/****
* Classes
****/
// Banana class
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move banana downwards
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Gorilla class
var Gorilla = Container.expand(function () {
var self = Container.call(this);
var gorillaGraphics = self.attachAsset('gorilla', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Gorilla update logic
};
self.jump = function () {
// Gorilla jump logic
};
});
// Main Menu class
var MainMenu = Container.expand(function () {
var self = Container.call(this);
var playButton = new Text2('Play', {
size: 200,
fill: "#ffffff"
});
playButton.anchor.set(0.5, 0.5);
playButton.x = 2048 / 2;
playButton.y = 2732 / 2;
self.addChild(playButton);
playButton.down = function () {
self.destroy();
startGame();
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move obstacle downwards
if (self.y > 2732) {
self.destroy();
}
};
});
// Tree class
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Tree update logic if needed
};
self.dropBanana = function () {
// Shake the tree for 2.05 seconds before dropping the banana
var shakeDuration = 2050; // 2.05 seconds
var shakeInterval = 100; // Shake every 100ms
var shakeCount = shakeDuration / shakeInterval;
var shakeMagnitude = 10; // Shake magnitude in pixels
var originalX = self.x;
var shake = function shake(count) {
if (count > 0) {
self.x = originalX + (Math.random() - 0.5) * shakeMagnitude;
LK.setTimeout(function () {
shake(count - 1);
}, shakeInterval);
} else {
self.x = originalX; // Reset position after shaking
var banana = new Banana();
banana.x = self.x;
banana.y = self.y + treeGraphics.height / 2;
game.addChild(banana);
bananas.push(banana);
}
};
shake(shakeCount);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Init game with jungle green background
});
/****
* Game Code
****/
var mainMenu = new MainMenu();
game.addChild(mainMenu);
// Initialize arrays and variables
var gorilla;
var bananas = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function startGame() {
// Initialize gorilla
gorilla = game.addChild(new Gorilla());
gorilla.x = 2048 / 2;
gorilla.y = 2732 - 200;
// Initialize tree
var tree = game.addChild(new Tree());
tree.x = 2048 / 2;
tree.y = 0; // Position tree at the top of the screen
// Function to spawn bananas
function spawnBanana() {
var banana = new Banana();
banana.x = Math.random() * 2048;
banana.y = -50;
bananas.push(banana);
game.addChild(banana);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game move events
game.move = function (x, y, obj) {
gorilla.x = x;
};
// Update game logic
game.update = function () {
// Update bananas
for (var i = bananas.length - 1; i >= 0; i--) {
bananas[i].update();
if (gorilla.intersects(bananas[i])) {
score += 1;
scoreTxt.setText(score);
bananas[i].destroy();
bananas.splice(i, 1);
}
}
// Update obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].update();
if (gorilla.intersects(obstacles[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn bananas and obstacles
if (LK.ticks % 60 == 0) {
spawnBanana();
}
// Make tree drop bananas periodically
if (LK.ticks % 180 == 0) {
tree.dropBanana();
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
};
} /****
* Classes
****/
// Banana class
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move banana downwards
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Gorilla class
var Gorilla = Container.expand(function () {
var self = Container.call(this);
var gorillaGraphics = self.attachAsset('gorilla', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Gorilla update logic
};
self.jump = function () {
// Gorilla jump logic
};
});
// Main Menu class
var MainMenu = Container.expand(function () {
var self = Container.call(this);
var playButton = new Text2('Play', {
size: 200,
fill: "#ffffff"
});
playButton.anchor.set(0.5, 0.5);
playButton.x = 2048 / 2;
playButton.y = 2732 / 2;
self.addChild(playButton);
playButton.down = function () {
self.destroy();
startGame();
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move obstacle downwards
if (self.y > 2732) {
self.destroy();
}
};
});
// Tree class
var Tree = Container.expand(function () {
var self = Container.call(this);
var treeGraphics = self.attachAsset('tree', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Tree update logic if needed
};
self.dropBanana = function () {
// Shake the tree for 2.05 seconds before dropping the banana
var shakeDuration = 2050; // 2.05 seconds
var shakeInterval = 100; // Shake every 100ms
var shakeCount = shakeDuration / shakeInterval;
var shakeMagnitude = 10; // Shake magnitude in pixels
var originalX = self.x;
var shake = function shake(count) {
if (count > 0) {
self.x = originalX + (Math.random() - 0.5) * shakeMagnitude;
LK.setTimeout(function () {
shake(count - 1);
}, shakeInterval);
} else {
self.x = originalX; // Reset position after shaking
var banana = new Banana();
banana.x = self.x;
banana.y = self.y + treeGraphics.height / 2;
game.addChild(banana);
bananas.push(banana);
}
};
shake(shakeCount);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x228B22 // Init game with jungle green background
});
/****
* Game Code
****/
var mainMenu = new MainMenu();
game.addChild(mainMenu);
// Initialize arrays and variables
var gorilla;
var bananas = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
function startGame() {
// Initialize gorilla
gorilla = game.addChild(new Gorilla());
gorilla.x = 2048 / 2;
gorilla.y = 2732 - 200;
// Initialize tree
var tree = game.addChild(new Tree());
tree.x = 2048 / 2;
tree.y = 0; // Position tree at the top of the screen
// Function to spawn bananas
function spawnBanana() {
var banana = new Banana();
banana.x = Math.random() * 2048;
banana.y = -50;
bananas.push(banana);
game.addChild(banana);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game move events
game.move = function (x, y, obj) {
gorilla.x = x;
};
// Update game logic
game.update = function () {
// Update bananas
for (var i = bananas.length - 1; i >= 0; i--) {
bananas[i].update();
if (gorilla.intersects(bananas[i])) {
score += 1;
scoreTxt.setText(score);
bananas[i].destroy();
bananas.splice(i, 1);
}
}
// Update obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].update();
if (gorilla.intersects(obstacles[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn bananas and obstacles
if (LK.ticks % 60 == 0) {
spawnBanana();
}
// Make tree drop bananas periodically
if (LK.ticks % 180 == 0) {
tree.dropBanana();
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
};
}