User prompt
add these: https://upit.com/create/assets/soundset/68d7322053d8c666050bf28c
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can you put some music in the game from my Uploaded list
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maybe one more space to the right
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move the settings a little bit towards right 2 spaces
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Please fix the bug: 'storage.getNumber is not a function' in or related to this line: 'var gameTimer = storage.getNumber('gameTimer', 300); // Default 5 minutes in seconds' Line Number: 173 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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Please fix the bug: 'storage.get is not a function' in or related to this line: 'var gameTimer = storage.get('gameTimer') || 300; // Default 5 minutes in seconds' Line Number: 173
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remove seeing how much things you've collected and show that at the end of the game make so bye trying beat the timer in 5:00min you can change by clicking the settings and it will say timer click and will show 10:00min, 15:00min 20:00min, 25:00min, 30:00min, 35:00min
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make part of the left corner texts a little bit down wards
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make the texts on the left corner a little smaller to and fitted
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Generate the first version of the source code of my game: COLLECTOR.
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COLLECTOR
Initial prompt
generate a game called COLLECTOR a game of raining different colors of books, money, movies, phones, laptops, tablets, headphones, tickets, sodas. Things worth of the cost: Books-2, Money-4, Movies-6, Phones-8, Laptops-10, Tablets-12, Headphones-14, Tickets-16, Sodas-18. The Game is about collecting how much of every item. and when a Circle in the color of gold falls down its work is 180 and collect it. Their will be the items you've collected is on the top left hand corner and the money $ is on the top right hand corner. if you see a maroon, magenta, gray and black small circles its worth is this: Maroon-1¢, Magenta-3¢, Gray-5¢, Black-9¢.
/****
* Classes
****/
var FallingItem = Container.expand(function (itemType) {
var self = Container.call(this);
self.itemType = itemType;
self.speed = Math.random() * 3 + 2; // Random speed between 2-5
// Define item properties
var itemData = {
'book': {
value: 2,
asset: 'book'
},
'money': {
value: 4,
asset: 'money'
},
'movie': {
value: 6,
asset: 'movie'
},
'phone': {
value: 8,
asset: 'phone'
},
'laptop': {
value: 10,
asset: 'laptop'
},
'tablet': {
value: 12,
asset: 'tablet'
},
'headphones': {
value: 14,
asset: 'headphones'
},
'ticket': {
value: 16,
asset: 'ticket'
},
'soda': {
value: 18,
asset: 'soda'
},
'goldCircle': {
value: 180,
asset: 'goldCircle'
},
'maroonCircle': {
value: 0.01,
asset: 'maroonCircle'
},
'magentaCircle': {
value: 0.03,
asset: 'magentaCircle'
},
'grayCircle': {
value: 0.05,
asset: 'grayCircle'
},
'blackCircle': {
value: 0.09,
asset: 'blackCircle'
}
};
self.value = itemData[itemType].value;
var itemGraphics = self.attachAsset(itemData[itemType].asset, {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
self.y += self.speed;
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
return self;
});
/****
* Initialize Game
****/
// Game variables
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Game variables
// Initialize all falling item assets with different colors
// Special golden circle
// Small colored circles for cents
// Player character
// Sound effects
var player;
var fallingItems = [];
var totalMoney = 0;
var inventory = {
books: 0,
money: 0,
movies: 0,
phones: 0,
laptops: 0,
tablets: 0,
headphones: 0,
tickets: 0,
sodas: 0,
goldCircles: 0
};
// Item spawn types and probabilities
var itemTypes = ['book', 'money', 'movie', 'phone', 'laptop', 'tablet', 'headphones', 'ticket', 'soda'];
var centTypes = ['maroonCircle', 'magentaCircle', 'grayCircle', 'blackCircle'];
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2500;
