User prompt
make these in different colors:100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$
User prompt
add all f these 100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$, 156$
User prompt
make so after collect green money the time will continue when game ends
Code edit (1 edits merged)
Please save this source code
User prompt
Money Rain: Cash Collector
Initial prompt
Money is a game where it raining these 💵 of 100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$, 156$ and collect these to win bunch of money as possible by clicking on them before the 30min timer goes out and if you collect 🟢gives you 1,000$ and collect 12 of them before time runs out.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bill = Container.expand(function (value) { var self = Container.call(this); // Set properties self.value = value; self.speed = 2 + Math.random() * 3; // Determine which asset to use based on value var assetId; switch (value) { case 1: assetId = 'dollarBill'; break; case 5: assetId = 'fiveDollarBill'; break; case 10: assetId = 'tenDollarBill'; break; case 20: assetId = 'twentyDollarBill'; break; case 50: assetId = 'fiftyDollarBill'; break; case 100: assetId = 'hundredDollarBill'; break; default: assetId = 'dollarBill'; } // Create bill graphic var billGraphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Create value text self.valueText = new Text2('$' + value, { size: 30, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); // Add interaction self.interactive = true; self.down = function (x, y, obj) { if (!self.collected) { self.collected = true; totalMoney += self.value; moneyText.setText('$' + totalMoney); // Play collect sound LK.getSound('collect').play(); // Visual feedback tween(self, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { self.destroy(); var index = bills.indexOf(self); if (index !== -1) { bills.splice(index, 1); } } }); } }; self.update = function () { if (!self.collected) { self.y += self.speed; // Rotate slightly while falling self.rotation += 0.01; // Check if bill has fallen off screen if (self.y > 2732 + 100) { self.destroy(); var index = bills.indexOf(self); if (index !== -1) { bills.splice(index, 1); } } } }; return self; }); var BonusToken = Container.expand(function () { var self = Container.call(this); // Set properties self.value = 1000; self.speed = 1 + Math.random() * 2; // Create token graphic var tokenGraphic = self.attachAsset('bonusToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Create value text self.valueText = new Text2('$1000', { size: 24, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); // Add interaction self.interactive = true; self.down = function (x, y, obj) { if (!self.collected) { self.collected = true; totalMoney += self.value; moneyText.setText('$' + totalMoney); tokensCollected++; tokensText.setText(tokensCollected + '/12 Tokens'); // Play bonus sound LK.getSound('bonus').play(); // Visual feedback tween(self, { alpha: 0, scaleX: 3, scaleY: 3 }, { duration: 500, onFinish: function onFinish() { self.destroy(); var index = tokens.indexOf(self); if (index !== -1) { tokens.splice(index, 1); } } }); // Flash screen green for token collection LK.effects.flashScreen(0x32CD32, 300); } }; self.update = function () { if (!self.collected) { self.y += self.speed; // Rotate while falling self.rotation += 0.02; // Check if token has fallen off screen if (self.y > 2732 + 100) { self.destroy(); var index = tokens.indexOf(self); if (index !