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alt tarafa boru yap
User prompt
boruların arasında boşluk bırak
User prompt
alt tarafa boru yap
User prompt
alt ve üst taraflardaborular olsun
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in or related to this line: 'ground.x = lastGround.x + lastGround.width;' Line Number: 238
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 311
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
Please fix the bug: 'groundGraphics is not defined' in or related to this line: 'ground.y = gameHeight - groundGraphics.height;' Line Number: 215
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
make the bird more realistic
User prompt
Please fix the bug: 'TypeError: clearInterval is not a function' in or related to this line: 'clearInterval(pipeSpawnTimer);' Line Number: 238
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
make me a flappy bird game
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
highScore: 0
});
/****
* Classes
****/
var Bird = Container.expand(function () {
var self = Container.call(this);
var birdGraphics = self.attachAsset('bird', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.flapStrength = -10;
self.dead = false;
self.flap = function () {
// Animate wing flapping
tween(birdGraphics, {
scaleY: 0.8
}, {
duration: 100,
yoyo: true,
repeat: 1,
easing: tween.easeInOut
});
if (!self.dead) {
self.velocity = self.flapStrength;
LK.getSound('flap').play();
// Rotate bird upward when flapping
tween(self, {
rotation: -0.5
}, {
duration: 200,
easing: tween.easeOut
});
}
};
self.update = function () {
if (!self.dead) {
// Add bobbing effect when idle
if (!gameStarted) {
self.y += Math.sin(LK.ticks * 0.1) * 0.5;
}
// Apply gravity
self.velocity += self.gravity;
self.y += self.velocity;
// Simulate air resistance with slight horizontal movement
self.x += Math.sin(self.y * 0.05) * 0.5;
// Rotate bird based on velocity
if (self.velocity > 0) {
var targetRotation = Math.min(Math.PI / 2, self.velocity * 0.05);
tween(self, {
rotation: targetRotation
}, {
duration: 100,
easing: tween.linear
});
}
}
};
self.die = function () {
self.dead = true;
LK.getSound('hit').play();
LK.effects.flashObject(self, 0xFF0000, 500);
};
return self;
});
var Ground = Container.expand(function () {
var self = Container.call(this);
self.groundGraphics = self.attachAsset('ground', {
anchorX: 0,
anchorY: 0
});
return self;
});
var Pipe = Container.expand(function () {
var self = Container.call(this);
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1.0
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.0,
y: 250 // Gap size between pipes
});
self.speed = 5;
self.width = topPipe.width;
self.scored = false;
self.setGapPosition = function (y) {
topPipe.y = y;
bottomPipe.y = y + 250; // Gap size
};
self.update = function () {
self.x -= self.speed;
};
// Collision detection helper
self.checkCollision = function (bird) {
if (bird.dead) {
return false;
}
var birdBox = {
x: bird.x - bird.width / 3,
y: bird.y - bird.height / 3,
width: bird.width / 1.5,
height: bird.height / 1.5
};
var topPipeBox = {
x: self.x - topPipe.width / 2,
y: self.y + topPipe.y - topPipe.height,
width: topPipe.width,
height: topPipe.height
};
var bottomPipeBox = {
x: self.x - bottomPipe.width / 2,
y: self.y + bottomPipe.y,
width: bottomPipe.width,
height: bottomPipe.height
};
// Check collision with top pipe
if (birdBox.x + birdBox.width > topPipeBox.x && birdBox.x < topPipeBox.x + topPipeBox.width && birdBox.y + birdBox.height > topPipeBox.y && birdBox.y < topPipeBox.y + topPipeBox.height) {
return true;
}
// Check collision with bottom pipe
if (birdBox.x + birdBox.width > bottomPipeBox.x && birdBox.x < bottomPipeBox.x + bottomPipeBox.width && birdBox.y + birdBox.height > bottomPipeBox.y && birdBox.y < bottomPipeBox.y + bottomPipeBox.height) {
return true;
}
return false;
};
self.checkScore = function (bird) {
if (bird.dead || self.scored) {
return false;
}
if (self.x + self.width / 2 < bird.x) {
self.scored = true;
return true;
}
return false;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
var gameWidth = 2048;
var gameHeight = 2732;
var gameStarted = false;
var gameOver = false;
var bird;
var pipes = [];
var grounds = [];
var score = 0;
var highScore = storage.highScore || 0;
var pipeSpawnTimer;
var groundSpawnTimer;
// Text elements
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 100;
