User prompt
"Move the current score display a bit higher on the screen."
User prompt
"Display the 'Find' and 'High Score' information a bit lower on the screen, as they currently appear too high."
Code edit (4 edits merged)
Please save this source code
User prompt
"Start the timer at 30 seconds."
Code edit (1 edits merged)
Please save this source code
User prompt
'Timer is starting, be careful' and wait for 5 seconds before beginning the countdown. Middle
User prompt
"Before the timer starts, display a pop-up warning message in the center of the screen saying 'Timer is starting, be careful.' Keep the message visible for 5 seconds, then fade it out slowly and start the timer." ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
"The warning message should appear as a pop-up in the center of the screen and stay for 5 seconds, then fade out slowly." ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
"Before the timer starts, display a warning message saying 'Timer is starting, be careful' and wait for 2 seconds before beginning the countdown."
User prompt
"Make all the letters inside the balloons white in color."
User prompt
"Restore the balloons around the letters in the game that were removed."
User prompt
"Remove all the letters from the home screen to make it look simpler and cleaner."
User prompt
"Increase the size variations of the letters and also add the letters 'P', 'O', 'L', 'E', 'T', and 'R' at different random positions on the screen. All letters should have random sizes and slight rotations to keep the layout dynamic and playful."
User prompt
"Display the letters 'A', 'B', and 'C' in different positions on the screen (e.g., top, bottom, left, right). Each letter should have a random size and a slight rotation to make the layout playful and varied."
Code edit (1 edits merged)
Please save this source code
User prompt
"On the home screen, display the letters 'A', 'B', and 'C' with random sizes and slight rotation. Add shadow effects to give them a playful and dynamic appearance."
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'dropShadow')' in or related to this line: 'letter.style.dropShadow = true;' Line Number: 563
User prompt
"Make the home screen more customized and visually appealing. Remove the circular borders around the letters — display the letters without placing them inside circles."
User prompt
Make sure the balloon positions are centered vertically on the screen — they should not be too close to the top."
User prompt
"When the timer is active, subtract 1 second for each wrong answer and add 2 seconds for each correct answer. Show these time changes with a visual effect near the timer at the bottom. Also, make sure the balloon positions are centered vertically on the screen — they should not be too close to the top."
User prompt
"Display the timer below, right above the score. As the score increases and more balloons appear on the screen, adjust their size and spacing so they always fit within the screen without overlapping."
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'stage.removeChild(homeScreen);' Line Number: 542
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'stage.addChild(homeScreen);' Line Number: 539
User prompt
imit the maximum number of letters shown on the screen to 20. Move the score display from the top-left to the bottom of the screen. Make the home screen more customized and visually appealing
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get('letterpop_highscore') || 0;' Line Number: 149 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1"); /**** * Classes ****/ // LetterBubble: A bubble with a letter inside, touchable var LetterBubble = Container.expand(function () { var self = Container.call(this); // Properties to be set after creation: // self.letter (string, e.g. "A") // self.isTarget (bool, is this the correct letter to pop?) // We'll assign a color randomly from the available bubble assets // Pick a random bubble color asset for the background var bubbleAssetIds = ['bubbleBlue', 'bubbleGreen', 'bubbleRed', 'bubbleYellow', 'bubblePurple', 'bubbleOrange']; var bubbleIdx = Math.floor(Math.random() * bubbleAssetIds.length); self.bubbleBg = LK.getAsset(bubbleAssetIds[bubbleIdx], { anchorX: 0.5, anchorY: 0.5 }); self.addChild(self.bubbleBg); // Letter color should contrast with bubble color for readability self.letterText = new Text2('A', { size: 120, fill: 0xFFFFFF, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); self.letterText.anchor.set(0.5, 0.5); // Add a subtle drop shadow for pop self.letterText.setStyle({ dropShadow: true, dropShadowColor: "#222", dropShadowBlur: 8, dropShadowDistance: 4 }); self.addChild(self.letterText); // Animate in (pop effect) self.scale.set(0.1, 0.1); tween(self.