== -1) { tokens.splice(index, 1); } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var totalMoney = 0; var tokensCollected = 0; var gameTimeInSeconds = 30 * 60; // 30 minutes var timeLeft = gameTimeInSeconds; var bills = []; var tokens = []; var lastBillSpawn = 0; var lastTokenSpawn = 0; var billSpawnRate = 60; // Frames between normal bill spawns var tokenSpawnRate = 600; // Frames between token spawns var maxTokens = 12; // Total tokens in the game var totalTokensSpawned = 0; // Create UI elements var moneyText = new Text2('$0', { size: 80, fill: 0x228B22 // Dark green }); moneyText.anchor.set(0.5, 0); LK.gui.top.addChild(moneyText); moneyText.y = 20; var timeText = new Text2('30:00', { size: 60, fill: 0xFF0000 // Red }); timeText.anchor.set(1, 0); LK.gui.topRight.addChild(timeText); timeText.x = -20; timeText.y = 20; var tokensText = new Text2('0/12 Tokens', { size: 50, fill: 0x32CD32 // Lime green }); tokensText.anchor.set(0, 0); LK.gui.topLeft.addChild(tokensText); tokensText.x = 120; // Leave space for platform menu icon tokensText.y = 20; // Function to format time as mm:ss function formatTime(seconds) { var minutes = Math.floor(seconds / 60); var secs = seconds % 60; return minutes + ':' + (secs < 10 ? '0' : '') + secs; } // Function to spawn a bill function spawnBill() { // Determine bill value var random = Math.random(); var value; if (random < 0.4) { value = 1; } else if (random < 0.65) { value = 5; } else if (random < 0.8) { value = 10; } else if (random < 0.9) { value = 20; } else if (random < 0.95) { value = 50; } else { value = 100; } var bill = new Bill(value); bill.x = Math.random() * 2048; // Random x position bill.y = -100; // Start above screen bills.push(bill); game.addChild(bill); } // Function to spawn a bonus token function spawnToken() { if (totalTokensSpawned < maxTokens) { var token = new BonusToken(); token.x = Math.random() * 2048; // Random x position token.y = -100; // Start above screen tokens.push(token); game.addChild(token); totalTokensSpawned++; } } // Start background music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.3, duration: 1000 } }); // Game update function game.update = function () { // Update time if (timeLeft > 0) { if (LK.ticks % 60 === 0) { // Update every second timeLeft--; timeText.setText(formatTime(timeLeft)); // Warning when time is running out if (timeLeft <= 60) { // Last minute timeText.tint = 0xFF0000; // Red if (timeLeft % 2 === 0) { tween(timeText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.easeOut }); } else { tween(timeText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 500, easing: tween.easeOut }); } } } } else { // Game over when time runs out LK.setScore(totalMoney); LK.showGameOver(); return; } // Spawn bills if (LK.ticks - lastBillSpawn >= billSpawnRate) { spawnBill(); lastBillSpawn = LK.ticks; // Gradually increase spawn rate if (billSpawnRate > 20) { billSpawnRate -= 0.05; } } // Spawn tokens if (totalTokensSpawned < maxTokens && LK.ticks - lastTokenSpawn >= tokenSpawnRate) { spawnToken(); lastTokenSpawn = LK.ticks; } // Update all bills for (var i = bills.length - 1; i >= 0; i--) { // Update is automatically called by the engine } // Update all tokens for (var j = tokens.length - 1; j >= 0; j--) { // Update is automatically called by the engine } // Check for win condition (all tokens collected) if (tokensCollected === maxTokens && tokens.length === 0) { // Apply bonus for collecting all tokens totalMoney += 10000; // $10,000 bonus moneyText.setText('$' + totalMoney); LK.effects.flashScreen(0xFFD700, 1000); // Gold flash // Set final score and show win LK.setScore(totalMoney); LK.showYouWin(); } }; // Game touch event handlers game.down = function (x, y, obj) { // This is handled by individual bills and tokens }; game.move = function (x, y, obj) { // Not needed for this game }; game.up = function (x, y, obj) { // Not needed for this game };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,338 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+
