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increase the score according to the distance player shooting for example if the bullet hit at start of the screen where enemy spawn the score should be low , if the bullets hits the enemy when near the player the score should be max
User prompt
Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(player, {' Line Number: 214 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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moving the player slightly to the right over time ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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add wind effect
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add a background music for entire game to loop in gameplay
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create a main menu for this game and have start button to click and launch the game
User prompt
create a main menu for this game
Initial prompt
create a splash effect when enemy gets destroyed by bullets
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0, anchorY: 0.6, scaleX: 4, scaleY: 4 }); self.speed = 10; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, scaleY: 2 }); self.speed = -15; self.update = function () { self.x += self.speed; if (self.x < 0) { self.destroy(); } }; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.update = function () { // Ground moves from right to left self.x -= 5; if (self.x + self.width < 0) { self.x = 2048; } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5, scaleX: 3, // Scale horizontally by 1.2 scaleY: 3 // Scale vertically by 1.2 }); self.speed = 5; self.update = function () { if (self.x < 0) { self.x = 0; } if (self.x > 300) { self.x = 300; } // Player only moves horizontally }; }); /**** * Initialize Game ****/ var game = new LK.Game(); /**** * Game Code ****/ var background1 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var background2 = game.addChild(LK.getAsset('background', { anchorX: 0.5, anchorY: 0.5, x: 3072, y: 1366, width: 2048, height: 2732, alpha: 1.0, brightness: 1.5 // Enhance the clarity by increasing brightness })); var ground = game.addChild(new Ground()); ground.x = 1024; ground.y = 2732 - 200; // Move the ground asset a little bit up from the bottom of the screen var player = game.addChild(new Player()); player.x = 1024; player.y = ground.y - player.height; var enemies = []; var bullets = []; LK.playMusic('backgroundMusic', { loop: true }); game.update = function () { background1.x -= 5; background2.x -= 5; if (background1.x <= -1024) { background1.x = background2.x + 2048; } if (background2.x <= -1024) { background2.x = background1.x + 2048; } if (LK.ticks % 25 == 0) { var enemy = game.addChild(new Enemy()); enemy.x = 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (bullet.x > 2048) { bullet.destroy(); bullets.splice(i, 1); continue; } for (var j = enemies.length - 1; j >= 0; j--) { var enemy = enemies[j]; if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(i, 1); enemy.destroy(); enemies.splice(j, 1); // Calculate score based on distance from player var distance = Math.abs(bullet.x - player.x); var maxDistance = 2048; // Maximum possible distance var scoreIncrement = Math.max(1, Math.floor((maxDistance - distance) / maxDistance * 10)); // Score ranges from 1 to 10 LK.setScore(LK.getScore() + scoreIncrement); // Update the score text with a dynamic effect scoreText.setText('Germs: ' + LK.getScore()); scoreText.scale.set(1.5); // Increase the size of the score text LK.setTimeout(function () { scoreText.scale.set(1); // Reset the size of the score text after 100ms }, 100); scoreText.tint = Math.random() * 0xFFFFFF; // Change the color of the score text randomly // Create a splash effect when enemy gets destroyed var splash = LK.getAsset('splash', { anchorX: 0.5, anchorY: 0.5, x: enemy.x, y: enemy.y, scaleX: 2, scaleY: 2 }); game.addChild(splash); LK.setTimeout(function () { splash.destroy(); }, 500); break; } } if (bullets.length < 1 || enemies.length < 1) { break; } } // Check if enemy goes past the player for (var i = enemies.length - 1; i >= 0; i--) { var enemy = enemies[i]; if (enemy.x < player.x) { enemy.destroy(); enemies.splice(i, 1); // End the game if an enemy passes the player LK.showGameOver(); } } }; game.down = function (x, y, obj) { if (bullets.length < 10) { var bullet = game.addChild(new Bullet()); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); // Play a sound when bullet is fired LK.getSound('shoot').play(); } }; // Create a score text var scoreText = new Text2('Score: 0', { size: 100, fill: 0x00FF00 }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); game.move = function (x, y, obj) { player.y = y; tween(player, { x: player.x + 0.5 }, { duration: 1000, easing: tween.linear }); // Wind effect: move player slightly to the right over time };
===================================================================
--- original.js
+++ change.js
@@ -143,10 +143,13 @@
bullet.destroy();
bullets.splice(i, 1);
enemy.destroy();
enemies.splice(j, 1);
- // Increase the score by 1
- LK.setScore(LK.getScore() + 1);
+ // Calculate score based on distance from player
+ var distance = Math.abs(bullet.x - player.x);
+ var maxDistance = 2048; // Maximum possible distance
+ var scoreIncrement = Math.max(1, Math.floor((maxDistance - distance) / maxDistance * 10)); // Score ranges from 1 to 10
+ LK.setScore(LK.getScore() + scoreIncrement);
// Update the score text with a dynamic effect
scoreText.setText('Germs: ' + LK.getScore());
scoreText.scale.set(1.5); // Increase the size of the score text
LK.setTimeout(function () {
make a cartoony enemy germs.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
character with vaccum gun aiming front In-Game asset.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
green germs splash out. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
cartoony art style single tree. In-Game asset. Blank background. High contrast.