User prompt
biraz daha yukarı zıplasın
User prompt
ayakları kıpırdasın
User prompt
dinozora yürüme efekti ver
User prompt
biraz daha yukarı zıplasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
click tuşuna bastığımızda yukarı zıplasın
User prompt
dinozor click tuşuna bastığımızda yukarı zıplasın
User prompt
yukarıda sadece salise hızıyla sayan sayaç olsun ve sonsuza kadar
User prompt
biraz dah yukarı zıplasın
User prompt
dinozor daha yükseğe zıplasın
User prompt
Please fix the bug: 'TypeError: scoreTxt.setFill is not a function' in or related to this line: 'scoreTxt.setFill(nightMode ? "#FFFFFF" : "#000000");' Line Number: 323
User prompt
click tuşu zıplama tuşu olsun
Code edit (1 edits merged)
Please save this source code
User prompt
Dino Dash: Offline Adventure
Initial prompt
CLASSİC İNTERNET OLMADIĞINDA ÇIKAN DİNO OYUNLARINDAN YAP
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Cloud = Container.expand(function () { var self = Container.call(this); // Properties self.speed = 1; // Create cloud graphics var cloudGraphics = self.attachAsset('cloud', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); // Update method self.update = function () { self.x -= self.speed; }; return self; }); var Dino = Container.expand(function () { var self = Container.call(this); // Properties self.isJumping = false; self.isDucking = false; self.jumpVelocity = 0; self.gravity = 0.8; self.groundY = 0; // Will be set when positioning self.walkFrame = 0; // Current animation frame self.walkFrameCount = 2; // Total number of walking frames self.frameChangeInterval = 10; // Ticks between frame changes self.frameCounter = 0; // Counter for animation timing // Legs animation self.leftLeg = null; self.rightLeg = null; // Create dino graphics var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 1.0, interactive: true }); // Create legs self.leftLeg = LK.getAsset('ground', { width: 20, height: 40, anchorX: 0.5, anchorY: 0, color: 0x333333 }); self.rightLeg = LK.getAsset('ground', { width: 20, height: 40, anchorX: 0.5, anchorY: 0, color: 0x333333 }); self.addChild(self.leftLeg); self.addChild(self.rightLeg); // Position legs self.leftLeg.x = -20; self.leftLeg.y = -10; self.rightLeg.x = 20; self.rightLeg.y = -10; // Handle click/tap directly on the dinosaur self.down = function (x, y, obj) { self.jump(); }; // Jump method self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.jumpVelocity = -30; // Increased from -25 to -30 for even higher jumps LK.getSound('jump').play(); } }; // Duck method self.duck = function () { if (!self.isDucking && !self.isJumping) { self.isDucking = true; dinoGraphics.height = 50; // Half height when ducking } }; // Stop ducking self.stopDucking = function () { if (self.isDucking) { self.isDucking = false; dinoGraphics.height = 100; // Normal height } }; // Reset dino state self.reset = function () { self.isJumping = false; self.isDucking = false; self.jumpVelocity = 0; self.y = self.groundY; dinoGraphics.height = 100; self.walkFrame = 0; self.frameCounter = 0; dinoGraphics.scaleY = 1.0; dinoGraphics.y = 0; // Reset leg positions self.leftLeg.y = -10; self.leftLeg.height = 40; self.rightLeg.y = -10; self.rightLeg.height = 40; }; // Update method self.update = function () { if (self.isJumping) { self.y += self.jumpVelocity; self.jumpVelocity += self.gravity; // Check if landed if (self.y >= self.groundY) { self.y = self.groundY; self.isJumping = false; self.jumpVelocity = 0; } } else if (!self.isDucking) { // Walking animation when not jumping or ducking self.frameCounter++; if (self.frameCounter >= self.frameChangeInterval) { self.frameCounter = 0; self.walkFrame = (self.walkFrame + 1) % self.walkFrameCount; // Animate the legs by slightly changing the height and moving legs if (self.walkFrame === 0) { dinoGraphics.scaleY = 1.0; dinoGraphics.y = 0; // Leg animation - one leg forward, one back self.leftLeg.y = -10; self.leftLeg.height = 40; self.rightLeg.y = 0; self.rightLeg.height = 30; } else { dinoGraphics.scaleY = 0.95; dinoGraphics.y = 5; // Slight y offset to make it look like the dino is taking a step // Leg animation - switch positions self.leftLeg.y = 0; self.leftLeg.height = 30; self.rightLeg.y = -10; self.rightLeg.height = 40; } } } }; // Hit box for collision detection self.getHitBox = function () { return { x: self.x - dinoGraphics.width / 2, y: self.y - dinoGraphics.height, width: dinoGraphics.width, height: dinoGraphics.height }; }; return self; }); var Obstacle = Container.expand(function (type) { var self = Container.call(this); // Properties self.type = type || 'cactus'; // 'cactus' or 'pterodactyl' self.speed = 8; // Create obstacle graphics var graphics; if (self.type === 'cactus') { graphics = self.attachAsset('cactus', { anchorX: 0.5, anchorY: 1.0 }); } else { graphics = self.attachAsset('pterodactyl', { anchorX: 0.5, anchorY: 0.5 }); } // Update method self.update = function () { self.x -= self.speed; }; // Increase speed method self.setSpeed = function (newSpeed) { self.speed = newSpeed; }; // Hit box for collision detection self.getHitBox = function () { if (self.type === 'cactus') { return { x: self.x - graphics.width / 2, y: self.y - graphics.height, width: graphics.width, height: graphics.height }; } else { return { x: self.x - graphics.width / 2, y: self.y - graphics.height / 2, width: graphics.width, height: graphics.height }; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Game state var gameRunning = false; var gameSpeed = 8; var score = 0; var highScore = storage.highScore || 0; var lastObstacleTime = 0; var nightMode = false; var nextSpeedIncrease = 500; var nextCloudTime = 0; // Game objects var dino; var ground; var obstacles = []; var clouds = []; // UI elements var scoreTxt; var highScoreTxt; var tapToStartTxt; // Ground ground = LK.getAsset('ground', { anchorX: 0, anchorY: 0 }); ground.y = 2732 - 200; // Position ground near the bottom game.addChild(ground); // Score text scoreTxt = new Text2('0', { size: 60, fill: 0x000000 }); scoreTxt.anchor.set(1.0, 0); scoreTxt.x = 2048 - 30; scoreTxt.y = 30; game.addChild(scoreTxt); // High score text highScoreTxt = new Text2('HI: ' + highScore, { size: 60, fill: 0x888888 }); highScoreTxt.anchor.set(1.0, 0); highScoreTxt.x = 2048 - 30; highScoreTxt.y = 100; game.addChild(highScoreTxt); // Tap to start text tapToStartTxt = new Text2('TAP TO START', { size: 80, fill: 0x000000 }); tapToStartTxt.anchor.set(0.5, 0.5); tapToStartTxt.x = 2048 / 2; tapToStartTxt.y = 2732 / 2; game.addChild(tapToStartTxt); // Initialize dino dino = new Dino(); dino.x = 300; dino.groundY = ground.y; dino.y = dino.groundY; game.addChild(dino); // Start the game function startGame() { if (!gameRunning) { gameRunning = true; gameSpeed = 8; score = 0; nextSpeedIncrease = 500; // Reset dino dino.reset(); // Clear obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].destroy(); } obstacles = []; // Clear clouds for (var i = clouds.length - 1; i >= 0; i--) { clouds[i].destroy(); } clouds = []; // Update UI tapToStartTxt.visible = false; scoreTxt.setText('0'); // Set background to day mode game.setBackgroundColor(0xFFFFFF); nightMode = false; } } // Collision detection function checkCollision(dinoHitBox, obstacleHitBox) { return !