+/****
+* Classes
+****/
+var Bill = Container.expand(function (value) {
+ var self = Container.call(this);
+ // Set properties
+ self.value = value;
+ self.speed = 2 + Math.random() * 3;
+ // Determine which asset to use based on value
+ var assetId;
+ switch (value) {
+ case 1:
+ assetId = 'dollarBill';
+ break;
+ case 5:
+ assetId = 'fiveDollarBill';
+ break;
+ case 10:
+ assetId = 'tenDollarBill';
+ break;
+ case 20:
+ assetId = 'twentyDollarBill';
+ break;
+ case 50:
+ assetId = 'fiftyDollarBill';
+ break;
+ case 100:
+ assetId = 'hundredDollarBill';
+ break;
+ default:
+ assetId = 'dollarBill';
+ }
+ // Create bill graphic
+ var billGraphic = self.attachAsset(assetId, {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 1.5
+ });
+ // Create value text
+ self.valueText = new Text2('$' + value, {
+ size: 30,
+ fill: 0xFFFFFF
+ });
+ self.valueText.anchor.set(0.5, 0.5);
+ self.addChild(self.valueText);
+ // Add interaction
+ self.interactive = true;
+ self.down = function (x, y, obj) {
+ if (!self.collected) {
+ self.collected = true;
+ totalMoney += self.value;
+ moneyText.setText('$' + totalMoney);
+ // Play collect sound
+ LK.getSound('collect').play();
+ // Visual feedback
+ tween(self, {
+ alpha: 0,
+ scaleX: 2,
+ scaleY: 2
+ }, {
+ duration: 300,
+ onFinish: function onFinish() {
+ self.destroy();
+ var index = bills.indexOf(self);
+ if (index !== -1) {
+ bills.splice(index, 1);
+ }
+ }
+ });
+ }
+ };
+ self.update = function () {
+ if (!self.collected) {
+ self.y += self.speed;
+ // Rotate slightly while falling
+ self.rotation += 0.01;
+ // Check if bill has fallen off screen
+ if (self.y > 2732 + 100) {
+ self.destroy();
+ var index = bills.indexOf(self);
+ if (index !== -1) {
+ bills.splice(index, 1);
+ }
+ }
+ }
+ };
+ return self;
+});
+var BonusToken = Container.expand(function () {
+ var self = Container.call(this);
+ // Set properties
+ self.value = 1000;
+ self.speed = 1 + Math.random() * 2;
+ // Create token graphic
+ var tokenGraphic = self.attachAsset('bonusToken', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 1.5
+ });
+ // Create value text
+ self.valueText = new Text2('$1000', {
+ size: 24,
+ fill: 0xFFFFFF
+ });
+ self.valueText.anchor.set(0.5, 0.5);
+ self.addChild(self.valueText);
+ // Add interaction
+ self.interactive = true;
+ self.down = function (x, y, obj) {
+ if (!self.collected) {
+ self.collected = true;
+ totalMoney += self.value;
+ moneyText.setText('$' + totalMoney);
+ tokensCollected++;
+ tokensText.setText(tokensCollected + '/12 Tokens');
+ // Play bonus sound
+ LK.getSound('bonus').play();
+ // Visual feedback
+ tween(self, {
+ alpha: 0,
+ scaleX: 3,
+ scaleY: 3
+ }, {
+ duration: 500,
+ onFinish: function onFinish() {
+ self.destroy();
+ var index = tokens.indexOf(self);
+ if (index !== -1) {
+ tokens.splice(index, 1);
+ }
+ }
+ });
+ // Flash screen green for token collection
+ LK.effects.flashScreen(0x32CD32, 300);
+ }
+ };
+ self.update = function () {
+ if (!self.collected) {
+ self.y += self.speed;
+ // Rotate while falling
+ self.rotation += 0.02;
+ // Check if token has fallen off screen
+ if (self.y > 2732 + 100) {
+ self.destroy();
+ var index = tokens.indexOf(self);
+ if (index !== -1) {
+ tokens.splice(index, 1);
+ }
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var totalMoney = 0;
+var tokensCollected = 0;
+var gameTimeInSeconds = 30 * 60; // 30 minutes
+var timeLeft = gameTimeInSeconds;
+var bills = [];
+var tokens = [];
+var lastBillSpawn = 0;
+var lastTokenSpawn = 0;
+var billSpawnRate = 60; // Frames between normal bill spawns
+var tokenSpawnRate = 600; // Frames between token spawns
+var maxTokens = 12; // Total tokens in the game
