User prompt
"Move the current score display a bit higher on the screen."
User prompt
"Display the 'Find' and 'High Score' information a bit lower on the screen, as they currently appear too high."
Code edit (4 edits merged)
Please save this source code
User prompt
"Start the timer at 30 seconds."
Code edit (1 edits merged)
Please save this source code
User prompt
'Timer is starting, be careful' and wait for 5 seconds before beginning the countdown. Middle
User prompt
"Before the timer starts, display a pop-up warning message in the center of the screen saying 'Timer is starting, be careful.' Keep the message visible for 5 seconds, then fade it out slowly and start the timer." ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
"The warning message should appear as a pop-up in the center of the screen and stay for 5 seconds, then fade out slowly." ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
"Before the timer starts, display a warning message saying 'Timer is starting, be careful' and wait for 2 seconds before beginning the countdown."
User prompt
"Make all the letters inside the balloons white in color."
User prompt
"Restore the balloons around the letters in the game that were removed."
User prompt
"Remove all the letters from the home screen to make it look simpler and cleaner."
User prompt
"Increase the size variations of the letters and also add the letters 'P', 'O', 'L', 'E', 'T', and 'R' at different random positions on the screen. All letters should have random sizes and slight rotations to keep the layout dynamic and playful."
User prompt
"Display the letters 'A', 'B', and 'C' in different positions on the screen (e.g., top, bottom, left, right). Each letter should have a random size and a slight rotation to make the layout playful and varied."
Code edit (1 edits merged)
Please save this source code
User prompt
"On the home screen, display the letters 'A', 'B', and 'C' with random sizes and slight rotation. Add shadow effects to give them a playful and dynamic appearance."
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'dropShadow')' in or related to this line: 'letter.style.dropShadow = true;' Line Number: 563
User prompt
"Make the home screen more customized and visually appealing. Remove the circular borders around the letters — display the letters without placing them inside circles."
User prompt
Make sure the balloon positions are centered vertically on the screen — they should not be too close to the top."
User prompt
"When the timer is active, subtract 1 second for each wrong answer and add 2 seconds for each correct answer. Show these time changes with a visual effect near the timer at the bottom. Also, make sure the balloon positions are centered vertically on the screen — they should not be too close to the top."
User prompt
"Display the timer below, right above the score. As the score increases and more balloons appear on the screen, adjust their size and spacing so they always fit within the screen without overlapping."
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'stage.removeChild(homeScreen);' Line Number: 542
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'stage.addChild(homeScreen);' Line Number: 539
User prompt
imit the maximum number of letters shown on the screen to 20. Move the score display from the top-left to the bottom of the screen. Make the home screen more customized and visually appealing
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get('letterpop_highscore') || 0;' Line Number: 149 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
// LetterBubble: A bubble with a letter inside, touchable
var LetterBubble = Container.expand(function () {
var self = Container.call(this);
// Properties to be set after creation:
// self.letter (string, e.g. "A")
// self.isTarget (bool, is this the correct letter to pop?)
// We'll assign a color randomly from the available bubble assets
// Letter text only, no bubble background
var letterColors = [0x4A90E2, 0x7ED321, 0xD0021B, 0xF8E71C, 0x9013FE, 0xF5A623];
var colorIdx = Math.floor(Math.random() * letterColors.length);
self.letterText = new Text2('A', {
size: 120,
fill: letterColors[colorIdx],
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
self.letterText.anchor.set(0.5, 0.5);
// Add a subtle drop shadow for pop
self.letterText.setStyle({
dropShadow: true,
dropShadowColor: "#222",
dropShadowBlur: 8,
dropShadowDistance: 4
});
self.addChild(self.letterText);
// Animate in (pop effect)
self.scale.set(0.1, 0.1);
tween(self.scale, {
x: 1,
y: 1
}, {
duration: 300,
easing: tween.elasticOut
});
// Touch event
self.down = function (x, y, obj) {
// Only allow popping if not already popped
if (self.popped) return;
self.popped = true;
onBubbleTapped(self);
};
// Pop animation
self.pop = function (_onFinish) {
// Play pop sound
LK.getSound('pop').play();
// Animate: scale up, fade out, then destroy
tween(self.scale, {
x: 1.3,
y: 1.3
}, {
duration: 120,
easing: tween.easeOut
});
tween(self, {
alpha: 0
}, {
duration: 180,
delay: 100,
onFinish: function onFinish() {
if (_onFinish) _onFinish();
self.destroy();
}
});
};
// Gentle shake for incorrect
self.shake = function () {
// Animate left-right shake
var origX = self.x;
tween(self, {
x: origX - 20
}, {
duration: 60,
easing: tween.easeIn,
onFinish: function onFinish() {
tween(self, {
x: origX + 20
}, {
duration: 60,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(self, {
x: origX
}, {
duration: 60
});
}
});
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xE3F6FD // Light blue background for kid-friendly look
});
/****
* Game Code
****/
// Alphabet array
// Letter bubbles: We'll use colored ellipses for bubbles, and overlay Text2 for letters.
