User prompt
biraz daha yukarı zıplasın
User prompt
ayakları kıpırdasın
User prompt
dinozora yürüme efekti ver
User prompt
biraz daha yukarı zıplasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
click tuşuna bastığımızda yukarı zıplasın
User prompt
dinozor click tuşuna bastığımızda yukarı zıplasın
User prompt
yukarıda sadece salise hızıyla sayan sayaç olsun ve sonsuza kadar
User prompt
biraz dah yukarı zıplasın
User prompt
dinozor daha yükseğe zıplasın
User prompt
Please fix the bug: 'TypeError: scoreTxt.setFill is not a function' in or related to this line: 'scoreTxt.setFill(nightMode ? "#FFFFFF" : "#000000");' Line Number: 323
User prompt
click tuşu zıplama tuşu olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Dino Dash: Offline Adventure
Initial prompt
CLASSİC İNTERNET OLMADIĞINDA ÇIKAN DİNO OYUNLARINDAN YAP
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); // Properties self.speed = 1; // Create cloud graphics var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); // Update method self.update = function () { self.x -= self.speed; }; return self; }); var Dino = Container.expand(function () { var self = Container.call(this); // Properties self.isJumping = false; self.isDucking = false; self.jumpVelocity = 0; self.gravity = 0.8; self.groundY = 0; // Will be set when positioning // Create dino graphics var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0 }); // Jump method self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpVelocity = -30; LK.getSound('jump').play(); } }; // Duck method self.duck = function () { if (!self.isDucking && !self.isJumping) { self.isDucking = true; dinoGraphics.height = 50; // Half height when ducking } }; // Stop ducking self.stopDucking = function () { if (self.isDucking) { self.isDucking = false; dinoGraphics.height = 100; // Normal height } }; // Reset dino state self.reset = function () { self.isJumping = false; self.isDucking = false; self.jumpVelocity = 0; self.y = self.groundY; dinoGraphics.height = 100; }; // Update method self.update = function () { if (self.isJumping) { self.y += self.jumpVelocity; self.jumpVelocity += self.gravity; // Check if landed if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpVelocity = 0; } } }; // Hit box for collision detection self.getHitBox = function () { return { x: self.x - dinoGraphics.width / 2, y: self.y - dinoGraphics.height, width: dinoGraphics.width, height: dinoGraphics.height }; }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); // Properties self.type = type || 'cactus'; // 'cactus' or 'pterodactyl' self.speed = 8; // Create obstacle graphics var graphics; if (self.type === 'cactus') { graphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); } else { graphics = self.attachAsset('pterodactyl', { anchorX: 0.5, anchorY: 0.5 }); } // Update method self.update = function () { self.x -= self.speed; }; // Increase speed method self.setSpeed = function (newSpeed) { self.speed = newSpeed; }; // Hit box for collision detection self.getHitBox = function () { if (self.type === 'cactus') { return { x: self.x - graphics.width / 2, y: self.y - graphics.height, width: graphics.width, height: graphics.height }; } else { return { x: self.x - graphics.width / 2, y: self.y - graphics.height / 2, width: graphics.width, height: graphics.height }; } }; return self; }); var Timer = Container.expand(function () { var self = Container.call(this); // Properties self.milliseconds = 0; // Create timer text var timerText = new Text2('0', { size: 100, fill: 0x000000 }); timerText.anchor.set(0.5, 0.5); self.addChild(timerText); // Update method self.update = function () { self.milliseconds += 1000 / 60; // Approximately 16.67ms per frame at 60fps timerText.setText((self.milliseconds / 1000).toFixed(3)); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Create stopwatch timer var timer = new Timer(); timer.x = 2048 / 2; timer.y = 2732 / 2; game.addChild(timer); // Set background color game.setBackgroundColor(0x000000); // Game update loop game.update = function () { // Update timer timer.update(); };
===================================================================
--- original.js
+++ change.js
@@ -137,230 +137,45 @@
}
};
return self;
});
+var Timer = Container.expand(function () {
+ var self = Container.call(this);
+ // Properties
+ self.milliseconds = 0;
+ // Create timer text
+ var timerText = new Text2('0', {
+ size: 100,
+ fill: 0x000000
+ });
+ timerText.anchor.set(0.5, 0.5);
+ self.addChild(timerText);
+ // Update method
+ self.update = function () {
+ self.milliseconds += 1000 / 60; // Approximately 16.67ms per frame at 60fps
+ timerText.setText((self.milliseconds / 1000).toFixed(3));
+ };
+ return self;
+});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xFFFFFF
+ backgroundColor: 0x000000
});
/****
* Game Code
****/
-// Game state
-var gameRunning = false;
-var gameSpeed = 8;
-var score = 0;
-var highScore = storage.highScore || 0;
-var lastObstacleTime = 0;
-var nightMode = false;
-var nextSpeedIncrease = 500;
-var nextCloudTime = 0;
-// Game objects
-var dino;
-var ground;
-var obstacles = [];
-var clouds = [];
-// UI elements
-var scoreTxt;
-var highScoreTxt;
