User prompt
"Display the timer below, right above the score. As the score increases and more balloons appear on the screen, adjust their size and spacing so they always fit within the screen without overlapping."
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'removeChild')' in or related to this line: 'stage.removeChild(homeScreen);' Line Number: 542
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'addChild')' in or related to this line: 'stage.addChild(homeScreen);' Line Number: 539
User prompt
imit the maximum number of letters shown on the screen to 20. Move the score display from the top-left to the bottom of the screen. Make the home screen more customized and visually appealing
User prompt
Please fix the bug: 'storage.get is not a function' in or related to this line: 'var highScore = storage.get('letterpop_highscore') || 0;' Line Number: 149 ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
"Make the game endless. Each round, increase the number of letters shown in the center. After reaching 10 points, add a time limit. For every correct answer, add +3 seconds. If the player gives a wrong answer or takes too long, the timer continues counting down. When the timer reaches zero, the game ends. Show the player's current score and also display the high score."
User prompt
Move the score display from the top-left to the bottom of the screen. Make the home screen more customized and visually appealing
User prompt
add return home button
User prompt
add start screen
User prompt
"After every two correct answers, increase the number of options shown and make the selection more challenging."
User prompt
"Center the options and make the circles slightly bigger. As the game progresses, show more options."
User prompt
Please fix the bug: 'TypeError: this.destroy is not a function' in or related to this line: 'this.destroy();' Line Number: 258
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'feedbackText.style.fill = color;' Line Number: 280
Code edit (1 edits merged)
Please save this source code
User prompt
Letter Pop!
Initial prompt
Make a learning letter game for kids
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // LetterBubble: A bubble with a letter inside, touchable var LetterBubble = Container.expand(function () { var self = Container.call(this); // Properties to be set after creation: // self.letter (string, e.g. "A") // self.isTarget (bool, is this the correct letter to pop?) // We'll assign a color randomly from the available bubble assets var bubbleColors = ['bubbleBlue', 'bubbleGreen', 'bubbleRed', 'bubbleYellow', 'bubblePurple', 'bubbleOrange']; var colorIdx = Math.floor(Math.random() * bubbleColors.length); var bubbleAsset = self.attachAsset(bubbleColors[colorIdx], { anchorX: 0.5, anchorY: 0.5 }); // Letter text self.letterText = new Text2('A', { size: 120, fill: 0xFFFFFF, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); self.letterText.anchor.set(0.5, 0.5); self.addChild(self.letterText); // Animate in (pop effect) self.scale.set(0.1, 0.1); tween(self.scale, { x: 1, y: 1 }, { duration: 300, easing: tween.elasticOut }); // Touch event self.down = function (x, y, obj) { // Only allow popping if not already popped if (self.popped) return; self.popped = true; onBubbleTapped(self); }; // Pop animation self.pop = function (_onFinish) { // Play pop sound LK.getSound('pop').play(); // Animate: scale up, fade out, then destroy tween(self.scale, { x: 1.3, y: 1.3 }, { duration: 120, easing: tween.easeOut }); tween(self, { alpha: 0 }, { duration: 180, delay: 100, onFinish: function onFinish() { if (_onFinish) _onFinish(); self.destroy(); } }); }; // Gentle shake for incorrect self.shake = function () { // Animate left-right shake var origX = self.x; tween(self, { x: origX - 20 }, { duration: 60, easing: tween.easeIn, onFinish: function onFinish() { tween(self, { x: origX + 20 }, { duration: 60, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { x: origX }, { duration: 60 }); } }); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xE3F6FD // Light blue background for kid-friendly look }); /**** * Game Code ****/ // Simple celebratory sound for win // Sounds for correct/incorrect feedback // We'll use 26 different colors for variety, but for MVP, 5-6 colors are enough and can be reused. // Letter bubbles: We'll use colored ellipses for bubbles, and overlay Text2 for letters. // Alphabet array var alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"]; // Game state var currentLetterIdx = 0; // Index in alphabet for the current target letter var bubbles = []; // Array of LetterBubble instances var lettersPerRound = 4; // Number of bubbles per round (1 correct + 3 distractors) var roundActive = false; // Is a round currently