userAnswer = parseInt(currentInput, 10); var correctAnswer = questions[currentQuestion].answer; if (userAnswer === correctAnswer) { handleCorrectAnswer(); } else { handleWrongAnswer(); } } function handleCorrectAnswer() { LK.clearInterval(timerInterval); LK.getSound('correct').play(); score += Math.ceil(timer); // More points for faster answers scoreTxt.setText('Score: ' + score); // Flash input box green // Display example of correct answer feedback var correctAnswerExample = new Text2('Correct! ' + questions[currentQuestion].num1 + ' × ' + questions[currentQuestion].num2 + ' = ' + questions[currentQuestion].answer, { size: 70, fill: 0x42f54e }); correctAnswerExample.anchor.set(0.5, 0.5); correctAnswerExample.x = 2048 / 2; correctAnswerExample.y = 800; game.addChild(correctAnswerExample); tween(correctAnswerExample, { alpha: 0 }, { duration: 1000, onFinish: function onFinish() { correctAnswerExample.destroy(); } }); tween(inputBox, { tint: 0x42f54e }, { duration: 300, onFinish: function onFinish() { tween(inputBox, { tint: 0xffffff }, { duration: 300 }); } }); // Check if the player has guessed all questions correctly without any errors if (lives === 3) { // Increase health count or provide a bonus console.log("Bonus! No errors made."); // You can add additional logic here to increase health or provide a bonus } currentQuestion++; // Move to next question after a short delay LK.setTimeout(function () { showQuestion(); }, 700); } function handleWrongAnswer() { LK.clearInterval(timerInterval); LK.getSound('incorrect').play(); // Show correct answer var correctAnswerText = questions[currentQuestion].num1 + " × " + questions[currentQuestion].num2 + " = " + questions[currentQuestion].answer; inputTxt.setText(correctAnswerText); // Flash input box red tween(inputBox, { tint: 0xf54242 }, { duration: 300, onFinish: function onFinish() { tween(inputBox, { tint: 0xffffff }, { duration: 300 }); } }); // Decrease lives lives--; hearts[lives].setActive(false); if (lives <= 0) { // Game over LK.setTimeout(function () { isGameOver = true; // Save high score if applicable if (score > storage.highScore) { storage.highScore = score; } LK.showGameOver(); }, 1500); } else { // Continue to next question after showing the correct answer currentQuestion++; LK.setTimeout(function () { showQuestion(); }, 1500); } } function showLevelComplete() { isLevelComplete = true; LK.clearInterval(timerInterval); LK.getSound('levelComplete').play(); // Mark this table as completed in storage storage.completedTables[currentTable] = true; levelCompletePanel.visible = true; levelCompleteTxt.setText("Great job!\nYou've mastered the " + currentTable + " times table!"); levelCompleteTxt.visible = true; continueBtn.visible = true; continueTxt.visible = true; // Create celebration confetti for (var i = 0; i < 50; i++) { createConfetti(); } // Create more confetti every 300ms var confettiInterval = LK.setInterval(function () { for (var i = 0; i < 10; i++) { createConfetti(); } }, 300); // Stop creating confetti after 2 seconds LK.setTimeout(function () { LK.clearInterval(confettiInterval); }, 2000); } function createConfetti() { var colors = [0xf54242, 0x42f54e, 0x4287f5, 0xf5d442, 0xf542f5]; var conf = new Confetti(colors[Math.floor(Math.random() * colors.length)]); conf.x = Math.random() * 2048; conf.y = Math.random() * 1000; confetti.push(conf); game.addChild(conf); } function startNextLevel() { // Increase difficulty currentTable++; if (currentTable > 20) { // Player completed all tables LK.showYouWin(); return; } // Reduce timer max for higher tables to increase difficulty timerMax = Math.max(5, 15 - Math.floor(currentTable / 4)); // Reset UI tableTxt.setText('Table: ' + currentTable); levelCompletePanel.visible = false; levelCompleteTxt.visible = false; continueBtn.visible = false; continueTxt.visible = false; isLevelComplete = false; // Generate new questions generateQuestions(); } // Event handlers continueBtn.down = function (x, y, obj) { tween(continueBtn, { scaleX: 0.95, scaleY: 0.95 }, { duration: 100 }); }; continueBtn.up = function (x, y, obj) { tween(continueBtn, { scaleX: 1, scaleY: 1 }, { duration: 100 }); startNextLevel(); }; // Update function game.update = function () { // Update confetti if level complete is showing if (isLevelComplete) { for (var i = 0; i < confetti.length; i++) { confetti[i].update(); } } }; // Start game function initGame() { // Reset game variables currentTable = 1; score = 0; lives = 3; isGameOver = false; isLevelComplete = false; // Update UI scoreTxt.setText('Score: 0'); tableTxt.setText('Table: ' + currentTable); // Reset hearts for (var i = 0; i < hearts.length; i++) { hearts[i].setActive(true); } // Hide level complete UI levelCompletePanel.visible = false; levelCompleteTxt.visible = false; continueBtn.visible = false; continueTxt.visible = false; // Remove any confetti for (var i = confetti.length - 1; i >= 0; i--) { confetti[i].destroy(); confetti.splice(i, 1); } // Start with the current table generateQuestions(); // Play background music LK.playMusic('bgMusic'); } // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -213,14 +213,14 @@
fill: 0x000000
});
questionTxt.anchor.set(0.5, 0.5);
questionTxt.x = 2048 / 2;
-questionTxt.y = 400;
+questionTxt.y = 500;
game.addChild(questionTxt);
// Answer input display
var inputBox = LK.getAsset('inputBox', {
anchorX: 0.5,
- anchorY: 1,
+ anchorY: -0.5,
x: 2048 / 2,
y: 600
});
game.addChild(inputBox);