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.elasticOut }); // Touch event self.down = function (x, y, obj) { // Only allow popping if not already popped if (self.popped) { return; } self.popped = true; onBubbleTapped(self); }; // Pop animation self.pop = function (_onFinish) { // Play pop sound LK.getSound('pop').play(); // Animate: scale up, fade out, then destroy tween(self.scale, { x: 1.3, y: 1.3 }, { duration: 120, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 180, delay: 100, onFinish: function onFinish() { if (_onFinish) { _onFinish(); } self.destroy(); } }); }; // Gentle shake for incorrect self.shake = function () { // Animate left-right shake var origX = self.x; tween(self, { x: origX - 20 }, { duration: 60, easing: tween.easeIn, onFinish: function onFinish() { tween(self, { x: origX + 20 }, { duration: 60, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { x: origX }, { duration: 60 }); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE3F6FD // Light blue background for kid-friendly look }); /**** * Game Code ****/ // Alphabet array // Letter bubbles: We'll use colored ellipses for bubbles, and overlay Text2 for letters. // We'll use 26 different colors for variety, but for MVP, 5-6 colors are enough and can be reused. // Sounds for correct/incorrect feedback // Simple celebratory sound for win var alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; // Game state var currentLetterIdx = 0; // Index in alphabet for the current target letter var bubbles = []; // Array of LetterBubble instances var lettersPerRound = 4; // Start with 4, will increase as player gets correct answers var correctInARow = 0; // Track correct answers in a row for difficulty var roundActive = false; // Is a round currently active? var score = 0; // Number of correct letters popped // Endless mode: after all letters, reshuffle and continue var endlessMode = true; // Timer variables var timerActive = false; var timerValue = 0; // seconds left var timerInterval = null; var TIMER_START = 15; // seconds to start with when timer mode begins var TIMER_ADD = 3; // seconds to add per correct answer // High score var highScore = storage.letterpop_highscore || 0; // UI elements var promptText = new Text2('', { size: 110, fill: 0x333333, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); promptText.anchor.set(0.5, 0); LK.gui.top.addChild(promptText); var scoreText = new Text2('0', { size: 110, fill: 0x4A90E2, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); scoreText.anchor.set(0.5, 1); scoreText.y = -40; // Raise it a bit above the very bottom LK.gui.bottom.addChild(scoreText); // High score text (top center, under prompt) var highScoreText = new Text2('High: ' + highScore, { size: 60, fill: 0x888888, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); highScoreText.anchor.set(0.5, 0); highScoreText.y = 100; LK.gui.top.addChild(highScoreText); // Timer text (bottom center, just above score) var timerText = new Text2('', { size: 80, fill: 0xD0021B, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); timerText.anchor.set(0.5, 1); timerText.y = -160; // Place above the scoreText (scoreText is at -40) LK.gui.bottom.addChild(timerText); // Timer change effect (shows +2s/-1s) var timerChangeText = new Text2('', { size: 70, fill: 0x43A047, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); timerChangeText.anchor.set(0.5, 1); timerChangeText.alpha = 0; timerChangeText.y = timerText.y - 80; // Just above timerText LK.gui.bottom.addChild(timerChangeText); // Helper to show timer change effect function showTimerChangeEffect(text, color) { timerChangeText.setText(text); timerChangeText.setStyle({ fill: color }); timerChangeText.alpha = 0; timerChangeText.y = timerText.y - 80; tween(timerChangeText, { alpha: 1, y: timerChangeText.y - 40 }, { duration: 200, onFinish: function onFinish() { LK.setTimeout(function () { tween(timerChangeText, { alpha: 0 }, { duration: 300 }); }, 400); } }); } // Feedback text (centered, fades in/out) var feedbackText = new Text2('', { size: 130, fill: 0x43A047, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); feedbackText.anchor.set(0.5, 0.5); feedbackText.alpha = 0; LK.gui.center.addChild(feedbackText); // Helper: Shuffle array (Fisher-Yates) function shuffleArray(arr) { var a = arr.slice(); for (var i = a.