// Create UI elements
var moneyText = new Text2('$0.00', {
size: 80,
fill: 0x00FF00
});
moneyText.anchor.set(1, 0);
LK.gui.topRight.addChild(moneyText);
var inventoryText = new Text2('Items: 0', {
size: 40,
fill: 0xFFFFFF
});
inventoryText.anchor.set(0, 0);
inventoryText.x = 120; // Offset from top-left corner
LK.gui.topLeft.addChild(inventoryText);
// Touch/mouse controls for player movement
var isMoving = false;
var targetX = 0;
game.move = function (x, y, obj) {
if (isMoving) {
targetX = x;
player.x = Math.max(50, Math.min(1998, targetX));
}
};
game.down = function (x, y, obj) {
isMoving = true;
targetX = x;
player.x = Math.max(50, Math.min(1998, targetX));
};
game.up = function (x, y, obj) {
isMoving = false;
};
// Spawn falling items
var spawnTimer = 0;
var spawnRate = 60; // Spawn every 60 ticks initially
function spawnItem() {
var itemType;
var rand = Math.random();
if (rand < 0.02) {
// 2% chance for gold circle
itemType = 'goldCircle';
} else if (rand < 0.15) {
// 13% chance for cent circles
itemType = centTypes[Math.floor(Math.random() * centTypes.length)];
} else {
// Regular items
itemType = itemTypes[Math.floor(Math.random() * itemTypes.length)];
}
var item = new FallingItem(itemType);
item.x = Math.random() * 1948 + 50; // Random X position with margins
item.y = -100;
item.lastY = item.y;
item.lastIntersecting = false;
fallingItems.push(item);
game.addChild(item);
}
function updateInventoryDisplay() {
var totalItems = inventory.books + inventory.money + inventory.movies + inventory.phones + inventory.laptops + inventory.tablets + inventory.headphones + inventory.tickets + inventory.sodas + inventory.goldCircles;
var displayText = 'Books:' + inventory.books + ' Money:' + inventory.money + ' Movies:' + inventory.movies + ' Phones:' + inventory.phones + ' Laptops:' + inventory.laptops + ' Tablets:' + inventory.tablets + ' Headphones:' + inventory.headphones + ' Tickets:' + inventory.tickets + ' Sodas:' + inventory.sodas;
if (inventory.goldCircles > 0) {
displayText += ' Gold:' + inventory.goldCircles;
}
inventoryText.setText(displayText);
}
game.update = function () {
// Spawn items
spawnTimer++;
if (spawnTimer >= spawnRate) {
spawnItem();
spawnTimer = 0;
// Gradually increase spawn rate
if (spawnRate > 20) {
spawnRate--;
}
}
// Update falling items
for (var i = fallingItems.length - 1; i >= 0; i--) {
var item = fallingItems[i];
// Check if item went off screen
if (item.lastY < 2800 && item.y >= 2800) {
item.destroy();
fallingItems.splice(i, 1);
continue;
}
// Check collision with player
var currentIntersecting = item.intersects(player);
if (!item.lastIntersecting && currentIntersecting) {
// Item collected!
var itemValue = item.value;
// Update inventory and money
if (item.itemType === 'book') inventory.books++;else if (item.itemType === 'money') inventory.money++;else if (item.itemType === 'movie') inventory.movies++;else if (item.itemType === 'phone') inventory.phones++;else if (item.itemType === 'laptop') inventory.laptops++;else if (item.itemType === 'tablet') inventory.tablets++;else if (item.itemType === 'headphones') inventory.headphones++;else if (item.itemType === 'ticket') inventory.tickets++;else if (item.itemType === 'soda') inventory.sodas++;else if (item.itemType === 'goldCircle') {
inventory.goldCircles++;
LK.getSound('special').play();
}
// Add value to total money
totalMoney += itemValue;
// Update displays
moneyText.setText('$' + totalMoney.toFixed(2));
updateInventoryDisplay();
// Play collect sound (except for gold which has its own)
if (item.itemType !== 'goldCircle') {
LK.getSound('collect').play();
}
// Flash effect for collection
LK.effects.flashObject(player, 0x00FF00, 200);
// Remove item
item.destroy();
fallingItems.splice(i, 1);
continue;
}
// Update last states
item.lastY = item.y;
item.lastIntersecting = currentIntersecting;
}
}; ===================================================================
--- original.js
+++ change.js
@@ -130,9 +130,9 @@
});
moneyText.anchor.set(1, 0);
LK.gui.topRight.addChild(moneyText);
var inventoryText = new Text2('Items: 0', {
- size: 60,
+ size: 40,
fill: 0xFFFFFF
});
inventoryText.anchor.set(0, 0);
inventoryText.x = 120; // Offset from top-left corner