/****
* Classes
****/
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0,
anchorY: 0.6,
scaleX: 4,
scaleY: 4
});
self.speed = 10;
self.update = function () {
self.x += self.speed;
if (self.x < 0) {
self.destroy();
}
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 2,
scaleY: 2
});
self.speed = -15;
self.update = function () {
self.x += self.speed;
if (self.x < 0) {
self.destroy();
}
};
});
var Ground = Container.expand(function () {
var self = Container.call(this);
var groundGraphics = self.attachAsset('ground', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
// Scale horizontally by 1.2
scaleY: 3 // Scale vertically by 1.2
});
self.update = function () {
// Ground moves from right to left
self.x -= 5;
if (self.x + self.width < 0) {
self.x = 2048;
}
};
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 3,
// Scale horizontally by 1.2
scaleY: 3 // Scale vertically by 1.2
});
self.speed = 5;
self.update = function () {
if (self.x < 0) {
self.x = 0;
}
if (self.x > 300) {
self.x = 300;
}
// Player only moves horizontally
};
});
/****
* Initialize Game
****/
var game = new LK.Game();
/****
* Game Code
****/
var background1 = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 1024,
y: 1366,
width: 2048,
height: 2732
}));
var background2 = game.addChild(LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 3072,
y: 1366,
width: 2048,
height: 2732
}));
var ground = game.addChild(new Ground());
ground.x = 1024;
ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
var player = game.addChild(new Player());
player.x = 1024;
player.y = ground.y - player.height;
var enemies = [];
var bullets = [];
game.update = function () {
background1.x -= 5;
background2.x -= 5;
if (background1.x <= -1024) {
background1.x = background2.x + 2048;
}
if (background2.x <= -1024) {
background2.x = background1.x + 2048;
}
if (LK.ticks % 25 == 0) {
var enemy = game.addChild(new Enemy());
enemy.x = 2048;
enemy.y = Math.random() * 2732;
enemies.push(enemy);
}
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (bullet.x > 2048) {
bullet.destroy();
bullets.splice(i, 1);
continue;
}
for (var j = enemies.length - 1; j >= 0; j--) {
var enemy = enemies[j];
if (bullet.intersects(enemy)) {
bullet.destroy();
bullets.splice(i, 1);
enemy.destroy();
enemies.splice(j, 1);
// Increase the score by 1
LK.setScore(LK.getScore() + 1);
// Update the score text with a dynamic effect
scoreText.setText('Germs: ' + LK.getScore());
scoreText.scale.set(1.5); // Increase the size of the score text
LK.setTimeout(function () {
scoreText.scale.set(1); // Reset the size of the score text after 100ms
}, 100);
scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly
break;
}
}
if (bullets.length < 1 || enemies.length < 1) {
break;
}
}
// Check if enemy goes past the player
for (var i = enemies.length - 1; i >= 0; i--) {
var enemy = enemies[i];
if (enemy.x < player.x) {
enemy.destroy();
enemies.splice(i, 1);
// End the game if an enemy passes the player
LK.showGameOver();
}
}
};
game.down = function (x, y, obj) {
if (bullets.length < 10) {
var bullet = game.addChild(new Bullet());
bullet.x = player.x;
bullet.y = player.y;
bullets.push(bullet);
// Play a sound when bullet is fired
LK.getSound('shoot').play();
}
};
// Create a score text
var scoreText = new Text2('Score: 0', {
size: 100,
fill: 0x00FF00
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
game.move = function (x, y, obj) {
player.y = y;
}; ===================================================================
--- original.js
+++ change.js
@@ -1,90 +1,181 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-//<Write imports for supported plugins here>
-// Harpic class representing the main character
-var Harpic = Container.expand(function () {
- var self = Container.call(this);
- var harpicGraphics = self.attachAsset('harpic', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for Harpic
- };
+****/
+var Bullet = Container.expand(function () {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0,
+ anchorY: 0.6,
+ scaleX: 4,
+ scaleY: 4
+ });
+ self.speed = 10;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < 0) {
+ self.destroy();
+ }
+ };
});
-// Obstacle class representing obstacles in the game
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Update logic for Obstacle
- };
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 2,
+ scaleY: 2
+ });
+ self.speed = -15;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < 0) {
+ self.destroy();
+ }
+ };
});
+var Ground = Container.expand(function () {
+ var self = Container.call(this);