// We'll use 26 different colors for variety, but for MVP, 5-6 colors are enough and can be reused.
// Sounds for correct/incorrect feedback
// Simple celebratory sound for win
var alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];
// Game state
var currentLetterIdx = 0; // Index in alphabet for the current target letter
var bubbles = []; // Array of LetterBubble instances
var lettersPerRound = 4; // Start with 4, will increase as player gets correct answers
var correctInARow = 0; // Track correct answers in a row for difficulty
var roundActive = false; // Is a round currently active?
var score = 0; // Number of correct letters popped
// Endless mode: after all letters, reshuffle and continue
var endlessMode = true;
// Timer variables
var timerActive = false;
var timerValue = 0; // seconds left
var timerInterval = null;
var TIMER_START = 15; // seconds to start with when timer mode begins
var TIMER_ADD = 3; // seconds to add per correct answer
// High score
var highScore = storage.letterpop_highscore || 0;
// UI elements
var promptText = new Text2('', {
size: 110,
fill: 0x333333,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
promptText.anchor.set(0.5, 0);
LK.gui.top.addChild(promptText);
var scoreText = new Text2('0', {
size: 110,
fill: 0x4A90E2,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
scoreText.anchor.set(0.5, 1);
scoreText.y = -40; // Raise it a bit above the very bottom
LK.gui.bottom.addChild(scoreText);
// High score text (top center, under prompt)
var highScoreText = new Text2('High: ' + highScore, {
size: 60,
fill: 0x888888,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
highScoreText.anchor.set(0.5, 0);
highScoreText.y = 100;
LK.gui.top.addChild(highScoreText);
// Timer text (bottom center, just above score)
var timerText = new Text2('', {
size: 80,
fill: 0xD0021B,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
timerText.anchor.set(0.5, 1);
timerText.y = -160; // Place above the scoreText (scoreText is at -40)
LK.gui.bottom.addChild(timerText);
// Timer change effect (shows +2s/-1s)
var timerChangeText = new Text2('', {
size: 70,
fill: 0x43A047,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
timerChangeText.anchor.set(0.5, 1);
timerChangeText.alpha = 0;
timerChangeText.y = timerText.y - 80; // Just above timerText
LK.gui.bottom.addChild(timerChangeText);
// Helper to show timer change effect
function showTimerChangeEffect(text, color) {
timerChangeText.setText(text);
timerChangeText.setStyle({
fill: color
});
timerChangeText.alpha = 0;
timerChangeText.y = timerText.y - 80;
tween(timerChangeText, {
alpha: 1,
y: timerChangeText.y - 40
}, {
duration: 200,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(timerChangeText, {
alpha: 0
}, {
duration: 300
});
}, 400);
}
});
}
// Feedback text (centered, fades in/out)
var feedbackText = new Text2('', {
size: 130,
fill: 0x43A047,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
feedbackText.anchor.set(0.5, 0.5);
feedbackText.alpha = 0;
LK.gui.center.addChild(feedbackText);
// Helper: Shuffle array (Fisher-Yates)
function shuffleArray(arr) {
var a = arr.slice();
for (var i = a.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var t = a[i];
a[i] = a[j];
a[j] = t;
}
return a;
}
// Helper: Start a new round
function startRound() {
// Remove old bubbles
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].destroy();
}
bubbles = [];
if (currentLetterIdx >= alphabet.length) {
if (endlessMode) {
// Reshuffle for endless play, keep score and difficulty
currentLetterIdx = 0;
// Shuffle alphabet for next endless cycle
alphabet = shuffleArray(alphabet);
} else {
// All letters done!
