User prompt
increase the score according to the distance player shooting for example if the bullet hit at start of the screen where enemy spawn the score should be low , if the bullets hits the enemy when near the player the score should be max
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(player, {' Line Number: 214 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
moving the player slightly to the right over time ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
add wind effect
User prompt
add a background music for entire game to loop in gameplay
User prompt
create a main menu for this game and have start button to click and launch the game
User prompt
create a main menu for this game
Initial prompt
create a splash effect when enemy gets destroyed by bullets
/**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0, anchorY: 0.6, scaleX: 4, scaleY: 4 }); self.speed = 10; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 2 }); self.speed = -15; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.update = function () { // Ground moves from right to left self.x -= 5; if (self.x + self.width < 0) { self.x = 2048; } }; }); var MainMenu = Container.expand(function () { var self = Container.call(this); // Create a title text var titleText = new Text2('Main Menu', { size: 150, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Create a start button var startButton = new Text2('Start Game', { size: 100, fill: 0x00FF00 }); startButton.anchor.set(0.5, 0.5); startButton.x = 1024; startButton.y = 1200; self.addChild(startButton); // Add interaction to start button startButton.interactive = true; startButton.buttonMode = true; startButton.on('pointerdown', function () { self.destroy(); // Remove the menu game.startGame(); // Start the game }); }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.x > 300) { self.x = 300; } // Player only moves horizontally }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ game.startGame = function () { // Initialize game elements here var background1 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 3072, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - player.height; var enemies = []; var bullets = []; game.update = function () { background1.x -= 5; background2.x -= 5; if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % 25 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); continue; } for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); // Increase the score by 1 LK.setScore(LK.getScore() + 1); // Update the score text with a dynamic effect scoreText.setText('Germs: ' + LK.getScore()); scoreText.scale.set(1.5); // Increase the size of the score text LK.setTimeout(function () { scoreText.scale.set(1); // Reset the size of the score text after 100ms }, 100); scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly // Create a splash effect when enemy gets destroyed var splash = LK.getAsset('splash', { anchorX: 0.5, anchorY: 0.5, x: enemy.x, y: enemy.y, scaleX: 2, scaleY: 2 }); game.addChild(splash); LK.setTimeout(function () { splash.destroy(); }, 500); break; } } if (bullets.length < 1 || enemies.length < 1) { break; } } // Check if enemy goes past the player for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.x < player.x) { enemy.destroy(); enemies.splice(i, 1); // End the game if an enemy passes the player LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (bullets.length < 10) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); // Play a sound when bullet is fired LK.getSound('shoot').play(); } }; // Create a score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0x00FF00 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.move = function (x, y, obj) { player.y = y; }; }; var mainMenu = game.addChild(new MainMenu()); var background1 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 3072, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - player.height; var enemies = []; var bullets = []; game.update = function () { background1.x -= 5; background2.x -= 5; if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % 25 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); continue; } for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); // Increase the score by 1 LK.setScore(LK.getScore() + 1); // Update the score text with a dynamic effect scoreText.setText('Germs: ' + LK.getScore()); scoreText.scale.set(1.5); // Increase the size of the score text LK.setTimeout(function () { scoreText.scale.set(1); // Reset the size of the score text after 100ms }, 100); scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly // Create a splash effect when enemy gets destroyed var splash = LK.getAsset('splash', { anchorX: 0.5, anchorY: 0.5, x: enemy.x, y: enemy.y, scaleX: 2, scaleY: 2 }); game.addChild(splash); LK.setTimeout(function () { splash.destroy(); }, 500); break; } } if (bullets.length < 1 || enemies.length < 1) { break; } } // Check if enemy goes past the player for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.x < player.x) { enemy.destroy(); enemies.splice(i, 1); // End the game if an enemy passes the player LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (bullets.length < 10) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); // Play a sound when bullet is fired LK.getSound('shoot').play(); } }; // Create a score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0x00FF00 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.move = function (x, y, obj) { player.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,36 @@
