/**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0, anchorY: 0.6, scaleX: 4, scaleY: 4 }); self.speed = 10; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 2 }); self.speed = -15; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.update = function () { // Ground moves from right to left self.x -= 5; if (self.x + self.width < 0) { self.x = 2048; } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.x > 300) { self.x = 300; } // Player only moves horizontally }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var background1 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 2048, height: 2732, alpha: 1.0 // Increase clarity by setting alpha to 1 })); var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 3072, y: 1366, width: 2048, height: 2732, alpha: 1.0 // Increase clarity by setting alpha to 1 })); var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - player.height; var enemies = []; var bullets = []; game.update = function () { background1.x -= 5; background2.x -= 5; if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % 25 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); continue; } for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); // Increase the score by 1 LK.setScore(LK.getScore() + 1); // Update the score text with a dynamic effect scoreText.setText('Germs: ' + LK.getScore()); scoreText.scale.set(1.5); // Increase the size of the score text LK.setTimeout(function () { scoreText.scale.set(1); // Reset the size of the score text after 100ms }, 100); scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly break; } } if (bullets.length < 1 || enemies.length < 1) { break; } } // Check if enemy goes past the player for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.x < player.x) { enemy.destroy(); enemies.splice(i, 1); // End the game if an enemy passes the player LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (bullets.length < 10) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); // Play a sound when bullet is fired LK.getSound('shoot').play(); } }; // Create a score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0x00FF00 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.move = function (x, y, obj) { player.y = y; };
===================================================================
--- original.js
+++ change.js
@@ -21,9 +21,9 @@
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5,
- scaleX: 2,
+ scaleX: 3,
scaleY: 2
});
self.speed = -15;
self.update = function () {
@@ -84,17 +84,19 @@
anchorY: 0.5,
x: 1024,
y: 1366,
width: 2048,
- height: 2732
+ height: 2732,
+ alpha: 1.0 // Increase clarity by setting alpha to 1
}));
var background2 = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 3072,
y: 1366,
width: 2048,
- height: 2732
+ height: 2732,
+ alpha: 1.0 // Increase clarity by setting alpha to 1
}));
var ground = game.addChild(new Ground());
ground.x = 1024;
ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
make a cartoony enemy germs.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
character with vaccum gun aiming front In-Game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
green germs splash out. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
cartoony art style single tree. In-Game asset. Blank background. High contrast.