User prompt
enemy can shoot but have just 7 bullet per enemy
User prompt
add background feature
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enemy one shoot dead
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add feature explosive
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finis the game
User prompt
make game full
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make game until finish
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make game until finish
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make better feature
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make better
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make shooter game
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make html shooter game look a like metal slug snk game
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erase all code cause making a new game
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reset all
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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Please fix the bug: 'ReferenceError: type is not defined' in or related to this line: 'if (type === 'shield') {' Line Number: 169
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add more power up
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Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'comboText.style.fill = "#FFFF00";' Line Number: 282
Code edit (1 edits merged)
Please save this source code
User prompt
Soccer Bounce Bash
Initial prompt
soccer bounce ball match
/**** * Classes ****/ var Bullet = Container.expand(function (startX, startY) { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.x = startX; self.y = startY; self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < 0) { self.destroy(); } }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 2; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = 0; self.x = Math.random() * 2048; } }; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.shoot = function () { var bullet = new Bullet(self.x, self.y - 50); game.addChild(bullet); bullets.push(bullet); LK.getSound('shoot').play(); }; self.update = function () { // Player movement logic if (self.x > 0) { self.x -= self.speed; } if (self.x < 2048) { self.x += self.speed; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Initialize game with black background }); /**** * Game Code ****/ // Initialize assets used in this game. var player = new Player(); game.addChild(player); player.x = 1024; player.y = 2500; var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; game.addChild(enemy); enemies.push(enemy); } var bullets = []; game.update = function () { player.update(); enemies.forEach(function (enemy) { enemy.update(); }); bullets.forEach(function (bullet, index) { bullet.update(); if (bullet.y < 0) { bullets.splice(index, 1); } }); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,94 @@
-/****
+/****
+* Classes
+****/
+var Bullet = Container.expand(function (startX, startY) {
+ var self = Container.call(this);
+ var bulletGraphics = self.attachAsset('bullet', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = startX;
+ self.y = startY;
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < 0) {
+ self.destroy();
+ }
+ };
+});
+var Enemy = Container.expand(function () {
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = 0;
+ self.x = Math.random() * 2048;
+ }
+ };
+});
+var Player = Container.expand(function () {
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.shoot = function () {
+ var bullet = new Bullet(self.x, self.y - 50);
+ game.addChild(bullet);
+ bullets.push(bullet);
+ LK.getSound('shoot').play();
+ };
+ self.update = function () {
+ // Player movement logic
+ if (self.x > 0) {
+ self.x -= self.speed;
+ }
+ if (self.x < 2048) {
+ self.x += self.speed;
+ }
+ };
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000 // Initialize game with black background
-});
\ No newline at end of file
+});
+
+/****
+* Game Code
+****/
+// Initialize assets used in this game.
+var player = new Player();
+game.addChild(player);
+player.x = 1024;
+player.y = 2500;
+var enemies = [];
+for (var i = 0; i < 5; i++) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1000;
+ game.addChild(enemy);
+ enemies.push(enemy);
+}
+var bullets = [];
+game.update = function () {
+ player.update();
+ enemies.forEach(function (enemy) {
+ enemy.update();
+ });
+ bullets.forEach(function (bullet, index) {
+ bullet.update();
+ if (bullet.y < 0) {
+ bullets.splice(index, 1);
+ }
+ });
+};
\ No newline at end of file