/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Harpic class representing the main character var Harpic = Container.expand(function () { var self = Container.call(this); var harpicGraphics = self.attachAsset('harpic', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for Harpic }; }); // Obstacle class representing obstacles in the game var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Update logic for Obstacle }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize Harpic var harpic = game.addChild(new Harpic()); harpic.x = 2048 / 2; harpic.y = 2732 - 200; // Initialize obstacles array var obstacles = []; // Function to create a new obstacle function createObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = 0; obstacles.push(obstacle); game.addChild(obstacle); } // Game update function game.update = function () { // Update Harpic harpic.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; obstacle.y += 5; // Move obstacle downwards obstacle.update(); // Check for collision with Harpic if (harpic.intersects(obstacle)) { // Handle collision (e.g., end game) LK.showGameOver(); } // Remove off-screen obstacles if (obstacle.y > 2732) { obstacle.destroy(); obstacles.splice(i, 1); } } // Create new obstacles periodically if (LK.ticks % 60 === 0) { createObstacle(); } }; // Handle touch/mouse events for moving Harpic game.down = function (x, y, obj) { harpic.x = x; harpic.y = y; }; game.move = function (x, y, obj) { harpic.x = x; harpic.y = y; }; game.up = function (x, y, obj) { // Stop moving Harpic };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Harpic class representing the main character
var Harpic = Container.expand(function () {
var self = Container.call(this);
var harpicGraphics = self.attachAsset('harpic', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Update logic for Harpic
};
});
// Obstacle class representing obstacles in the game
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Update logic for Obstacle
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize Harpic
var harpic = game.addChild(new Harpic());
harpic.x = 2048 / 2;
harpic.y = 2732 - 200;
// Initialize obstacles array
var obstacles = [];
// Function to create a new obstacle
function createObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = 0;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Game update function
game.update = function () {
// Update Harpic
harpic.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obstacle = obstacles[i];
obstacle.y += 5; // Move obstacle downwards
obstacle.update();
// Check for collision with Harpic
if (harpic.intersects(obstacle)) {
// Handle collision (e.g., end game)
LK.showGameOver();
}
// Remove off-screen obstacles
if (obstacle.y > 2732) {
obstacle.destroy();
obstacles.splice(i, 1);
}
}
// Create new obstacles periodically
if (LK.ticks % 60 === 0) {
createObstacle();
}
};
// Handle touch/mouse events for moving Harpic
game.down = function (x, y, obj) {
harpic.x = x;
harpic.y = y;
};
game.move = function (x, y, obj) {
harpic.x = x;
harpic.y = y;
};
game.up = function (x, y, obj) {
// Stop moving Harpic
};
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cartoony art style single tree. In-Game asset. Blank background. High contrast.