User prompt
Please fix the bug: 'TypeError: setTimeout is not a function' in or related to this line: 'setTimeout(function () {' Line Number: 91
User prompt
make it so it makes the tree spawn at the top of the screen and spawns in branches and before falling off it shakes for 2.05 seconds then falls off and stops shaking
User prompt
make a tree that makes the bananas fall down
User prompt
make a main menu and make a play button and when play button pressed it starts the game
User prompt
make the background into a jungle
Initial prompt
Gorilla 3D
/**** * Classes ****/ // Banana class var Banana = Container.expand(function () { var self = Container.call(this); var bananaGraphics = self.attachAsset('banana', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move banana downwards if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Gorilla class var Gorilla = Container.expand(function () { var self = Container.call(this); var gorillaGraphics = self.attachAsset('gorilla', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Gorilla update logic }; self.jump = function () { // Gorilla jump logic }; }); // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 5; // Move obstacle downwards if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize arrays and variables var gorilla; var bananas = []; var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize gorilla gorilla = game.addChild(new Gorilla()); gorilla.x = 2048 / 2; gorilla.y = 2732 - 200; // Function to spawn bananas function spawnBanana() { var banana = new Banana(); banana.x = Math.random() * 2048; banana.y = -50; bananas.push(banana); game.addChild(banana); } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Handle game move events game.move = function (x, y, obj) { gorilla.x = x; }; // Update game logic game.update = function () { // Update bananas for (var i = bananas.length - 1; i >= 0; i--) { bananas[i].update(); if (gorilla.intersects(bananas[i])) { score += 1; scoreTxt.setText(score); bananas[i].destroy(); bananas.splice(i, 1); } } // Update obstacles for (var j = obstacles.length - 1; j >= 0; j--) { obstacles[j].update(); if (gorilla.intersects(obstacles[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Spawn bananas and obstacles if (LK.ticks % 60 == 0) { spawnBanana(); } if (LK.ticks % 120 == 0) { spawnObstacle(); } };
/****
* Classes
****/
// Banana class
var Banana = Container.expand(function () {
var self = Container.call(this);
var bananaGraphics = self.attachAsset('banana', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move banana downwards
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Gorilla class
var Gorilla = Container.expand(function () {
var self = Container.call(this);
var gorillaGraphics = self.attachAsset('gorilla', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Gorilla update logic
};
self.jump = function () {
// Gorilla jump logic
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += 5; // Move obstacle downwards
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var gorilla;
var bananas = [];
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize gorilla
gorilla = game.addChild(new Gorilla());
gorilla.x = 2048 / 2;
gorilla.y = 2732 - 200;
// Function to spawn bananas
function spawnBanana() {
var banana = new Banana();
banana.x = Math.random() * 2048;
banana.y = -50;
bananas.push(banana);
game.addChild(banana);
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Handle game move events
game.move = function (x, y, obj) {
gorilla.x = x;
};
// Update game logic
game.update = function () {
// Update bananas
for (var i = bananas.length - 1; i >= 0; i--) {
bananas[i].update();
if (gorilla.intersects(bananas[i])) {
score += 1;
scoreTxt.setText(score);
bananas[i].destroy();
bananas.splice(i, 1);
}
}
// Update obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].update();
if (gorilla.intersects(obstacles[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Spawn bananas and obstacles
if (LK.ticks % 60 == 0) {
spawnBanana();
}
if (LK.ticks % 120 == 0) {
spawnObstacle();
}
};