User prompt
iki borunun arasında boşluk olsun
User prompt
alt tarafa boru yap
User prompt
boruların arasında boşluk bırak
User prompt
alt tarafa boru yap
User prompt
alt ve üst taraflardaborular olsun
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'x')' in or related to this line: 'ground.x = lastGround.x + lastGround.width;' Line Number: 238
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 313
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 311
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
Please fix the bug: 'groundGraphics is not defined' in or related to this line: 'ground.y = gameHeight - groundGraphics.height;' Line Number: 215
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'height')' in or related to this line: 'if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {' Line Number: 309
User prompt
make the bird more realistic
User prompt
Please fix the bug: 'TypeError: clearInterval is not a function' in or related to this line: 'clearInterval(pipeSpawnTimer);' Line Number: 238
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Flight
Initial prompt
make me a flappy bird game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { highScore: 0 }); /**** * Classes ****/ var Bird = Container.expand(function () { var self = Container.call(this); var birdGraphics = self.attachAsset('bird', { anchorX: 0.5, anchorY: 0.5 }); self.velocity = 0; self.gravity = 0.5; self.flapStrength = -10; self.dead = false; self.flap = function () { if (!self.dead) { self.velocity = self.flapStrength; LK.getSound('flap').play(); // Rotate bird upward when flapping tween(self, { rotation: -0.5 }, { duration: 200, easing: tween.easeOut }); } }; self.update = function () { if (!self.dead) { // Apply gravity self.velocity += self.gravity; self.y += self.velocity; // Rotate bird based on velocity if (self.velocity > 0) { var targetRotation = Math.min(Math.PI / 2, self.velocity * 0.05); tween(self, { rotation: targetRotation }, { duration: 100, easing: tween.linear }); } } }; self.die = function () { self.dead = true; LK.getSound('hit').play(); LK.effects.flashObject(self, 0xFF0000, 500); }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); return self; }); var Pipe = Container.expand(function () { var self = Container.call(this); var topPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 1.0 }); var bottomPipe = self.attachAsset('pipe', { anchorX: 0.5, anchorY: 0.0, y: 250 // Gap size between pipes }); self.speed = 5; self.width = topPipe.width; self.scored = false; self.setGapPosition = function (y) { topPipe.y = y; bottomPipe.y = y + 250; // Gap size }; self.update = function () { self.x -= self.speed; }; // Collision detection helper self.checkCollision = function (bird) { if (bird.dead) { return false; } var birdBox = { x: bird.x - bird.width / 3, y: bird.y - bird.height / 3, width: bird.width / 1.5, height: bird.height / 1.5 }; var topPipeBox = { x: self.x - topPipe.width / 2, y: self.y + topPipe.y - topPipe.height, width: topPipe.width, height: topPipe.height }; var bottomPipeBox = { x: self.x - bottomPipe.width / 2, y: self.y + bottomPipe.y, width: bottomPipe.width, height: bottomPipe.height }; // Check collision with top pipe if (birdBox.x + birdBox.width > topPipeBox.x && birdBox.x < topPipeBox.x + topPipeBox.width && birdBox.y + birdBox.height > topPipeBox.y && birdBox.y < topPipeBox.y + topPipeBox.height) { return true; } // Check collision with bottom pipe if (birdBox.x + birdBox.width > bottomPipeBox.x && birdBox.x < bottomPipeBox.x + bottomPipeBox.width && birdBox.y + birdBox.height > bottomPipeBox.y && birdBox.y < bottomPipeBox.y + bottomPipeBox.height) { return true; } return false; }; self.checkScore = function (bird) { if (bird.dead || self.scored) { return false; } if (self.x + self.width / 2 < bird.x) { self.scored = true; return true; } return false; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var gameWidth = 2048; var gameHeight = 2732; var gameStarted = false; var gameOver = false; var bird; var pipes = []; var grounds = []; var score = 0; var highScore = storage.highScore || 0; var pipeSpawnTimer; var groundSpawnTimer; // Text elements var scoreTxt = new Text2('0', { size: 150, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 100; var instructionsTxt = new Text2('TAP TO START', { size: 100, fill: 0xFFFFFF }); instructionsTxt.anchor.set(0.5, 0.5); LK.gui.center.addChild(instructionsTxt); var highScoreTxt = new Text2('BEST: 0', { size: 70, fill: 0xFFFFFF }); highScoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(highScoreTxt); highScoreTxt.y = 250; highScoreTxt.setText('BEST: ' + highScore); // Initialize bird function createBird() { bird = new Bird(); bird.x = gameWidth * 0.3; bird.y = gameHeight * 0.5; game.addChild(bird); } // Create initial ground segments function createInitialGrounds() { for (var i = 0; i < 3; i++) { var ground = new Ground(); ground.x = i * ground.width; ground.y = gameHeight - ground.height; grounds.push(ground); game.addChild(ground); } } // Create a new pipe function spawnPipe() { var pipe = new Pipe(); pipe.x = gameWidth + pipe.width / 2; // Random gap position, but not too high or low var minY = gameHeight * 0.2; var maxY = gameHeight * 0.6; var gapY = minY + Math.random() * (maxY - minY); pipe.setGapPosition(-gapY); pipes.push(pipe); game.addChild(pipe); } // Create a new ground segment function spawnGround() { var lastGround = grounds[grounds.length - 1]; var ground = new Ground(); ground.x = lastGround.x + lastGround.width; ground.y = gameHeight - ground.height; grounds.push(ground); game.addChild(ground); } // Update score function updateScore() { score++; scoreTxt.setText(score.toString()); LK.getSound('score').play(); if (score > highScore) { highScore = score; storage.highScore = highScore; highScoreTxt.setText('BEST: ' + highScore); } LK.setScore(score); } // Game over logic function triggerGameOver() { gameOver = true; clearInterval(pipeSpawnTimer); clearInterval(groundSpawnTimer); bird.die(); // Show game over after a short delay LK.setTimeout(function () { LK.showGameOver(); }, 1000); } // Start the game function startGame() { if (!gameStarted) { gameStarted = true; instructionsTxt.visible = false; // Spawn pipes at regular intervals pipeSpawnTimer = LK.setInterval(function () { spawnPipe(); }, 1500); // Spawn ground segments as needed groundSpawnTimer = LK.setInterval(function () { if (grounds.length < 5) { spawnGround(); } }, 1000); // Start background music LK.playMusic('bgmusic', { fade: { start: 0, end: 0.3, duration: 1000 } }); } // Make the bird flap if (bird && !gameOver) { bird.flap(); } } // Initialize game elements createBird(); createInitialGrounds(); // Input handling game.down = function (x, y, obj) { startGame(); }; // Game update loop game.update = function () { if (!gameStarted) { return; } // Update bird if (bird) { bird.update(); // Check for collision with ground if (bird.y > gameHeight - grounds[0].height - bird.height / 2) { bird.y = gameHeight - grounds[0].height - bird.height / 2; if (!gameOver) { triggerGameOver(); } } // Check for top boundary if (bird.y < bird.height / 2) { bird.y = bird.height / 2; bird.velocity = 0; } } // Update pipes for (var i = pipes.length - 1; i >= 0; i--) { var pipe = pipes[i]; pipe.update(); // Check if pipe is off screen if (pipe.x < -pipe.width) { pipe.destroy(); pipes.splice(i, 1); continue; } // Check for collision with bird if (pipe.checkCollision(bird) && !gameOver) { triggerGameOver(); } // Check if bird passed the pipe to score if (pipe.checkScore(bird)) { updateScore(); } } // Update ground segments for (var j = grounds.length - 1; j >= 0; j--) { var ground = grounds[j]; ground.x -= 5; // Same speed as pipes // Check if ground is off screen if (ground.x + ground.width < 0) { ground.destroy(); grounds.splice(j, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,324 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1", {