+ var groundGraphics = self.attachAsset('ground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3,
+ // Scale horizontally by 1.2
+ scaleY: 3 // Scale vertically by 1.2
+ });
+ self.update = function () {
+ // Ground moves from right to left
+ self.x -= 5;
+ if (self.x + self.width < 0) {
+ self.x = 2048;
+ }
+ };
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 3,
+ // Scale horizontally by 1.2
+ scaleY: 3 // Scale vertically by 1.2
+ });
+ self.speed = 5;
+ self.update = function () {
+ if (self.x < 0) {
+ self.x = 0;
+ }
+ if (self.x > 300) {
+ self.x = 300;
+ }
+ // Player only moves horizontally
+ };
+});
-/****
+/****
* Initialize Game
-****/
-var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
-});
+****/
+var game = new LK.Game();
-/****
+/****
* Game Code
-****/
-// Initialize Harpic
-var harpic = game.addChild(new Harpic());
-harpic.x = 2048 / 2;
-harpic.y = 2732 - 200;
-// Initialize obstacles array
-var obstacles = [];
-// Function to create a new obstacle
-function createObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = 0;
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-// Game update function
+****/
+var background1 = game.addChild(LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366,
+ width: 2048,
+ height: 2732
+}));
+var background2 = game.addChild(LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 3072,
+ y: 1366,
+ width: 2048,
+ height: 2732
+}));
+var ground = game.addChild(new Ground());
+ground.x = 1024;
+ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen
+var player = game.addChild(new Player());
+player.x = 1024;
+player.y = ground.y - player.height;
+var enemies = [];
+var bullets = [];
game.update = function () {
- // Update Harpic
- harpic.update();
- // Update obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- var obstacle = obstacles[i];
- obstacle.y += 5; // Move obstacle downwards
- obstacle.update();
- // Check for collision with Harpic
- if (harpic.intersects(obstacle)) {
- // Handle collision (e.g., end game)
- LK.showGameOver();
- }
- // Remove off-screen obstacles
- if (obstacle.y > 2732) {
- obstacle.destroy();
- obstacles.splice(i, 1);
- }
- }
- // Create new obstacles periodically
- if (LK.ticks % 60 === 0) {
- createObstacle();
- }
+ background1.x -= 5;
+ background2.x -= 5;
+ if (background1.x <= -1024) {
+ background1.x = background2.x + 2048;
+ }
+ if (background2.x <= -1024) {
+ background2.x = background1.x + 2048;
+ }
+ if (LK.ticks % 25 == 0) {
+ var enemy = game.addChild(new Enemy());
+ enemy.x = 2048;
+ enemy.y = Math.random() * 2732;
+ enemies.push(enemy);
+ }
+ for (var i = bullets.length - 1; i >= 0; i--) {
+ var bullet = bullets[i];
+ if (bullet.x > 2048) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ continue;
+ }
+ for (var j = enemies.length - 1; j >= 0; j--) {
+ var enemy = enemies[j];
+ if (bullet.intersects(enemy)) {
+ bullet.destroy();
+ bullets.splice(i, 1);
+ enemy.destroy();
+ enemies.splice(j, 1);
+ // Increase the score by 1
+ LK.setScore(LK.getScore() + 1);
+ // Update the score text with a dynamic effect
+ scoreText.setText('Germs: ' + LK.getScore());
+ scoreText.scale.set(1.5); // Increase the size of the score text
+ LK.setTimeout(function () {
+ scoreText.scale.set(1); // Reset the size of the score text after 100ms
+ }, 100);
+ scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly
+ break;
+ }
+ }
+ if (bullets.length < 1 || enemies.length < 1) {
+ break;
+ }
+ }
+ // Check if enemy goes past the player
+ for (var i = enemies.length - 1; i >= 0; i--) {
+ var enemy = enemies[i];
+ if (enemy.x < player.x) {
+ enemy.destroy();
+ enemies.splice(i, 1);
+ // End the game if an enemy passes the player
+ LK.showGameOver();
+ }
+ }
};
-// Handle touch/mouse events for moving Harpic
game.down = function (x, y, obj) {
- harpic.x = x;
- harpic.y = y;
+ if (bullets.length < 10) {
+ var bullet = game.addChild(new Bullet());
+ bullet.x = player.x;
+ bullet.y = player.y;
+ bullets.push(bullet);
+ // Play a sound when bullet is fired
+ LK.getSound('shoot').play();
+ }
};
+// Create a score text
+var scoreText = new Text2('Score: 0', {
+ size: 100,
+ fill: 0x00FF00
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
game.move = function (x, y, obj) {
- harpic.x = x;
- harpic.y = y;
-};
-game.up = function (x, y, obj) {
- // Stop moving Harpic
+ player.y = y;
};
\ No newline at end of file
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cartoony art style single tree. In-Game asset. Blank background. High contrast.