var instructionsTxt = new Text2('TAP TO START', {
size: 100,
fill: 0xFFFFFF
});
instructionsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionsTxt);
var highScoreTxt = new Text2('BEST: 0', {
size: 70,
fill: 0xFFFFFF
});
highScoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(highScoreTxt);
highScoreTxt.y = 250;
highScoreTxt.setText('BEST: ' + highScore);
// Initialize bird
function createBird() {
bird = new Bird();
bird.x = gameWidth * 0.3;
bird.y = gameHeight * 0.5;
game.addChild(bird);
}
// Create initial ground segments
function createInitialGrounds() {
for (var i = 0; i < 3; i++) {
var ground = new Ground();
ground.x = i * ground.width;
ground.y = gameHeight - ground.groundGraphics.height;
ground.height = ground.groundGraphics.height;
ground.width = ground.groundGraphics.width;
grounds.push(ground);
game.addChild(ground);
}
}
// Create a new pipe
function spawnPipe() {
var pipe = new Pipe();
pipe.x = gameWidth + pipe.width / 2;
// Random gap position, but not too high or low
var minY = gameHeight * 0.2;
var maxY = gameHeight * 0.6;
var gapY = minY + Math.random() * (maxY - minY);
pipe.setGapPosition(-gapY);
pipes.push(pipe);
game.addChild(pipe);
}
// Create a new ground segment
function spawnGround() {
var lastGround = grounds[grounds.length - 1];
var ground = new Ground();
ground.x = lastGround.x + lastGround.width;
ground.y = gameHeight - ground.groundGraphics.height;
ground.height = ground.groundGraphics.height;
ground.width = ground.groundGraphics.width;
grounds.push(ground);
game.addChild(ground);
}
// Update score
function updateScore() {
score++;
scoreTxt.setText(score.toString());
LK.getSound('score').play();
if (score > highScore) {
highScore = score;
storage.highScore = highScore;
highScoreTxt.setText('BEST: ' + highScore);
}
LK.setScore(score);
}
// Game over logic
function triggerGameOver() {
gameOver = true;
LK.clearInterval(pipeSpawnTimer);
LK.clearInterval(groundSpawnTimer);
bird.die();
// Show game over after a short delay
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
// Start the game
function startGame() {
if (!gameStarted) {
gameStarted = true;
instructionsTxt.visible = false;
// Spawn pipes at regular intervals
pipeSpawnTimer = LK.setInterval(function () {
spawnPipe();
}, 1500);
// Spawn ground segments as needed
groundSpawnTimer = LK.setInterval(function () {
if (grounds.length < 5) {
spawnGround();
}
}, 1000);
// Start background music
LK.playMusic('bgmusic', {
fade: {
start: 0,
end: 0.3,
duration: 1000
}
});
}
// Make the bird flap
if (bird && !gameOver) {
bird.flap();
}
}
// Initialize game elements
createBird();
createInitialGrounds();
// Input handling
game.down = function (x, y, obj) {
startGame();
};
// Game update loop
game.update = function () {
if (!gameStarted) {
return;
}
// Update bird
if (bird) {
bird.update();
// Check for collision with ground
if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {
bird.y = gameHeight - grounds[0].height - bird.height / 2;
if (!gameOver) {
triggerGameOver();
}
}
// Check for top boundary
if (bird.y < bird.height / 2) {
bird.y = bird.height / 2;
bird.velocity = 0;
}
}
// Update pipes
for (var i = pipes.length - 1; i >= 0; i--) {
var pipe = pipes[i];
pipe.update();
// Check if pipe is off screen
if (pipe.x < -pipe.width) {
pipe.destroy();
pipes.splice(i, 1);
continue;
}
// Check for collision with bird
if (pipe.checkCollision(bird) && !gameOver) {
triggerGameOver();
}
// Check if bird passed the pipe to score
if (pipe.checkScore(bird)) {
updateScore();
}
}
// Update ground segments
for (var j = grounds.length - 1; j >= 0; j--) {
var ground = grounds[j];
ground.x -= 5; // Same speed as pipes
// Check if ground is off screen
if (ground.x + ground.width < 0) {
ground.destroy();
grounds.splice(j, 1);
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -201,8 +201,9 @@
for (var i = 0; i < 3; i++) {
var ground = new Ground();
ground.x = i * ground.width;
ground.y = gameHeight - ground.groundGraphics.height;
+ ground.height = ground.groundGraphics.height;
ground.width = ground.groundGraphics.width;
grounds.push(ground);
game.addChild(ground);
}
@@ -224,8 +225,9 @@
var lastGround = grounds[grounds.length - 1];
var ground = new Ground();
ground.x = lastGround.x + lastGround.width;
ground.y = gameHeight - ground.groundGraphics.height;
+ ground.height = ground.groundGraphics.height;
ground.width = ground.groundGraphics.width;
grounds.push(ground);
game.addChild(ground);
}