+ highScore: 0
+});
+
+/****
+* Classes
+****/
+var Bird = Container.expand(function () {
+ var self = Container.call(this);
+ var birdGraphics = self.attachAsset('bird', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.flapStrength = -10;
+ self.dead = false;
+ self.flap = function () {
+ if (!self.dead) {
+ self.velocity = self.flapStrength;
+ LK.getSound('flap').play();
+ // Rotate bird upward when flapping
+ tween(self, {
+ rotation: -0.5
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ }
+ };
+ self.update = function () {
+ if (!self.dead) {
+ // Apply gravity
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Rotate bird based on velocity
+ if (self.velocity > 0) {
+ var targetRotation = Math.min(Math.PI / 2, self.velocity * 0.05);
+ tween(self, {
+ rotation: targetRotation
+ }, {
+ duration: 100,
+ easing: tween.linear
+ });
+ }
+ }
+ };
+ self.die = function () {
+ self.dead = true;
+ LK.getSound('hit').play();
+ LK.effects.flashObject(self, 0xFF0000, 500);
+ };
+ return self;
+});
+var Ground = Container.expand(function () {
+ var self = Container.call(this);
+ var groundGraphics = self.attachAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ return self;
+});
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ var topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ var bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.0,
+ y: 250 // Gap size between pipes
+ });
+ self.speed = 5;
+ self.width = topPipe.width;
+ self.scored = false;
+ self.setGapPosition = function (y) {
+ topPipe.y = y;
+ bottomPipe.y = y + 250; // Gap size
+ };
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ // Collision detection helper
+ self.checkCollision = function (bird) {
+ if (bird.dead) {
+ return false;
+ }
+ var birdBox = {
+ x: bird.x - bird.width / 3,
+ y: bird.y - bird.height / 3,
+ width: bird.width / 1.5,
+ height: bird.height / 1.5
+ };
+ var topPipeBox = {
+ x: self.x - topPipe.width / 2,
+ y: self.y + topPipe.y - topPipe.height,
+ width: topPipe.width,
+ height: topPipe.height
+ };
+ var bottomPipeBox = {
+ x: self.x - bottomPipe.width / 2,
+ y: self.y + bottomPipe.y,
+ width: bottomPipe.width,
+ height: bottomPipe.height
+ };
+ // Check collision with top pipe
+ if (birdBox.x + birdBox.width > topPipeBox.x && birdBox.x < topPipeBox.x + topPipeBox.width && birdBox.y + birdBox.height > topPipeBox.y && birdBox.y < topPipeBox.y + topPipeBox.height) {
+ return true;
+ }
+ // Check collision with bottom pipe
+ if (birdBox.x + birdBox.width > bottomPipeBox.x && birdBox.x < bottomPipeBox.x + bottomPipeBox.width && birdBox.y + birdBox.height > bottomPipeBox.y && birdBox.y < bottomPipeBox.y + bottomPipeBox.height) {
+ return true;
+ }
+ return false;
+ };
+ self.checkScore = function (bird) {
+ if (bird.dead || self.scored) {
+ return false;
+ }
+ if (self.x + self.width / 2 < bird.x) {
+ self.scored = true;
+ return true;
+ }
+ return false;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB // Sky blue background
+});
+
+/****
+* Game Code
+****/
+var gameWidth = 2048;
+var gameHeight = 2732;
+var gameStarted = false;
+var gameOver = false;
+var bird;
+var pipes = [];
+var grounds = [];
+var score = 0;
+var highScore = storage.highScore || 0;
+var pipeSpawnTimer;
+var groundSpawnTimer;
+// Text elements
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.y = 100;