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var t = a[i]; a[i] = a[j]; a[j] = t; } return a; } // Helper: Start a new round function startRound() { // Remove old bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].destroy(); } bubbles = []; if (currentLetterIdx >= alphabet.length) { if (endlessMode) { // Reshuffle for endless play, keep score and difficulty currentLetterIdx = 0; // Shuffle alphabet for next endless cycle alphabet = shuffleArray(alphabet); } else { // All letters done! showCelebration(); return; } } roundActive = true; // Set prompt var targetLetter = alphabet[currentLetterIdx]; promptText.setText("Find: " + targetLetter); // Pick distractor letters (not the target) var distractors = []; var pool = []; for (var i = 0; i < alphabet.length; i++) { if (i !== currentLetterIdx) { pool.push(alphabet[i]); } } pool = shuffleArray(pool); for (var i = 0; i < lettersPerRound - 1; i++) { distractors.push(pool[i]); } // Combine and shuffle var roundLetters = distractors.concat([targetLetter]); roundLetters = shuffleArray(roundLetters); // Dynamically arrange bubbles in a centered grid, scaling and spacing to fit up to 20 bubbles var numBubbles = roundLetters.length; var maxBubbles = 20; var minBubbleSize = 110; var maxBubbleSize = 300; var minMargin = 24; var maxMargin = 60; // Calculate grid: try to make it as square as possible var cols = Math.ceil(Math.sqrt(numBubbles)); var rows = Math.ceil(numBubbles / cols); // Compute available width/height (leave some padding) var padX = 80, padY = 200; var availW = 2048 - padX * 2; var availH = 1800 - padY * 2; // keep bubbles in upper 2/3 of screen // Compute max bubble size that fits var bubbleSizeW = Math.floor((availW - (cols - 1) * minMargin) / cols); var bubbleSizeH = Math.floor((availH - (rows - 1) * minMargin) / rows); var bubbleSize = Math.max(minBubbleSize, Math.min(maxBubbleSize, Math.min(bubbleSizeW, bubbleSizeH))); // Compute margin to center bubbles var marginX = Math.max(minMargin, Math.min(maxMargin, Math.floor((availW - cols * bubbleSize) / Math.max(1, cols - 1)))); var marginY = Math.max(minMargin, Math.min(maxMargin, Math.floor((availH - rows * bubbleSize) / Math.max(1, rows - 1)))); // Compute grid start var totalGridW = cols * bubbleSize + (cols - 1) * marginX; var totalGridH = rows * bubbleSize + (rows - 1) * marginY; // Vertically center grid in the middle of the screen, but never closer than 200px to the top // 2732 is the screen height. Center the grid, but keep at least 200px from the top and 200px from the bottom. var minTop = 200; var minBottom = 200; var availableHeight = 2732 - minTop - minBottom; var gridTop = minTop + Math.max(0, (availableHeight - totalGridH) / 2); var startX = (2048 - totalGridW) / 2 + bubbleSize / 2; var startY = gridTop + bubbleSize / 2; // Place bubbles in grid var positions = []; for (var i = 0; i < numBubbles; i++) { var row = Math.floor(i / cols); var col = i % cols; positions.push({ x: startX + col * (bubbleSize + marginX), y: startY + row * (bubbleSize + marginY) }); } // Create and add bubbles, scale them to fit for (var i = 0; i < roundLetters.length; i++) { var bubble = new LetterBubble(); bubble.letter = roundLetters[i]; bubble.letterText.setText(bubble.letter); bubble.isTarget = bubble.letter === targetLetter; // Position bubble.x = positions[i].x; bubble.y = positions[i].y; // Scale bubble to fit var scale = bubbleSize / 300; // 300 is the asset's base size bubble.scale.set(scale, scale); // Also scale letter text for readability bubble.letterText.setStyle({ size: Math.floor(120 * scale) }); // Add to game game.addChild(bubble); bubbles.push(bubble); } } // Handle bubble tap function onBubbleTapped(bubble) { if (!roundActive) { return; } if (bubble.isTarget) { // Correct! roundActive = false; score++; scoreText.setText(score); // Update high score if needed if (score > highScore) { highScore = score; highScoreText.setText('High: ' + highScore); storage.letterpop_highscore = highScore; } // Start timer mode after 10 points if (!timerActive && score >= 10) { // Show warning message as a pop-up in the center for 5 seconds, then fade out slowly before starting timer // Hide timer text while warning is shown timerText.setText(''); timerActive = false; if (timerInterval) { LK.clearInterval(timerInterval); } // Create the warning popup var warningPopup = new Container(); var warningBg = LK.getAsset('bubbleRed', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 2.2, scaleY: 1.2 }); warningPopup.addChild(warningBg); var warningText = new Text2("Timer is starting, be careful", { size: 