User prompt
increase the score according to the distance player shooting for example if the bullet hit at start of the screen where enemy spawn the score should be low , if the bullets hits the enemy when near the player the score should be max
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(player, {' Line Number: 214 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
moving the player slightly to the right over time ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
add wind effect
User prompt
add a background music for entire game to loop in gameplay
User prompt
create a main menu for this game and have start button to click and launch the game
User prompt
create a main menu for this game
Initial prompt
create a splash effect when enemy gets destroyed by bullets
/**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0, anchorY: 0.6, scaleX: 4, scaleY: 4 }); self.speed = 10; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 2 }); self.speed = -15; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.update = function () { // Ground moves from right to left self.x -= 5; if (self.x + self.width < 0) { self.x = 2048; } }; }); var MainMenu = Container.expand(function () { var self = Container.call(this); var startButton = self.attachAsset('startButton', { anchorX: 0.5, anchorY: 0.5, scaleX: 1, scaleY: 1 }); startButton.x = 1024; startButton.y = 1366; startButton.down = function (x, y, obj) { self.destroy(); startGame(); }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.x > 300) { self.x = 300; } // Player only moves horizontally }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var game; function startGame() { startGame(); game.addChild(new MainMenu()); } var background1 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 3072, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - player.height; var enemies = []; var bullets = []; game.update = function () { background1.x -= 5; background2.x -= 5; if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % 25 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); continue; } for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); // Increase the score by 1 LK.setScore(LK.getScore() + 1); // Update the score text with a dynamic effect scoreText.setText('Germs: ' + LK.getScore()); scoreText.scale.set(1.5); // Increase the size of the score text LK.setTimeout(function () { scoreText.scale.set(1); // Reset the size of the score text after 100ms }, 100); scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly // Create a splash effect when enemy gets destroyed var splash = LK.getAsset('splash', { anchorX: 0.5, anchorY: 0.5, x: enemy.x, y: enemy.y, scaleX: 2, scaleY: 2 }); game.addChild(splash); LK.setTimeout(function () { splash.destroy(); }, 500); break; } } if (bullets.length < 1 || enemies.length < 1) { break; } } // Check if enemy goes past the player for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.x < player.x) { enemy.destroy(); enemies.splice(i, 1); // End the game if an enemy passes the player LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (bullets.length < 10) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); // Play a sound when bullet is fired LK.getSound('shoot').play(); } }; // Create a score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0x00FF00 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.move = function (x, y, obj) { player.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -51,33 +51,20 @@
};
});
var MainMenu = Container.expand(function () {
var self = Container.call(this);
- // Create a title text
- var titleText = new Text2('Main Menu', {
- size: 150,
- fill: 0xFFFFFF
+ var startButton = self.attachAsset('startButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1,
+ scaleY: 1
});
- titleText.anchor.set(0.5, 0.5);
- titleText.x = 1024;
- titleText.y = 800;
- self.addChild(titleText);
- // Create a start button
- var startButton = new Text2('Start Game', {
- size: 100,
- fill: 0x00FF00
- });
- startButton.anchor.set(0.5, 0.5);
startButton.x = 1024;
- startButton.y = 1200;
- self.addChild(startButton);
- // Add interaction to start button
- startButton.interactive = true;
- startButton.buttonMode = true;
- startButton.on('pointerdown', function () {
- self.destroy(); // Remove the menu
- game.startGame(); // Start the game
- });
+ startButton.y = 1366;
+ startButton.down = function (x, y, obj) {
+ self.destroy();
+ startGame();
+ };
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
@@ -101,134 +88,20 @@
/****
* Initialize Game
****/
-var game = new LK.Game();
+var game = new LK.Game({
+ backgroundColor: 0x000000
+});
/****
* Game Code
****/
-game.startGame = function () {
- // Initialize game elements here
- var background1 = game.addChild(LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 1024,
- y: 1366,
- width: 2048,
- height: 2732,
- alpha: 1.0,
- brightness: 1.5 // Enhance the clarity by increasing brightness
- }));
- var background2 = game.addChild(LK.getAsset('background', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 3072,
- y: 1366,
- width: 2048,
- height: 2732,
- alpha: 1.0,
- brightness: 1.5 // Enhance the clarity by increasing brightness
- }));
- var ground = game.addChild(new Ground());
- ground.x = 1024;
- ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
- var player = game.addChild(new Player());
- player.x = 1024;
- player.y = ground.y - player.height;
- var enemies = [];
- var bullets = [];
- game.update = function () {
- background1.x -= 5;
- background2.x -= 5;
- if (background1.x <= -1024) {
- background1.x = background2.x + 2048;
- }
- if (background2.x <= -1024) {
- background2.x = background1.x + 2048;
- }
- if (LK.ticks % 25 == 0) {
- var enemy = game.addChild(new Enemy());
- enemy.x = 2048;
- enemy.y = Math.random() * 2732;
- enemies.push(enemy);
- }
- for (var i = bullets.length - 1; i >= 0; i--) {
- var bullet = bullets[i];
- if (bullet.x > 2048) {
- bullet.destroy();
- bullets.splice(i, 1);
- continue;
- }
- for (var j = enemies.length - 1; j >= 0; j--) {
- var enemy = enemies[j];
- if (bullet.intersects(enemy)) {
- bullet.destroy();
- bullets.splice(i, 1);
- enemy.destroy();
- enemies.splice(j, 1);
- // Increase the score by 1
- LK.setScore(LK.getScore() + 1);
- // Update the score text with a dynamic effect
- scoreText.setText('Germs: ' + LK.getScore());
- scoreText.scale.set(1.5); // Increase the size of the score text
- LK.setTimeout(function () {
- scoreText.scale.set(1); // Reset the size of the score text after 100ms
- }, 100);
- scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly
- // Create a splash effect when enemy gets destroyed
- var splash = LK.getAsset('splash', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: enemy.x,
- y: enemy.y,
- scaleX: 2,
- scaleY: 2
- });
- game.addChild(splash);
- LK.setTimeout(function () {
- splash.destroy();
- }, 500);
- break;
- }
- }
- if (bullets.length < 1 || enemies.length < 1) {
- break;
- }
- }
- // Check if enemy goes past the player
- for (var i = enemies.length - 1; i >= 0; i--) {
- var enemy = enemies[i];
- if (enemy.x < player.x) {
- enemy.destroy();
- enemies.splice(i, 1);
- // End the game if an enemy passes the player
- LK.showGameOver();
- }
- }
- };
- game.down = function (x, y, obj) {
- if (bullets.length < 10) {
- var bullet = game.addChild(new Bullet());
- bullet.x = player.x;
- bullet.y = player.y;
- bullets.push(bullet);
- // Play a sound when bullet is fired
- LK.getSound('shoot').play();
- }
- };
- // Create a score text
- var scoreText = new Text2('Score: 0', {
- size: 100,
- fill: 0x00FF00
- });
- scoreText.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreText);
- game.move = function (x, y, obj) {
- player.y = y;
- };
-};
-var mainMenu = game.addChild(new MainMenu());
+var game;
+function startGame() {
+ startGame();
+ game.addChild(new MainMenu());
+}
var background1 = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
make a cartoony enemy germs.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
character with vaccum gun aiming front In-Game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
green germs splash out. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
cartoony art style single tree. In-Game asset. Blank background. High contrast.