self.x = 2048;
}
};
});
+var MainMenu = Container.expand(function () {
+ var self = Container.call(this);
+ // Create a title text
+ var titleText = new Text2('Main Menu', {
+ size: 150,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 800;
+ self.addChild(titleText);
+ // Create a start button
+ var startButton = new Text2('Start Game', {
+ size: 100,
+ fill: 0x00FF00
+ });
+ startButton.anchor.set(0.5, 0.5);
+ startButton.x = 1024;
+ startButton.y = 1200;
+ self.addChild(startButton);
+ // Add interaction to start button
+ startButton.interactive = true;
+ startButton.buttonMode = true;
+ startButton.on('pointerdown', function () {
+ self.destroy(); // Remove the menu
+ game.startGame(); // Start the game
+ });
+});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
@@ -78,8 +106,129 @@
/****
* Game Code
****/
+game.startGame = function () {
+ // Initialize game elements here
+ var background1 = game.addChild(LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ width: 2048,
+ height: 2732,
+ alpha: 1.0,
+ brightness: 1.5 // Enhance the clarity by increasing brightness
+ }));
+ var background2 = game.addChild(LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 3072,
+ y: 1366,
+ width: 2048,
+ height: 2732,
+ alpha: 1.0,
+ brightness: 1.5 // Enhance the clarity by increasing brightness
+ }));
+ var ground = game.addChild(new Ground());
+ ground.x = 1024;
+ ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
+ var player = game.addChild(new Player());
+ player.x = 1024;
+ player.y = ground.y - player.height;
+ var enemies = [];
+ var bullets = [];
+ game.update = function () {
+ background1.x -= 5;
+ background2.x -= 5;
+ if (background1.x <= -1024) {
+ background1.x = background2.x + 2048;
+ }
+ if (background2.x <= -1024) {
+ background2.x = background1.x + 2048;
+ }
+ if (LK.ticks % 25 == 0) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = 2048;
+ enemy.y = Math.random() * 2732;
+ enemies.push(enemy);
+ }
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ if (bullet.x > 2048) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ continue;
+ }
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ var enemy = enemies[j];
+ if (bullet.intersects(enemy)) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ enemy.destroy();
+ enemies.splice(j, 1);
+ // Increase the score by 1
+ LK.setScore(LK.getScore() + 1);
+ // Update the score text with a dynamic effect
+ scoreText.setText('Germs: ' + LK.getScore());
+ scoreText.scale.set(1.5); // Increase the size of the score text
+ LK.setTimeout(function () {
+ scoreText.scale.set(1); // Reset the size of the score text after 100ms
+ }, 100);
+ scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly
+ // Create a splash effect when enemy gets destroyed
+ var splash = LK.getAsset('splash', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: enemy.x,
+ y: enemy.y,
+ scaleX: 2,
+ scaleY: 2
+ });
+ game.addChild(splash);
+ LK.setTimeout(function () {
+ splash.destroy();
+ }, 500);
+ break;
+ }
+ }
+ if (bullets.length < 1 || enemies.length < 1) {
+ break;
+ }
+ }
+ // Check if enemy goes past the player
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ var enemy = enemies[i];
+ if (enemy.x < player.x) {
+ enemy.destroy();
+ enemies.splice(i, 1);
+ // End the game if an enemy passes the player
+ LK.showGameOver();
+ }
+ }
+ };
+ game.down = function (x, y, obj) {
+ if (bullets.length < 10) {
+ var bullet = game.addChild(new Bullet());
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ // Play a sound when bullet is fired
+ LK.getSound('shoot').play();
+ }
+ };
+ // Create a score text
+ var scoreText = new Text2('Score: 0', {
+ size: 100,
+ fill: 0x00FF00
+ });
+ scoreText.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreText);
+ game.move = function (x, y, obj) {
+ player.y = y;
+ };
+};
+var mainMenu = game.addChild(new MainMenu());
var background1 = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
make a cartoony enemy germs.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
character with vaccum gun aiming front In-Game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
green germs splash out. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
cartoony art style single tree. In-Game asset. Blank background. High contrast.