120, fill: "#fff", font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); warningText.anchor.set(0.5, 0.5); warningText.x = 2048 / 2; warningText.y = 2732 / 2; warningPopup.addChild(warningText); warningPopup.alpha = 1; LK.gui.center.addChild(warningPopup); // Hide prompt text while popup is shown promptText.setText(""); // Wait 5 seconds, then fade out slowly (over 1s), then start timer LK.setTimeout(function () { tween(warningPopup, { alpha: 0 }, { duration: 1000, easing: tween.easeOut, onFinish: function onFinish() { LK.gui.center.removeChild(warningPopup); // Start timer after fade out timerActive = true; timerValue = TIMER_START; timerText.setText('Time: ' + timerValue); promptText.setText("Find: " + alphabet[currentLetterIdx]); timerInterval = LK.setInterval(function () { if (!timerActive) { return; } timerValue--; timerText.setText('Time: ' + timerValue); if (timerValue <= 0) { timerValue = 0; timerText.setText('Time: 0'); endGameTimeout(); } }, 1000); } }); }, 5000); } // Add time for correct answer if timer is active if (timerActive) { timerValue += 2; timerText.setText('Time: ' + timerValue); showTimerChangeEffect("+2s", "#43A047"); } // Track correct answers in a row for difficulty increase if (typeof correctInARow === "undefined") { correctInARow = 0; } correctInARow++; // After every two correct answers, increase number of options (up to 20) if (correctInARow % 2 === 0) { if (typeof lettersPerRound === "undefined") { lettersPerRound = 4; } lettersPerRound = Math.min(lettersPerRound + 1, 20); } // Feedback showFeedback("Great!", "#43A047"); LK.getSound('ding').play(); // Pop animation, then next round bubble.pop(function () { // Remove other bubbles with fade out for (var i = 0; i < bubbles.length; i++) { if (bubbles[i] !== bubble) { tween(bubbles[i], { alpha: 0 }, { duration: 200, onFinish: function (bub) { return function () { bub.destroy(); }; }(bubbles[i]) }); } } // Next letter after short delay LK.setTimeout(function () { currentLetterIdx++; startRound(); }, 600); }); } else { // Reset streak on incorrect answer correctInARow = 0; // Incorrect showFeedback("Try again!", "#D0021B"); LK.getSound('oops').play(); bubble.shake(); // Subtract 1s for wrong answer if timer is active if (timerActive) { timerValue = Math.max(0, timerValue - 1); timerText.setText('Time: ' + timerValue); showTimerChangeEffect("-1s", "#D0021B"); if (timerValue <= 0) { timerValue = 0; timerText.setText('Time: 0'); endGameTimeout(); } } // Allow another try (do not end round) } } // Show feedback text in center, fade in/out function showFeedback(msg, color) { feedbackText.setText(msg); // Use setStyle to update fill color safely feedbackText.setStyle({ fill: color }); feedbackText.alpha = 0; tween(feedbackText, { alpha: 1 }, { duration: 120, onFinish: function onFinish() { LK.setTimeout(function () { tween(feedbackText, { alpha: 0 }, { duration: 200 }); }, 500); } }); } // End game due to timer running out function endGameTimeout() { timerActive = false; if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Remove any remaining bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].destroy(); } bubbles = []; promptText.setText("Time's up!"); feedbackText.setText("Score: " + score); feedbackText.setStyle({ fill: 0xD0021B }); feedbackText.alpha = 0; tween(feedbackText, { alpha: 1 }, { duration: 300 }); // Play oops sound LK.getSound('oops').play(); // Show game over after a short delay (triggers LK's game over popup) LK.setTimeout(function () { LK.showGameOver(); }, 1200); } // Show celebration screen function showCelebration() { // Remove any remaining bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].destroy(); } bubbles = []; promptText.setText("All done!"); feedbackText.setText("You did it!"); // Use setStyle to update fill color safely feedbackText.setStyle({ fill: 0xF5A623 }); feedbackText.alpha = 0; tween(feedbackText, { alpha: 1 }, { duration: 300 }); // Play cheer sound LK.getSound('cheer').play(); // Show "You Win" after a short delay (triggers LK's win popup) LK.setTimeout(function () { LK.showYouWin(); }, 1200); } // Start game function startGame() { // Show a visually appealing home screen before the first round if (typeof startGame.hasRun === "undefined") { var isFarFromOthers = function isFarFromOthers(x, y, minDist) { for (var i = 0; i < placedPositions.length; i++) { var dx = x - placedPositions[i].x; var dy = y - placedPositions[i].y; if (Math.sqrt(dx * dx + dy * dy) < minDist) return false; } return true; }; // Only show on first load, not after game over