+var totalTokensSpawned = 0;
+// Create UI elements
+var moneyText = new Text2('$0', {
+ size: 80,
+ fill: 0x228B22 // Dark green
+});
+moneyText.anchor.set(0.5, 0);
+LK.gui.top.addChild(moneyText);
+moneyText.y = 20;
+var timeText = new Text2('30:00', {
+ size: 60,
+ fill: 0xFF0000 // Red
+});
+timeText.anchor.set(1, 0);
+LK.gui.topRight.addChild(timeText);
+timeText.x = -20;
+timeText.y = 20;
+var tokensText = new Text2('0/12 Tokens', {
+ size: 50,
+ fill: 0x32CD32 // Lime green
+});
+tokensText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(tokensText);
+tokensText.x = 120; // Leave space for platform menu icon
+tokensText.y = 20;
+// Function to format time as mm:ss
+function formatTime(seconds) {
+ var minutes = Math.floor(seconds / 60);
+ var secs = seconds % 60;
+ return minutes + ':' + (secs < 10 ? '0' : '') + secs;
+}
+// Function to spawn a bill
+function spawnBill() {
+ // Determine bill value
+ var random = Math.random();
+ var value;
+ if (random < 0.4) {
+ value = 1;
+ } else if (random < 0.65) {
+ value = 5;
+ } else if (random < 0.8) {
+ value = 10;
+ } else if (random < 0.9) {
+ value = 20;
+ } else if (random < 0.95) {
+ value = 50;
+ } else {
+ value = 100;
+ }
+ var bill = new Bill(value);
+ bill.x = Math.random() * 2048; // Random x position
+ bill.y = -100; // Start above screen
+ bills.push(bill);
+ game.addChild(bill);
+}
+// Function to spawn a bonus token
+function spawnToken() {
+ if (totalTokensSpawned < maxTokens) {
+ var token = new BonusToken();
+ token.x = Math.random() * 2048; // Random x position
+ token.y = -100; // Start above screen
+ tokens.push(token);
+ game.addChild(token);
+ totalTokensSpawned++;
+ }
+}
+// Start background music
+LK.playMusic('bgmusic', {
+ fade: {
+ start: 0,
+ end: 0.3,
+ duration: 1000
+ }
+});
+// Game update function
+game.update = function () {
+ // Update time
+ if (timeLeft > 0) {
+ if (LK.ticks % 60 === 0) {
+ // Update every second
+ timeLeft--;
+ timeText.setText(formatTime(timeLeft));
+ // Warning when time is running out
+ if (timeLeft <= 60) {
+ // Last minute
+ timeText.tint = 0xFF0000; // Red
+ if (timeLeft % 2 === 0) {
+ tween(timeText, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ } else {
+ tween(timeText, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 500,
+ easing: tween.easeOut
+ });
+ }
+ }
+ }
+ } else {
+ // Game over when time runs out
+ LK.setScore(totalMoney);
+ LK.showGameOver();
+ return;
+ }
+ // Spawn bills
+ if (LK.ticks - lastBillSpawn >= billSpawnRate) {
+ spawnBill();
+ lastBillSpawn = LK.ticks;
+ // Gradually increase spawn rate
+ if (billSpawnRate > 20) {
+ billSpawnRate -= 0.05;
+ }
+ }
+ // Spawn tokens
+ if (totalTokensSpawned < maxTokens && LK.ticks - lastTokenSpawn >= tokenSpawnRate) {
+ spawnToken();
+ lastTokenSpawn = LK.ticks;
+ }
+ // Update all bills
+ for (var i = bills.length - 1; i >= 0; i--) {
+ // Update is automatically called by the engine
+ }
+ // Update all tokens
+ for (var j = tokens.length - 1; j >= 0; j--) {
+ // Update is automatically called by the engine
+ }
+ // Check for win condition (all tokens collected)
+ if (tokensCollected === maxTokens && tokens.length === 0) {
+ // Apply bonus for collecting all tokens
+ totalMoney += 10000; // $10,000 bonus
+ moneyText.setText('$' + totalMoney);
+ LK.effects.flashScreen(0xFFD700, 1000); // Gold flash
+ // Set final score and show win
+ LK.setScore(totalMoney);
+ LK.showYouWin();
+ }
+};
+// Game touch event handlers
+game.down = function (x, y, obj) {
+ // This is handled by individual bills and tokens
+};
+game.move = function (x, y, obj) {
+ // Not needed for this game
+};
+game.up = function (x, y, obj) {
+ // Not needed for this game
+};
\ No newline at end of file