User prompt
make these in different colors:100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$
User prompt
add all f these 100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$, 156$
User prompt
make so after collect green money the time will continue when game ends
Code edit (1 edits merged)
Please save this source code
User prompt
Money Rain: Cash Collector
Initial prompt
Money is a game where it raining these 💵 of 100$, 200$, 300$, 400$, 500$, 600$, 700$, 800$, 900$, 1$, 2$, 3$, 4$, 5$, 6$, 7$, 8$, 9$, 10$, 20$, 30$, 40$, 50$, 60$, 70$, 80$, 90$, 11$, 22$, 33$, 44$, 55$, 66$, 77$, 88$, 99$, 110$, 120$, 12$, 24$, 36$, 48$ 72$, 84$, 96$, 104$, 132$, 144$, 156$ and collect these to win bunch of money as possible by clicking on them before the 30min timer goes out and if you collect 🟢gives you 1,000$ and collect 12 of them before time runs out.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ var Bill = Container.expand(function (value) { var self = Container.call(this); // Set properties self.value = value; self.speed = 2 + Math.random() * 3; // Determine which asset to use based on value var assetId; switch (value) { case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: case 20: case 22: case 24: case 30: case 33: case 36: case 40: case 44: case 48: case 50: case 55: case 60: case 66: case 70: case 72: case 77: case 80: case 84: case 88: case 90: case 96: case 99: case 100: case 104: case 110: case 120: case 132: case 144: case 156: assetId = 'dollarBill' + value; break; default: assetId = 'dollarBill'; } // Create bill graphic var billGraphic = self.attachAsset(assetId, { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Create value text self.valueText = new Text2('$' + value, { size: 30, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); // Add interaction self.interactive = true; self.down = function (x, y, obj) { if (!self.collected) { self.collected = true; totalMoney += self.value; moneyText.setText('$' + totalMoney); // Play collect sound LK.getSound('collect').play(); // Visual feedback tween(self, { alpha: 0, scaleX: 2, scaleY: 2 }, { duration: 300, onFinish: function onFinish() { self.destroy(); var index = bills.indexOf(self); if (index !== -1) { bills.splice(index, 1); } } }); } }; self.update = function () { if (!self.collected) { self.y += self.speed; // Rotate slightly while falling self.rotation += 0.01; // Check if bill has fallen off screen if (self.y > 2732 + 100) { self.destroy(); var index = bills.indexOf(self); if (index !== -1) { bills.splice(index, 1); } } } }; return self; }); var BonusToken = Container.expand(function () { var self = Container.call(this); // Set properties self.value = 1000; self.speed = 1 + Math.random() * 2; // Create token graphic var tokenGraphic = self.attachAsset('bonusToken', { anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 1.5 }); // Create value text self.valueText = new Text2('$1000', { size: 24, fill: 0xFFFFFF }); self.valueText.anchor.set(0.5, 0.5); self.addChild(self.valueText); // Add interaction self.interactive = true; self.down = function (x, y, obj) { if (!self.collected) { self.collected = true; totalMoney += self.value; moneyText.setText('$' + totalMoney); tokensCollected++; tokensText.setText(tokensCollected + '/12 Tokens'); // Play bonus sound LK.getSound('bonus').play(); // Add extra time when a green bonus token is collected timeLeft += 60; // Add 1 minute // Visual feedback tween(self, { alpha: 0, scaleX: 3, scaleY: 3 }, { duration: 500, onFinish: function onFinish() { self.destroy(); var index = tokens.indexOf(self); if (index !== -1) { tokens.splice(index, 1); } } }); // Flash screen green for token collection LK.effects.flashScreen(0x32CD32, 300); } }; self.update = function () { if (!self.collected) { self.y += self.speed; // Rotate while falling self.rotation += 0.02; // Check if token has fallen off screen if (self.y > 2732 + 100) { self.destroy(); var index = tokens.indexOf(self); if (index !