-var tapToStartTxt;
-// Ground
-ground = LK.getAsset('ground', {
- anchorX: 0,
- anchorY: 0
-});
-ground.y = 2732 - 200; // Position ground near the bottom
-game.addChild(ground);
-// Score text
-scoreTxt = new Text2('0', {
- size: 60,
- fill: 0x000000
-});
-scoreTxt.anchor.set(1.0, 0);
-scoreTxt.x = 2048 - 30;
-scoreTxt.y = 30;
-game.addChild(scoreTxt);
-// High score text
-highScoreTxt = new Text2('HI: ' + highScore, {
- size: 60,
- fill: 0x888888
-});
-highScoreTxt.anchor.set(1.0, 0);
-highScoreTxt.x = 2048 - 30;
-highScoreTxt.y = 100;
-game.addChild(highScoreTxt);
-// Tap to start text
-tapToStartTxt = new Text2('TAP TO START', {
- size: 80,
- fill: 0x000000
-});
-tapToStartTxt.anchor.set(0.5, 0.5);
-tapToStartTxt.x = 2048 / 2;
-tapToStartTxt.y = 2732 / 2;
-game.addChild(tapToStartTxt);
-// Initialize dino
-dino = new Dino();
-dino.x = 300;
-dino.groundY = ground.y;
-dino.y = dino.groundY;
-game.addChild(dino);
-// Start the game
-function startGame() {
- if (!gameRunning) {
- gameRunning = true;
- gameSpeed = 8;
- score = 0;
- nextSpeedIncrease = 500;
- // Reset dino
- dino.reset();
- // Clear obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].destroy();
- }
- obstacles = [];
- // Clear clouds
- for (var i = clouds.length - 1; i >= 0; i--) {
- clouds[i].destroy();
- }
- clouds = [];
- // Update UI
- tapToStartTxt.visible = false;
- scoreTxt.setText('0');
- // Set background to day mode
- game.setBackgroundColor(0xFFFFFF);
- nightMode = false;
- }
-}
-// Collision detection
-function checkCollision(dinoHitBox, obstacleHitBox) {
- return !(dinoHitBox.x + dinoHitBox.width < obstacleHitBox.x || dinoHitBox.x > obstacleHitBox.x + obstacleHitBox.width || dinoHitBox.y + dinoHitBox.height < obstacleHitBox.y || dinoHitBox.y > obstacleHitBox.y + obstacleHitBox.height);
-}
-// Spawn a new obstacle
-function spawnObstacle() {
- var type = Math.random() > 0.3 ? 'cactus' : 'pterodactyl';
- var obstacle = new Obstacle(type);
- // Position it
- obstacle.x = 2048 + 100;
- if (type === 'cactus') {
- obstacle.y = ground.y;
- } else {
- // Pterodactyls can be at different heights
- var height = Math.random() > 0.5 ? 200 : 300;
- obstacle.y = ground.y - height;
- }
- obstacle.setSpeed(gameSpeed);
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-// Spawn a new cloud
-function spawnCloud() {
- var cloud = new Cloud();
- cloud.x = 2048 + 100;
- cloud.y = ground.y - 300 - Math.random() * 200;
- clouds.push(cloud);
- game.addChild(cloud);
-}
-// Game over
-function gameOver() {
- gameRunning = false;
- LK.getSound('collision').play();
- // Update high score
- if (score > highScore) {
- highScore = score;
- storage.highScore = highScore;
- highScoreTxt.setText('HI: ' + highScore);
- }
- tapToStartTxt.setText('GAME OVER - TAP TO RESTART');
- tapToStartTxt.visible = true;
- // Show game over screen
- LK.showGameOver();
-}
-// Game input handlers
-game.down = function (x, y, obj) {
- if (!gameRunning) {
- startGame();
- } else {
- // Any click/tap triggers jump
- dino.jump();
- }
-};
-game.up = function (x, y, obj) {
- // Stop ducking when released
- if (gameRunning) {
- dino.stopDucking();
- }
-};
+// Create stopwatch timer
+var timer = new Timer();
+timer.x = 2048 / 2;
+timer.y = 2732 / 2;
+game.addChild(timer);
+// Set background color
+game.setBackgroundColor(0x000000);
// Game update loop
game.update = function () {
- if (!gameRunning) {
- return;
- }
- // Update score
- score++;
- if (score % 10 === 0) {
- scoreTxt.setText(Math.floor(score / 10));
- }
- // Day/night transition every 1000 points
- if (score % 1000 === 0 && score > 0) {
- nightMode = !nightMode;
- game.setBackgroundColor(nightMode ? 0x333333 : 0xFFFFFF);
- scoreTxt.setText(scoreTxt.text, {
- fill: nightMode ? "#FFFFFF" : "#000000"
- });
- // Play milestone sound
- LK.getSound('milestone').play();
- }
- // Increase speed every 500 points
- if (score >= nextSpeedIncrease) {
- gameSpeed += 0.5;
- nextSpeedIncrease += 500;
- // Update speed of existing obstacles
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].setSpeed(gameSpeed);
- }
- }
- // Spawn obstacles
- if (LK.ticks - lastObstacleTime > 60 + Math.random() * 60) {
- spawnObstacle();
- lastObstacleTime = LK.ticks;
- }
- // Spawn clouds
- if (LK.ticks - nextCloudTime > 180) {
- spawnCloud();
- nextCloudTime = LK.ticks + Math.random() * 180;
- }
- // Update dino
- dino.update();
- // Collision detection and update for obstacles
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- // Check collision with dino
- var dinoHitBox = dino.getHitBox();
- var obstacleHitBox = obstacles[i].getHitBox();
- if (checkCollision(dinoHitBox, obstacleHitBox)) {
- gameOver();
- return;
- }
- // Remove obstacles that are off-screen
- if (obstacles[i].x < -100) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- }
- }
- // Update clouds
- for (var i = clouds.length - 1; i >= 0; i--) {
- clouds[i].update();
- // Remove clouds that are off-screen
- if (clouds[i].x < -150) {
- clouds[i].destroy();
- clouds.splice(i, 1);
- }
- }
-};
-// Play background music
-LK.playMusic('bgMusic', {
- volume: 0.3
-});
\ No newline at end of file
+ // Update timer
+ timer.update();
+};
\ No newline at end of file