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enemy can shoot but have just 7 bullet per enemy
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add background feature
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enemy one shoot dead
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add feature explosive
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finis the game
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make game full
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make game until finish
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make game until finish
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make better feature
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make better
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make shooter game
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make html shooter game look a like metal slug snk game
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erase all code cause making a new game
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reset all
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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add more power up
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'comboText.style.fill = "#FFFF00";' Line Number: 282
Code edit (1 edits merged)
Please save this source code
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Soccer Bounce Bash
Initial prompt
soccer bounce ball match
/**** * Classes ****/ var Bullet = Container.expand(function (startX, startY) { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 3 + 1; // Random speed between 1 and 4 self.direction = Math.random() < 0.5 ? -1 : 1; // Random direction self.health = 3; // Add health property self.update = function () { self.y += self.speed; self.x += self.direction * self.speed; // Move horizontally if (self.x < 0 || self.x > 2048) { self.direction *= -1; // Change direction if hitting screen edge } if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; self.takeDamage = function () { self.health -= 1; if (self.health <= 0) { self.destroy(); } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.shoot = function () { var bullet = new Bullet(self.x, self.y - 50); game.addChild(bullet); bullets.push(bullet); LK.getSound('shoot').play(); }; self.update = function () { // Player movement logic if (isTouching) { var deltaX = touchStartX - self.x; self.x += deltaX; touchStartX = self.x; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with black background }); /**** * Game Code ****/ // Add shooting mechanism on touch var isTouching = false; var touchStartX = 0; game.down = function (x, y, obj) { isTouching = true; touchStartX = x; player.shoot(); }; game.move = function (x, y, obj) { if (isTouching) { var deltaX = x - touchStartX; player.x += deltaX; touchStartX = x; } }; game.up = function (x, y, obj) { isTouching = false; }; var player = new Player(); game.addChild(player); player.x = 1024; player.y = 2500; var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; game.addChild(enemy); enemies.push(enemy); } var bullets = []; game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); if (player.intersects(enemy)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } }); bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.y < 0) { bullets.splice(index, 1); } else { enemies.forEach(function (enemy, enemyIndex) { if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(index, 1); enemy.takeDamage(); // Reduce enemy health if (enemy.health <= 0) { enemies.splice(enemyIndex, 1); if (enemies.length === 0) { LK.showYouWin(); } } } }); } }); };
===================================================================
--- original.js
+++ change.js
@@ -58,14 +58,13 @@
LK.getSound('shoot').play();
};
self.update = function () {
// Player movement logic
- if (self.x > 0) {
- self.x -= self.speed;
+ if (isTouching) {
+ var deltaX = touchStartX - self.x;
+ self.x += deltaX;
+ touchStartX = self.x;
}
- if (self.x < 2048) {
- self.x += self.speed;
- }
};
});
/****
@@ -78,18 +77,14 @@
/****
* Game Code
****/
// Add shooting mechanism on touch
-game.down = function (x, y, obj) {
- isTouching = true;
- touchStartX = x;
- player.shoot();
-};
var isTouching = false;
var touchStartX = 0;
game.down = function (x, y, obj) {
isTouching = true;
touchStartX = x;
+ player.shoot();
};
game.move = function (x, y, obj) {
if (isTouching) {
var deltaX = x - touchStartX;
@@ -116,8 +111,12 @@
game.update = function () {
player.update();
enemies.forEach(function (enemy) {
enemy.update();
+ if (player.intersects(enemy)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
});
bullets.forEach(function (bullet, index) {
bullet.update();
if (bullet.y < 0) {
@@ -129,8 +128,11 @@
bullets.splice(index, 1);
enemy.takeDamage(); // Reduce enemy health
if (enemy.health <= 0) {
enemies.splice(enemyIndex, 1);
+ if (enemies.length === 0) {
+ LK.showYouWin();
+ }
}
}
});
}