active? var score = 0; // Number of correct letters popped // UI elements var promptText = new Text2('', { size: 110, fill: 0x333333, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); promptText.anchor.set(0.5, 0); LK.gui.top.addChild(promptText); var scoreText = new Text2('0', { size: 90, fill: 0x4A90E2, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); scoreText.anchor.set(0.5, 0); LK.gui.topRight.addChild(scoreText); // Feedback text (centered, fades in/out) var feedbackText = new Text2('', { size: 130, fill: 0x43A047, font: "GillSans-Bold,Impact,'Arial Black',Tahoma" }); feedbackText.anchor.set(0.5, 0.5); feedbackText.alpha = 0; LK.gui.center.addChild(feedbackText); // Helper: Shuffle array (Fisher-Yates) function shuffleArray(arr) { var a = arr.slice(); for (var i = a.length - 1; i > 0; i--) { var j = Math.floor(Math.random() * (i + 1)); var t = a[i]; a[i] = a[j]; a[j] = t; } return a; } // Helper: Start a new round function startRound() { // Remove old bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].destroy(); } bubbles = []; if (currentLetterIdx >= alphabet.length) { // All letters done! showCelebration(); return; } roundActive = true; // Set prompt var targetLetter = alphabet[currentLetterIdx]; promptText.setText("Find: " + targetLetter); // Pick distractor letters (not the target) var distractors = []; var pool = []; for (var i = 0; i < alphabet.length; i++) { if (i !== currentLetterIdx) pool.push(alphabet[i]); } pool = shuffleArray(pool); for (var i = 0; i < lettersPerRound - 1; i++) { distractors.push(pool[i]); } // Combine and shuffle var roundLetters = distractors.concat([targetLetter]); roundLetters = shuffleArray(roundLetters); // Place bubbles in a grid (centered) var spacingX = 420; var spacingY = 420; var startX = 2048 / 2 - spacingX; var startY = 2732 / 2 - spacingY / 2; var positions = [{ x: startX, y: startY }, { x: startX + spacingX, y: startY }, { x: startX, y: startY + spacingY }, { x: startX + spacingX, y: startY + spacingY }]; for (var i = 0; i < roundLetters.length; i++) { var bubble = new LetterBubble(); bubble.letter = roundLetters[i]; bubble.letterText.setText(bubble.letter); bubble.isTarget = bubble.letter === targetLetter; // Position bubble.x = positions[i].x; bubble.y = positions[i].y; // Add to game game.addChild(bubble); bubbles.push(bubble); } } // Handle bubble tap function onBubbleTapped(bubble) { if (!roundActive) return; if (bubble.isTarget) { // Correct! roundActive = false; score++; scoreText.setText(score); // Feedback showFeedback("Great!", "#43A047"); LK.getSound('ding').play(); // Pop animation, then next round bubble.pop(function () { // Remove other bubbles with fade out for (var i = 0; i < bubbles.length; i++) { if (bubbles[i] !== bubble) { tween(bubbles[i], { alpha: 0 }, { duration: 200, onFinish: function onFinish() { this.destroy(); } }); } } // Next letter after short delay LK.setTimeout(function () { currentLetterIdx++; startRound(); }, 600); }); } else { // Incorrect showFeedback("Try again!", "#D0021B"); LK.getSound('oops').play(); bubble.shake(); // Allow another try (do not end round) } } // Show feedback text in center, fade in/out function showFeedback(msg, color) { feedbackText.setText(msg); feedbackText.style.fill = color; feedbackText.alpha = 0; tween(feedbackText, { alpha: 1 }, { duration: 120, onFinish: function onFinish() { LK.setTimeout(function () { tween(feedbackText, { alpha: 0 }, { duration: 200 }); }, 500); } }); } // Show celebration screen function showCelebration() { // Remove any remaining bubbles for (var i = 0; i < bubbles.length; i++) { bubbles[i].destroy(); } bubbles = []; promptText.setText("All done!"); feedbackText.setText("You did it!"); feedbackText.style.fill = "#F5A623"; feedbackText.alpha = 0; tween(feedbackText, { alpha: 1 }, { duration: 300 }); // Play cheer sound LK.getSound('cheer').play(); // Show "You Win" after a short delay (triggers LK's win popup) LK.setTimeout(function () { LK.showYouWin(); }, 1200); } // Start game function startGame() { currentLetterIdx = 0; score = 0; scoreText.setText(score); feedbackText.alpha = 0; startRound(); } // Start on load startGame(); // No need for update loop, as all logic is event-driven // Touchscreen: No drag/move needed, only tap (down) on bubbles // Make sure no elements are in top-left 100x100 (all UI is top/center/right)
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,310 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+// LetterBubble: A bubble with a letter inside, touchable
+var LetterBubble = Container.expand(function () {
+ var self = Container.call(this);
+ // Properties to be set after creation:
+ // self.letter (string, e.g. "A")
+ // self.isTarget (bool, is this the correct letter to pop?)