showCelebration();
return;
}
}
roundActive = true;
// Set prompt
var targetLetter = alphabet[currentLetterIdx];
promptText.setText("Find: " + targetLetter);
// Pick distractor letters (not the target)
var distractors = [];
var pool = [];
for (var i = 0; i < alphabet.length; i++) {
if (i !== currentLetterIdx) pool.push(alphabet[i]);
}
pool = shuffleArray(pool);
for (var i = 0; i < lettersPerRound - 1; i++) {
distractors.push(pool[i]);
}
// Combine and shuffle
var roundLetters = distractors.concat([targetLetter]);
roundLetters = shuffleArray(roundLetters);
// Dynamically arrange bubbles in a centered grid, scaling and spacing to fit up to 20 bubbles
var numBubbles = roundLetters.length;
var maxBubbles = 20;
var minBubbleSize = 110;
var maxBubbleSize = 300;
var minMargin = 24;
var maxMargin = 60;
// Calculate grid: try to make it as square as possible
var cols = Math.ceil(Math.sqrt(numBubbles));
var rows = Math.ceil(numBubbles / cols);
// Compute available width/height (leave some padding)
var padX = 80,
padY = 200;
var availW = 2048 - padX * 2;
var availH = 1800 - padY * 2; // keep bubbles in upper 2/3 of screen
// Compute max bubble size that fits
var bubbleSizeW = Math.floor((availW - (cols - 1) * minMargin) / cols);
var bubbleSizeH = Math.floor((availH - (rows - 1) * minMargin) / rows);
var bubbleSize = Math.max(minBubbleSize, Math.min(maxBubbleSize, Math.min(bubbleSizeW, bubbleSizeH)));
// Compute margin to center bubbles
var marginX = Math.max(minMargin, Math.min(maxMargin, Math.floor((availW - cols * bubbleSize) / Math.max(1, cols - 1))));
var marginY = Math.max(minMargin, Math.min(maxMargin, Math.floor((availH - rows * bubbleSize) / Math.max(1, rows - 1))));
// Compute grid start
var totalGridW = cols * bubbleSize + (cols - 1) * marginX;
var totalGridH = rows * bubbleSize + (rows - 1) * marginY;
// Vertically center grid in the middle of the screen, but never closer than 200px to the top
// 2732 is the screen height. Center the grid, but keep at least 200px from the top and 200px from the bottom.
var minTop = 200;
var minBottom = 200;
var availableHeight = 2732 - minTop - minBottom;
var gridTop = minTop + Math.max(0, (availableHeight - totalGridH) / 2);
var startX = (2048 - totalGridW) / 2 + bubbleSize / 2;
var startY = gridTop + bubbleSize / 2;
// Place bubbles in grid
var positions = [];
for (var i = 0; i < numBubbles; i++) {
var row = Math.floor(i / cols);
var col = i % cols;
positions.push({
x: startX + col * (bubbleSize + marginX),
y: startY + row * (bubbleSize + marginY)
});
}
// Create and add bubbles, scale them to fit
for (var i = 0; i < roundLetters.length; i++) {
var bubble = new LetterBubble();
bubble.letter = roundLetters[i];
bubble.letterText.setText(bubble.letter);
bubble.isTarget = bubble.letter === targetLetter;
// Position
bubble.x = positions[i].x;
bubble.y = positions[i].y;
// Scale bubble to fit
var scale = bubbleSize / 300; // 300 is the asset's base size
bubble.scale.set(scale, scale);
// Also scale letter text for readability
bubble.letterText.setStyle({
size: Math.floor(120 * scale)
});
// Add to game
game.addChild(bubble);
bubbles.push(bubble);
}
}
// Handle bubble tap
function onBubbleTapped(bubble) {
if (!roundActive) return;
if (bubble.isTarget) {
// Correct!