(dinoHitBox.x + dinoHitBox.width < obstacleHitBox.x || dinoHitBox.x > obstacleHitBox.x + obstacleHitBox.width || dinoHitBox.y + dinoHitBox.height < obstacleHitBox.y || dinoHitBox.y > obstacleHitBox.y + obstacleHitBox.height); } // Spawn a new obstacle function spawnObstacle() { var type = Math.random() > 0.3 ? 'cactus' : 'pterodactyl'; var obstacle = new Obstacle(type); // Position it obstacle.x = 2048 + 100; if (type === 'cactus') { obstacle.y = ground.y; } else { // Pterodactyls can be at different heights var height = Math.random() > 0.5 ? 200 : 300; obstacle.y = ground.y - height; } obstacle.setSpeed(gameSpeed); obstacles.push(obstacle); game.addChild(obstacle); } // Spawn a new cloud function spawnCloud() { var cloud = new Cloud(); cloud.x = 2048 + 100; cloud.y = ground.y - 300 - Math.random() * 200; clouds.push(cloud); game.addChild(cloud); } // Game over function gameOver() { gameRunning = false; LK.getSound('collision').play(); // Update high score if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('HI: ' + highScore); } tapToStartTxt.setText('GAME OVER - TAP TO RESTART'); tapToStartTxt.visible = true; // Show game over screen LK.showGameOver(); } // Game input handlers game.down = function (x, y, obj) { if (!gameRunning) { startGame(); } else { // Jump when clicking anywhere on screen dino.jump(); } }; game.up = function (x, y, obj) { // Stop ducking when released if (gameRunning) { dino.stopDucking(); } }; // Game update loop game.update = function () { if (!gameRunning) { return; } // Update score score++; if (score % 10 === 0) { scoreTxt.setText(Math.floor(score / 10)); } // Day/night transition every 1000 points if (score % 1000 === 0 && score > 0) { nightMode = !nightMode; game.setBackgroundColor(nightMode ? 0x333333 : 0xFFFFFF); scoreTxt.setFill(nightMode ? "#FFFFFF" : "#000000"); // Play milestone sound LK.getSound('milestone').play(); } // Increase speed every 500 points if (score >= nextSpeedIncrease) { gameSpeed += 0.5; nextSpeedIncrease += 500; // Update speed of existing obstacles for (var i = 0; i < obstacles.length; i++) { obstacles[i].setSpeed(gameSpeed); } } // Spawn obstacles if (LK.ticks - lastObstacleTime > 60 + Math.random() * 60) { spawnObstacle(); lastObstacleTime = LK.ticks; } // Spawn clouds if (LK.ticks - nextCloudTime > 180) { spawnCloud(); nextCloudTime = LK.ticks + Math.random() * 180; } // Update dino dino.update(); // Collision detection and update for obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); // Check collision with dino var dinoHitBox = dino.getHitBox(); var obstacleHitBox = obstacles[i].getHitBox(); if (checkCollision(dinoHitBox, obstacleHitBox)) { gameOver(); return; } // Remove obstacles that are off-screen if (obstacles[i].x < -100) { obstacles[i].destroy(); obstacles.splice(i, 1); } } // Update clouds for (var i = clouds.length - 1; i >= 0; i--) { clouds[i].update(); // Remove clouds that are off-screen if (clouds[i].x < -150) { clouds[i].destroy(); clouds.splice(i, 1); } } }; // Play background music LK.playMusic('bgMusic', { volume: 0.3 });
===================================================================
--- original.js
+++ change.js
@@ -75,9 +75,9 @@
// Jump method
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
- self.jumpVelocity = -25; // Increased from -18 to -25 for higher jumps
+ self.jumpVelocity = -30; // Increased from -25 to -30 for even higher jumps
LK.getSound('jump').play();
}
};
// Duck method