+var instructionsTxt = new Text2('TAP TO START', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+instructionsTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(instructionsTxt);
+var highScoreTxt = new Text2('BEST: 0', {
+ size: 70,
+ fill: 0xFFFFFF
+});
+highScoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(highScoreTxt);
+highScoreTxt.y = 250;
+highScoreTxt.setText('BEST: ' + highScore);
+// Initialize bird
+function createBird() {
+ bird = new Bird();
+ bird.x = gameWidth * 0.3;
+ bird.y = gameHeight * 0.5;
+ game.addChild(bird);
+}
+// Create initial ground segments
+function createInitialGrounds() {
+ for (var i = 0; i < 3; i++) {
+ var ground = new Ground();
+ ground.x = i * ground.width;
+ ground.y = gameHeight - ground.height;
+ grounds.push(ground);
+ game.addChild(ground);
+ }
+}
+// Create a new pipe
+function spawnPipe() {
+ var pipe = new Pipe();
+ pipe.x = gameWidth + pipe.width / 2;
+ // Random gap position, but not too high or low
+ var minY = gameHeight * 0.2;
+ var maxY = gameHeight * 0.6;
+ var gapY = minY + Math.random() * (maxY - minY);
+ pipe.setGapPosition(-gapY);
+ pipes.push(pipe);
+ game.addChild(pipe);
+}
+// Create a new ground segment
+function spawnGround() {
+ var lastGround = grounds[grounds.length - 1];
+ var ground = new Ground();
+ ground.x = lastGround.x + lastGround.width;
+ ground.y = gameHeight - ground.height;
+ grounds.push(ground);
+ game.addChild(ground);
+}
+// Update score
+function updateScore() {
+ score++;
+ scoreTxt.setText(score.toString());
+ LK.getSound('score').play();
+ if (score > highScore) {
+ highScore = score;
+ storage.highScore = highScore;
+ highScoreTxt.setText('BEST: ' + highScore);
+ }
+ LK.setScore(score);
+}
+// Game over logic
+function triggerGameOver() {
+ gameOver = true;
+ clearInterval(pipeSpawnTimer);
+ clearInterval(groundSpawnTimer);
+ bird.die();
+ // Show game over after a short delay
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+}
+// Start the game
+function startGame() {
+ if (!gameStarted) {
+ gameStarted = true;
+ instructionsTxt.visible = false;
+ // Spawn pipes at regular intervals
+ pipeSpawnTimer = LK.setInterval(function () {
+ spawnPipe();
+ }, 1500);
+ // Spawn ground segments as needed
+ groundSpawnTimer = LK.setInterval(function () {
+ if (grounds.length < 5) {
+ spawnGround();
+ }
+ }, 1000);
+ // Start background music
+ LK.playMusic('bgmusic', {
+ fade: {
+ start: 0,
+ end: 0.3,
+ duration: 1000
+ }
+ });
+ }
+ // Make the bird flap
+ if (bird && !gameOver) {
+ bird.flap();
+ }
+}
+// Initialize game elements
+createBird();
+createInitialGrounds();
+// Input handling
+game.down = function (x, y, obj) {
+ startGame();
+};
+// Game update loop
+game.update = function () {
+ if (!gameStarted) {
+ return;
+ }
+ // Update bird
+ if (bird) {
+ bird.update();
+ // Check for collision with ground
+ if (bird.y > gameHeight - grounds[0].height - bird.height / 2) {
+ bird.y = gameHeight - grounds[0].height - bird.height / 2;
+ if (!gameOver) {
+ triggerGameOver();
+ }
+ }
+ // Check for top boundary
+ if (bird.y < bird.height / 2) {
+ bird.y = bird.height / 2;
+ bird.velocity = 0;
+ }
+ }
+ // Update pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ var pipe = pipes[i];
+ pipe.update();
+ // Check if pipe is off screen
+ if (pipe.x < -pipe.width) {
+ pipe.destroy();
+ pipes.splice(i, 1);
+ continue;
+ }
+ // Check for collision with bird
+ if (pipe.checkCollision(bird) && !gameOver) {
+ triggerGameOver();
+ }
+ // Check if bird passed the pipe to score
+ if (pipe.checkScore(bird)) {
+ updateScore();
+ }
+ }
+ // Update ground segments
+ for (var j = grounds.length - 1; j >= 0; j--) {
+ var ground = grounds[j];
+ ground.x -= 5; // Same speed as pipes
+ // Check if ground is off screen
+ if (ground.x + ground.width < 0) {
+ ground.destroy();
+ grounds.splice(j, 1);
+ }
+ }
+};
\ No newline at end of file