roundActive = false;
score++;
scoreText.setText(score);
// Update high score if needed
if (score > highScore) {
highScore = score;
highScoreText.setText('High: ' + highScore);
storage.letterpop_highscore = highScore;
}
// Start timer mode after 10 points
if (!timerActive && score >= 10) {
timerActive = true;
timerValue = TIMER_START;
timerText.setText('Time: ' + timerValue);
if (timerInterval) LK.clearInterval(timerInterval);
timerInterval = LK.setInterval(function () {
if (!timerActive) return;
timerValue--;
timerText.setText('Time: ' + timerValue);
if (timerValue <= 0) {
timerValue = 0;
timerText.setText('Time: 0');
endGameTimeout();
}
}, 1000);
}
// Add time for correct answer if timer is active
if (timerActive) {
timerValue += 2;
timerText.setText('Time: ' + timerValue);
showTimerChangeEffect("+2s", "#43A047");
}
// Track correct answers in a row for difficulty increase
if (typeof correctInARow === "undefined") {
correctInARow = 0;
}
correctInARow++;
// After every two correct answers, increase number of options (up to 20)
if (correctInARow % 2 === 0) {
if (typeof lettersPerRound === "undefined") lettersPerRound = 4;
lettersPerRound = Math.min(lettersPerRound + 1, 20);
}
// Feedback
showFeedback("Great!", "#43A047");
LK.getSound('ding').play();
// Pop animation, then next round
bubble.pop(function () {
// Remove other bubbles with fade out
for (var i = 0; i < bubbles.length; i++) {
if (bubbles[i] !== bubble) {
tween(bubbles[i], {
alpha: 0
}, {
duration: 200,
onFinish: function (bub) {
return function () {
bub.destroy();
};
}(bubbles[i])
});
}
}
// Next letter after short delay
LK.setTimeout(function () {
currentLetterIdx++;
startRound();
}, 600);
});
} else {
// Reset streak on incorrect answer
correctInARow = 0;
// Incorrect
showFeedback("Try again!", "#D0021B");
LK.getSound('oops').play();
bubble.shake();
// Subtract 1s for wrong answer if timer is active
if (timerActive) {
timerValue = Math.max(0, timerValue - 1);
timerText.setText('Time: ' + timerValue);
showTimerChangeEffect("-1s", "#D0021B");
if (timerValue <= 0) {
timerValue = 0;
timerText.setText('Time: 0');
endGameTimeout();
}
}
// Allow another try (do not end round)
}
}
// Show feedback text in center, fade in/out
function showFeedback(msg, color) {
feedbackText.setText(msg);
// Use setStyle to update fill color safely
feedbackText.setStyle({
fill: color
});
feedbackText.alpha = 0;
tween(feedbackText, {
alpha: 1
}, {
duration: 120,
onFinish: function onFinish() {
LK.setTimeout(function () {
tween(feedbackText, {
alpha: 0
}, {
duration: 200
});
}, 500);
}
});
}
// End game due to timer running out
function endGameTimeout() {
timerActive = false;
if (timerInterval) {
LK.clearInterval(timerInterval);
timerInterval = null;
}
// Remove any remaining bubbles
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].destroy();
}
bubbles = [];
promptText.setText("Time's up!");
feedbackText.setText("Score: " + score);
feedbackText.setStyle({
fill: 0xD0021B
});
feedbackText.alpha = 0;
tween(feedbackText, {
alpha: 1
}, {
duration: 300
});
// Play oops sound
LK.getSound('oops').play();
// Show game over after a short delay (triggers LK's game over popup)
LK.setTimeout(function () {
LK.showGameOver();
}, 1200);
}
// Show celebration screen
function showCelebration() {
// Remove any remaining bubbles
for (var i = 0; i < bubbles.length; i++) {
bubbles[i].destroy();
}
bubbles = [];
promptText.setText("All done!");
feedbackText.setText("You did it!");
// Use setStyle to update fill color safely
feedbackText.setStyle({
fill: 0xF5A623
});
feedbackText.alpha = 0;
tween(feedbackText, {
alpha: 1
}, {
duration: 300
});
// Play cheer sound
LK.getSound('cheer').play();
// Show "You Win" after a short delay (triggers LK's win popup)
LK.setTimeout(function () {
LK.showYouWin();
}, 1200);
}
// Start game
function startGame() {
// Show a visually appealing home screen before the first round
if (typeof startGame.hasRun === "undefined") {
// Only show on first load, not after game over
startGame.hasRun = true;