+ // We'll assign a color randomly from the available bubble assets
+ var bubbleColors = ['bubbleBlue', 'bubbleGreen', 'bubbleRed', 'bubbleYellow', 'bubblePurple', 'bubbleOrange'];
+ var colorIdx = Math.floor(Math.random() * bubbleColors.length);
+ var bubbleAsset = self.attachAsset(bubbleColors[colorIdx], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Letter text
+ self.letterText = new Text2('A', {
+ size: 120,
+ fill: 0xFFFFFF,
+ font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
+ });
+ self.letterText.anchor.set(0.5, 0.5);
+ self.addChild(self.letterText);
+ // Animate in (pop effect)
+ self.scale.set(0.1, 0.1);
+ tween(self.scale, {
+ x: 1,
+ y: 1
+ }, {
+ duration: 300,
+ easing: tween.elasticOut
+ });
+ // Touch event
+ self.down = function (x, y, obj) {
+ // Only allow popping if not already popped
+ if (self.popped) return;
+ self.popped = true;
+ onBubbleTapped(self);
+ };
+ // Pop animation
+ self.pop = function (_onFinish) {
+ // Play pop sound
+ LK.getSound('pop').play();
+ // Animate: scale up, fade out, then destroy
+ tween(self.scale, {
+ x: 1.3,
+ y: 1.3
+ }, {
+ duration: 120,
+ easing: tween.easeOut
+ });
+ tween(self, {
+ alpha: 0
+ }, {
+ duration: 180,
+ delay: 100,
+ onFinish: function onFinish() {
+ if (_onFinish) _onFinish();
+ self.destroy();
+ }
+ });
+ };
+ // Gentle shake for incorrect
+ self.shake = function () {
+ // Animate left-right shake
+ var origX = self.x;
+ tween(self, {
+ x: origX - 20
+ }, {
+ duration: 60,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: origX + 20
+ }, {
+ duration: 60,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ x: origX
+ }, {
+ duration: 60
+ });
+ }
+ });
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xE3F6FD // Light blue background for kid-friendly look
+});
+
+/****
+* Game Code
+****/
+// Simple celebratory sound for win
+// Sounds for correct/incorrect feedback
+// We'll use 26 different colors for variety, but for MVP, 5-6 colors are enough and can be reused.
+// Letter bubbles: We'll use colored ellipses for bubbles, and overlay Text2 for letters.
+// Alphabet array
+var alphabet = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"];
+// Game state
+var currentLetterIdx = 0; // Index in alphabet for the current target letter
+var bubbles = []; // Array of LetterBubble instances
+var lettersPerRound = 4; // Number of bubbles per round (1 correct + 3 distractors)
+var roundActive = false; // Is a round currently active?
+var score = 0; // Number of correct letters popped
+// UI elements
+var promptText = new Text2('', {
+ size: 110,
+ fill: 0x333333,
+ font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
+});
+promptText.anchor.set(0.5, 0);
+LK.gui.top.addChild(promptText);
+var scoreText = new Text2('0', {
+ size: 90,
+ fill: 0x4A90E2,
+ font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.topRight.addChild(scoreText);
+// Feedback text (centered, fades in/out)
+var feedbackText = new Text2('', {
+ size: 130,
+ fill: 0x43A047,
+ font: "GillSans-Bold,Impact,'Arial Black',Tahoma"
+});
+feedbackText.anchor.set(0.5, 0.5);
+feedbackText.alpha = 0;
+LK.gui.center.addChild(feedbackText);
+// Helper: Shuffle array (Fisher-Yates)
+function shuffleArray(arr) {
+ var a = arr.slice();
+ for (var i = a.length - 1; i > 0; i--) {
+ var j = Math.floor(Math.random() * (i + 1));
+ var t = a[i];
+ a[i] = a[j];
+ a[j] = t;
+ }
+ return a;
+}
+// Helper: Start a new round
+function startRound() {
+ // Remove old bubbles
+ for (var i = 0; i < bubbles.length; i++) {
+ bubbles[i].destroy();
+ }
+ bubbles = [];
+ if (currentLetterIdx >= alphabet.length) {
+ // All letters done!
