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enemy can shoot but have just 7 bullet per enemy
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add background feature
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enemy one shoot dead
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add feature explosive
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finis the game
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make game full
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make game until finish
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make game until finish
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make better feature
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make better
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make shooter game
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make html shooter game look a like metal slug snk game
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erase all code cause making a new game
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reset all
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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add more power up
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'comboText.style.fill = "#FFFF00";' Line Number: 282
Code edit (1 edits merged)
Please save this source code
User prompt
Soccer Bounce Bash
Initial prompt
soccer bounce ball match
/**** * Classes ****/ var Bullet = Container.expand(function (startX, startY) { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 3 + 1; // Random speed between 1 and 4 self.direction = Math.random() < 0.5 ? -1 : 1; // Random direction self.update = function () { self.y += self.speed; self.x += self.direction * self.speed; // Move horizontally if (self.x < 0 || self.x > 2048) { self.direction *= -1; // Change direction if hitting screen edge } if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.shoot = function () { var bullet = new Bullet(self.x, self.y - 50); game.addChild(bullet); bullets.push(bullet); LK.getSound('shoot').play(); }; self.update = function () { // Player movement logic if (self.x > 0) { self.x -= self.speed; } if (self.x < 2048) { self.x += self.speed; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with black background }); /**** * Game Code ****/ // Add shooting mechanism on touch game.down = function (x, y, obj) { isTouching = true; touchStartX = x; player.shoot(); }; var isTouching = false; var touchStartX = 0; game.down = function (x, y, obj) { isTouching = true; touchStartX = x; }; game.move = function (x, y, obj) { if (isTouching) { var deltaX = x - touchStartX; player.x += deltaX; touchStartX = x; } }; game.up = function (x, y, obj) { isTouching = false; }; var player = new Player(); game.addChild(player); player.x = 1024; player.y = 2500; var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; game.addChild(enemy); enemies.push(enemy); } var bullets = []; game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); }); bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.y < 0) { bullets.splice(index, 1); } else { enemies.forEach(function (enemy, enemyIndex) { if (bullet.intersects(enemy)) { bullet.destroy(); bullets.splice(index, 1); enemy.destroy(); enemies.splice(enemyIndex, 1); } }); } }); };
===================================================================
--- original.js
+++ change.js
@@ -22,11 +22,16 @@
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 2;
+ self.speed = Math.random() * 3 + 1; // Random speed between 1 and 4
+ self.direction = Math.random() < 0.5 ? -1 : 1; // Random direction
self.update = function () {
self.y += self.speed;
+ self.x += self.direction * self.speed; // Move horizontally
+ if (self.x < 0 || self.x > 2048) {
+ self.direction *= -1; // Change direction if hitting screen edge
+ }
if (self.y > 2732) {
self.y = 0;
self.x = Math.random() * 2048;
}
@@ -65,9 +70,30 @@
/****
* Game Code
****/
-// Initialize assets used in this game.
+// Add shooting mechanism on touch
+game.down = function (x, y, obj) {
+ isTouching = true;
+ touchStartX = x;
+ player.shoot();
+};
+var isTouching = false;
+var touchStartX = 0;
+game.down = function (x, y, obj) {
+ isTouching = true;
+ touchStartX = x;
+};
+game.move = function (x, y, obj) {
+ if (isTouching) {
+ var deltaX = x - touchStartX;
+ player.x += deltaX;
+ touchStartX = x;
+ }
+};
+game.up = function (x, y, obj) {
+ isTouching = false;
+};
var player = new Player();
game.addChild(player);
player.x = 1024;
player.y = 2500;
@@ -88,7 +114,16 @@
bullets.forEach(function (bullet, index) {
bullet.update();
if (bullet.y < 0) {
bullets.splice(index, 1);
+ } else {
+ enemies.forEach(function (enemy, enemyIndex) {
+ if (bullet.intersects(enemy)) {
+ bullet.destroy();
+ bullets.splice(index, 1);
+ enemy.destroy();
+ enemies.splice(enemyIndex, 1);
+ }
+ });
}
});
};
\ No newline at end of file