// Create a custom home screen container
var homeScreen = new Container();
// Big colorful title
var title = new Text2("Letter Pop!", {
size: 220,
fill: ["#4A90E2", "#F5A623", "#7ED321", "#D0021B"],
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
title.anchor.set(0.5, 0.5);
title.x = 2048 / 2;
title.y = 700;
homeScreen.addChild(title);
// Fun subtitle
var subtitle = new Text2("Pop the right letter bubbles!", {
size: 90,
fill: 0x9013FE,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
subtitle.anchor.set(0.5, 0.5);
subtitle.x = 2048 / 2;
subtitle.y = 900;
homeScreen.addChild(subtitle);
// Show a few large, colorful sample letters for visual appeal (no circles)
var sampleLetters = ["A", "B", "C"];
var sampleColors = ["#4A90E2", "#F5A623", "#7ED321"];
for (var i = 0; i < sampleLetters.length; i++) {
var letter = new Text2(sampleLetters[i], {
size: 200,
fill: sampleColors[i],
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
letter.anchor.set(0.5, 0.5);
letter.x = 2048 / 2 - 200 + i * 200;
letter.y = 1200;
// Add a subtle drop shadow for pop
letter.setStyle({
dropShadow: true,
dropShadowColor: "#222",
dropShadowBlur: 8,
dropShadowDistance: 4
});
homeScreen.addChild(letter);
}
// Play button
var playBtn = LK.getAsset('bubbleOrange', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 1550,
scaleX: 1.3,
scaleY: 1.3
});
homeScreen.addChild(playBtn);
var playText = new Text2("Play", {
size: 110,
fill: "#fff",
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
playText.anchor.set(0.5, 0.5);
playText.x = playBtn.x;
playText.y = playBtn.y;
homeScreen.addChild(playText);
// Show high score on home screen
var homeHighScore = new Text2("High Score: " + (storage.letterpop_highscore || 0), {
size: 80,
fill: 0x888888,
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
homeHighScore.anchor.set(0.5, 0.5);
homeHighScore.x = 2048 / 2;
homeHighScore.y = 1750;
homeScreen.addChild(homeHighScore);
// Add homeScreen to game
game.addChild(homeScreen);
// Play button interaction
playBtn.down = function () {
game.removeChild(homeScreen);
actuallyStartGame();
};
playText.down = playBtn.down; // Make text also clickable
// Don't start the game yet!
return;
}
actuallyStartGame();
function actuallyStartGame() {
currentLetterIdx = 0;
score = 0;
scoreText.setText(score);
feedbackText.alpha = 0;
correctInARow = 0;
lettersPerRound = 4;
// Reset timer
timerActive = false;
timerValue = 0;
timerText.setText('');
if (timerInterval) {
LK.clearInterval(timerInterval);
timerInterval = null;
}
// Reload high score from storage
highScore = storage.letterpop_highscore || 0;
highScoreText.setText('High: ' + highScore);
startRound();
}
}
// Start on load
startGame();
// No need for update loop, as all logic is event-driven
// Touchscreen: No drag/move needed, only tap (down) on bubbles
// Make sure no elements are in top-left 100x100 (all UI is top/center/right) ===================================================================
--- original.js
+++ change.js
@@ -23,12 +23,14 @@
font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
});
self.letterText.anchor.set(0.5, 0.5);
// Add a subtle drop shadow for pop
- self.letterText.style.dropShadow = true;
- self.letterText.style.dropShadowColor = "#222";
- self.letterText.style.dropShadowBlur = 8;
- self.letterText.style.dropShadowDistance = 4;
+ self.letterText.setStyle({
+ dropShadow: true,
+ dropShadowColor: "#222",
+ dropShadowBlur: 8,
+ dropShadowDistance: 4
+ });
self.addChild(self.letterText);
// Animate in (pop effect)
self.scale.set(0.1, 0.1);
tween(self.scale, {
@@ -531,12 +533,14 @@
letter.anchor.set(0.5, 0.5);
letter.x = 2048 / 2 - 200 + i * 200;
letter.y = 1200;
// Add a subtle drop shadow for pop
- letter.style.dropShadow = true;
- letter.style.dropShadowColor = "#222";
- letter.style.dropShadowBlur = 8;
- letter.style.dropShadowDistance = 4;
+ letter.setStyle({
+ dropShadow: true,
+ dropShadowColor: "#222",
+ dropShadowBlur: 8,
+ dropShadowDistance: 4
+ });
homeScreen.addChild(letter);
}
// Play button
var playBtn = LK.getAsset('bubbleOrange', {