+ showCelebration();
+ return;
+ }
+ roundActive = true;
+ // Set prompt
+ var targetLetter = alphabet[currentLetterIdx];
+ promptText.setText("Find: " + targetLetter);
+ // Pick distractor letters (not the target)
+ var distractors = [];
+ var pool = [];
+ for (var i = 0; i < alphabet.length; i++) {
+ if (i !== currentLetterIdx) pool.push(alphabet[i]);
+ }
+ pool = shuffleArray(pool);
+ for (var i = 0; i < lettersPerRound - 1; i++) {
+ distractors.push(pool[i]);
+ }
+ // Combine and shuffle
+ var roundLetters = distractors.concat([targetLetter]);
+ roundLetters = shuffleArray(roundLetters);
+ // Place bubbles in a grid (centered)
+ var spacingX = 420;
+ var spacingY = 420;
+ var startX = 2048 / 2 - spacingX;
+ var startY = 2732 / 2 - spacingY / 2;
+ var positions = [{
+ x: startX,
+ y: startY
+ }, {
+ x: startX + spacingX,
+ y: startY
+ }, {
+ x: startX,
+ y: startY + spacingY
+ }, {
+ x: startX + spacingX,
+ y: startY + spacingY
+ }];
+ for (var i = 0; i < roundLetters.length; i++) {
+ var bubble = new LetterBubble();
+ bubble.letter = roundLetters[i];
+ bubble.letterText.setText(bubble.letter);
+ bubble.isTarget = bubble.letter === targetLetter;
+ // Position
+ bubble.x = positions[i].x;
+ bubble.y = positions[i].y;
+ // Add to game
+ game.addChild(bubble);
+ bubbles.push(bubble);
+ }
+}
+// Handle bubble tap
+function onBubbleTapped(bubble) {
+ if (!roundActive) return;
+ if (bubble.isTarget) {
+ // Correct!
+ roundActive = false;
+ score++;
+ scoreText.setText(score);
+ // Feedback
+ showFeedback("Great!", "#43A047");
+ LK.getSound('ding').play();
+ // Pop animation, then next round
+ bubble.pop(function () {
+ // Remove other bubbles with fade out
+ for (var i = 0; i < bubbles.length; i++) {
+ if (bubbles[i] !== bubble) {
+ tween(bubbles[i], {
+ alpha: 0
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ this.destroy();
+ }
+ });
+ }
+ }
+ // Next letter after short delay
+ LK.setTimeout(function () {
+ currentLetterIdx++;
+ startRound();
+ }, 600);
+ });
+ } else {
+ // Incorrect
+ showFeedback("Try again!", "#D0021B");
+ LK.getSound('oops').play();
+ bubble.shake();
+ // Allow another try (do not end round)
+ }
+}
+// Show feedback text in center, fade in/out
+function showFeedback(msg, color) {
+ feedbackText.setText(msg);
+ feedbackText.style.fill = color;
+ feedbackText.alpha = 0;
+ tween(feedbackText, {
+ alpha: 1
+ }, {
+ duration: 120,
+ onFinish: function onFinish() {
+ LK.setTimeout(function () {
+ tween(feedbackText, {
+ alpha: 0
+ }, {
+ duration: 200
+ });
+ }, 500);
+ }
+ });
+}
+// Show celebration screen
+function showCelebration() {
+ // Remove any remaining bubbles
+ for (var i = 0; i < bubbles.length; i++) {
+ bubbles[i].destroy();
+ }
+ bubbles = [];
+ promptText.setText("All done!");
+ feedbackText.setText("You did it!");
+ feedbackText.style.fill = "#F5A623";
+ feedbackText.alpha = 0;
+ tween(feedbackText, {
+ alpha: 1
+ }, {
+ duration: 300
+ });
+ // Play cheer sound
+ LK.getSound('cheer').play();
+ // Show "You Win" after a short delay (triggers LK's win popup)
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 1200);
+}
+// Start game
+function startGame() {
+ currentLetterIdx = 0;
+ score = 0;
+ scoreText.setText(score);
+ feedbackText.alpha = 0;
+ startRound();
+}
+// Start on load
+startGame();
+// No need for update loop, as all logic is event-driven
+// Touchscreen: No drag/move needed, only tap (down) on bubbles
+// Make sure no elements are in top-left 100x100 (all UI is top/center/right)
\ No newline at end of file