== -1) { tokens.splice(index, 1); } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Game variables var totalMoney = 0; var tokensCollected = 0; var gameTimeInSeconds = 30 * 60; // 30 minutes var timeLeft = gameTimeInSeconds; var bills = []; var tokens = []; var lastBillSpawn = 0; var lastTokenSpawn = 0; var billSpawnRate = 60; // Frames between normal bill spawns var tokenSpawnRate = 600; // Frames between token spawns var maxTokens = 12; // Total tokens in the game var totalTokensSpawned = 0; // Create UI elements var moneyText = new Text2('$0', { size: 80, fill: 0x228B22 // Dark green }); moneyText.anchor.set(0.5, 0); LK.gui.top.addChild(moneyText); moneyText.y = 20; var timeText = new Text2('30:00', { size: 60, fill: 0xFF0000 // Red }); timeText.anchor.set(1, 0); LK.gui.topRight.addChild(timeText); timeText.x = -20; timeText.y = 20; var tokensText = new Text2('0/12 Tokens', { size: 50, fill: 0x32CD32 // Lime green }); tokensText.anchor.set(0, 0); LK.gui.topLeft.addChild(tokensText); tokensText.x = 120; // Leave space for platform menu icon tokensText.y = 20; // Function to format time as mm:ss function formatTime(seconds) { var minutes = Math.floor(seconds / 60); var secs = seconds % 60; return minutes + ':' + (secs < 10 ? '0' : '') + secs; } // Function to spawn a bill function spawnBill() { // Determine bill value var random = Math.random(); var value; if (random < 0.4) { value = 1; } else if (random < 0.65) { value = 5; } else if (random < 0.8) { value = 10; } else if (random < 0.9) { value = 20; } else if (random < 0.95) { value = 50; } else { value = 100; } var bill = new Bill(value); bill.x = Math.random() * 2048; // Random x position bill.y = -100; // Start above screen bills.push(bill); game.addChild(bill); } // Function to spawn a bonus token function spawnToken() { if (totalTokensSpawned < maxTokens) { var token = new BonusToken(); token.x = Math.random() * 2048; // Random x position token.y = -100; // Start above screen tokens.push(token); game.addChild(token); totalTokensSpawned++; } } // Start background music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.3, duration: 1000 } }); // Game update function game.update = function () { // Update time if (timeLeft > 0) { if (LK.ticks % 60 === 0) { // Update every second timeLeft--; timeText.setText(formatTime(timeLeft)); // Warning when time is running out if (timeLeft <= 60) { // Last minute timeText.tint = 0xFF0000; // Red if (timeLeft % 2 === 0) { tween(timeText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 500, easing: tween.easeOut }); } else { tween(timeText, { scaleX: 1.0, scaleY: 1.0 }, { duration: 500, easing: tween.easeOut }); } } } } else { // Game over when time runs out LK.setScore(totalMoney); LK.showGameOver(); return; } // Spawn bills if (LK.ticks - lastBillSpawn >= billSpawnRate) { spawnBill(); lastBillSpawn = LK.ticks; // Gradually increase spawn rate if (billSpawnRate > 20) { billSpawnRate -= 0.05; } } // Spawn tokens if (totalTokensSpawned < maxTokens && LK.ticks - lastTokenSpawn >= tokenSpawnRate) { spawnToken(); lastTokenSpawn = LK.ticks; } // Update all bills for (var i = bills.length - 1; i >= 0; i--) { // Update is automatically called by the engine } // Update all tokens for (var j = tokens.length - 1; j >= 0; j--) { // Update is automatically called by the engine } // Check for win condition (all tokens collected) if (tokensCollected === maxTokens && tokens.length === 0) { // Apply bonus for collecting all tokens totalMoney += 10000; // $10,000 bonus moneyText.setText('$' + totalMoney); LK.effects.flashScreen(0xFFD700, 1000); // Gold flash // Set final score and show win LK.setScore(totalMoney); LK.showYouWin(); } }; // Game touch event handlers game.down = function (x, y, obj) { // This is handled by individual bills and tokens }; game.move = function (x, y, obj) { // Not needed for this game }; game.up = function (x, y, obj) { // Not needed for this game };
===================================================================
--- original.js
+++ change.js
@@ -55,9 +55,9 @@
case 120:
case 132:
case 144:
case 156:
- assetId = 'dollarBill';
+ assetId = 'dollarBill' + value;
break;
default:
assetId = 'dollarBill';
}