startGame.hasRun = true; // Create a custom home screen container var homeScreen = new Container(); // Big colorful title var title = new Text2("Letter Pop!", { size: 220, fill: ["#4A90E2", "#F5A623", "#7ED321", "#D0021B"], font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); title.anchor.set(0.5, 0.5); title.x = 2048 / 2; title.y = 700; homeScreen.addChild(title); // Fun subtitle var subtitle = new Text2("Pop the right letter bubbles!", { size: 90, fill: 0x9013FE, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); subtitle.anchor.set(0.5, 0.5); subtitle.x = 2048 / 2; subtitle.y = 900; homeScreen.addChild(subtitle); // (Sample letters removed for a cleaner home screen) // Play button var playBtn = LK.getAsset('bubbleOrange', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 1550, scaleX: 1.3, scaleY: 1.3 }); homeScreen.addChild(playBtn); var playText = new Text2("Play", { size: 110, fill: "#fff", font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); playText.anchor.set(0.5, 0.5); playText.x = playBtn.x; playText.y = playBtn.y; homeScreen.addChild(playText); // Add homeScreen to game game.addChild(homeScreen); // Play button interaction playBtn.down = function () { game.removeChild(homeScreen); actuallyStartGame(); }; playText.down = playBtn.down; // Make text also clickable // Don't start the game yet! return; } actuallyStartGame(); function actuallyStartGame() { currentLetterIdx = 0; score = 0; scoreText.setText(score); feedbackText.alpha = 0; correctInARow = 0; lettersPerRound = 4; // Reset timer timerActive = false; timerValue = 0; timerText.setText(''); if (timerInterval) { LK.clearInterval(timerInterval); timerInterval = null; } // Reload high score from storage highScore = storage.letterpop_highscore || 0; highScoreText.setText('High: ' + highScore); startRound(); } } // Start on load startGame(); // No need for update loop, as all logic is event-driven // Touchscreen: No drag/move needed, only tap (down) on bubbles // Make sure no elements are in top-left 100x100 (all UI is top/center/right)
===================================================================
--- original.js
+++ change.js
@@ -349,35 +349,68 @@
storage.letterpop_highscore = highScore;
}
// Start timer mode after 10 points
if (!timerActive && score >= 10) {
- // Show warning message before starting timer
- promptText.setText("Timer is starting, be careful");
+ // Show warning message as a pop-up in the center for 5 seconds, then fade out slowly before starting timer
// Hide timer text while warning is shown
timerText.setText('');
timerActive = false;
if (timerInterval) {
LK.clearInterval(timerInterval);
}
- // Wait 2 seconds, then start timer
+ // Create the warning popup
+ var warningPopup = new Container();
+ var warningBg = LK.getAsset('bubbleRed', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2,
+ scaleX: 2.2,
+ scaleY: 1.2
+ });
+ warningPopup.addChild(warningBg);
+ var warningText = new Text2("Timer is starting, be careful", {
+ size: 120,
+ fill: "#fff",
+ font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
+ });
+ warningText.anchor.set(0.5, 0.5);
+ warningText.x = 2048 / 2;
+ warningText.y = 2732 / 2;
+ warningPopup.addChild(warningText);
+ warningPopup.alpha = 1;
+ LK.gui.center.addChild(warningPopup);
+ // Hide prompt text while popup is shown
+ promptText.setText("");
+ // Wait 5 seconds, then fade out slowly (over 1s), then start timer
LK.setTimeout(function () {
- timerActive = true;
- timerValue = TIMER_START;
- timerText.setText('Time: ' + timerValue);
- promptText.setText("Find: " + alphabet[currentLetterIdx]);
- timerInterval = LK.setInterval(function () {
- if (!timerActive) {
- return;
+ tween(warningPopup, {
+ alpha: 0
+ }, {
+ duration: 1000,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ LK.gui.center.removeChild(warningPopup);
+ // Start timer after fade out
+ timerActive = true;
+ timerValue = TIMER_START;
+ timerText.setText('Time: ' + timerValue);
+ promptText.setText("Find: " + alphabet[currentLetterIdx]);
+ timerInterval = LK.setInterval(function () {
+ if (!timerActive) {
+ return;
+ }
+ timerValue--;
+ timerText.setText('Time: ' + timerValue);
+ if (timerValue <= 0) {
+ timerValue = 0;
+ timerText.setText('Time: 0');
+ endGameTimeout();
+ }
+ }, 1000);
}
- timerValue--;
- timerText.setText('Time: ' + timerValue);
- if (timerValue <= 0) {
- timerValue = 0;
- timerText.setText('Time: 0');
- endGameTimeout();
- }
- }, 1000);
- }, 2000);
+ });
+ }, 5000);
}
// Add time for correct answer if timer is active
if (timerActive) {
timerValue += 2;