User prompt
reduce obstacle
User prompt
long jump
User prompt
voice respon fix βͺπ‘ Consider importing and using the following plugins: @upit/facekit.v1
User prompt
make voice gameplay βͺπ‘ Consider importing and using the following plugins: @upit/facekit.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Bunny Hop Rush
Initial prompt
rabit jumping run tap game
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Carrot = Container.expand(function () { var self = Container.call(this); var carrotGraphics = self.attachAsset('carrot', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -8; self.collected = false; self.update = function () { self.x += self.speed * gameSpeed; self.rotation += 0.1; }; return self; }); var Ground = Container.expand(function () { var self = Container.call(this); var groundGraphics = self.attachAsset('ground', { anchorX: 0, anchorY: 0 }); self.speed = -8; self.update = function () { self.x += self.speed * gameSpeed; }; return self; }); var Hole = Container.expand(function () { var self = Container.call(this); var holeGraphics = self.attachAsset('hole', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.passed = false; self.update = function () { self.x += self.speed * gameSpeed; }; return self; }); var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.passed = false; self.update = function () { self.x += self.speed * gameSpeed; }; return self; }); var Rabbit = Container.expand(function () { var self = Container.call(this); var rabbitGraphics = self.attachAsset('rabbit', { anchorX: 0.5, anchorY: 1.0 }); self.velocityY = 0; self.isJumping = false; self.isOnGround = true; self.jumpPower = -25; self.gravity = 1.2; self.groundY = 0; self.jump = function () { if (self.isOnGround) { self.velocityY = self.jumpPower; self.isJumping = true; self.isOnGround = false; LK.getSound('jump').play(); } }; self.update = function () { if (!self.isOnGround) { self.velocityY += self.gravity; self.y += self.velocityY; if (self.y >= self.groundY) { self.y = self.groundY; self.velocityY = 0; self.isJumping = false; self.isOnGround = true; } } }; return self; }); var Spike = Container.expand(function () { var self = Container.call(this); var spikeGraphics = self.attachAsset('spike', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -8; self.passed = false; self.update = function () { self.x += self.speed * gameSpeed; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var gameSpeed = 1.0; var distanceTraveled = 0; var carrotsCollected = 0; var gameRunning = true; // Ground setup var groundY = 2732 - 200; var groundSegments = []; for (var i = 0; i < 10; i++) { var groundSegment = game.addChild(new Ground()); groundSegment.x = i * 300; groundSegment.y = groundY; groundSegments.push(groundSegment); } // Rabbit setup var rabbit = game.addChild(new Rabbit()); rabbit.x = 400; rabbit.y = groundY; rabbit.groundY = groundY; // Game elements arrays var obstacles = []; var holes = []; var carrots = []; var spikes = []; // Obstacle spawn timer var obstacleTimer = 0; var obstacleSpawnRate = 90; // Distance and score display var distanceText = new Text2('Distance: 0m', { size: 80, fill: 0xFFFFFF }); distanceText.anchor.set(0, 0); LK.gui.topLeft.addChild(distanceText); distanceText.x = 120; distanceText.y = 20; var carrotText = new Text2('Carrots: 0', { size: 80, fill: 0xFFFFFF }); carrotText.anchor.set(1, 0); LK.gui.topRight.addChild(carrotText); carrotText.x = -20; carrotText.y = 20; function spawnObstacle() { var obstacleType = Math.floor(Math.random() * 4); var spawnX = 2048 + 200; if (obstacleType === 0) { var obstacle = game.addChild(new Obstacle()); obstacle.x = spawnX; obstacle.y = groundY; obstacles.push(obstacle); } else if (obstacleType === 1) { var hole = game.addChild(new Hole()); hole.x = spawnX; hole.y = groundY; holes.push(hole); } else if (obstacleType === 2) { var spike = game.addChild(new Spike()); spike.x = spawnX; spike.y = groundY; spikes.push(spike); } else { var carrot = game.addChild(new Carrot()); carrot.x = spawnX; carrot.y = groundY - 200; carrots.push(carrot); } } function checkCollisions() { // Check obstacle collisions for (var i = obstacles.length - 1; i >= 0; i--) { var obstacle = obstacles[i]; if (rabbit.intersects(obstacle)) { LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 1000); gameRunning = false; LK.showGameOver(); return; } if (obstacle.x < -200) { obstacle.destroy(); obstacles.splice(i, 1); } } // Check hole collisions for (var i = holes.length - 1; i >= 0; i--) { var hole = holes[i]; if (rabbit.intersects(hole) && rabbit.isOnGround) { LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 1000); gameRunning = false; LK.showGameOver(); return; } if (hole.x < -200) { hole.destroy(); holes.splice(i, 1); } } // Check spike collisions for (var i = spikes.length - 1; i >= 0; i--) { var spike = spikes[i]; if (rabbit.intersects(spike)) { LK.getSound('hit').play(); LK.effects.flashScreen(0xff0000, 1000); gameRunning = false; LK.showGameOver(); return; } if (spike.x < -200) { spike.destroy(); spikes.splice(i, 1); } } // Check carrot collection for (var i = carrots.length - 1; i >= 0; i--) { var carrot = carrots[i]; if (rabbit.intersects(carrot) && !carrot.collected) { carrot.collected = true; carrotsCollected++; LK.setScore(LK.getScore() + 10); LK.getSound('collect').play(); carrot.destroy(); carrots.splice(i, 1); } else if (carrot.x < -200) { carrot.destroy(); carrots.splice(i, 1); } } } function updateGround() { for (var i = groundSegments.length - 1; i >= 0; i--) { var segment = groundSegments[i]; if (segment.x < -300) { segment.x = (groundSegments.length - 1) * 300; } } } game.down = function (x, y, obj) { if (gameRunning) { rabbit.jump(); } }; game.update = function () { if (!gameRunning) return; // Update distance and speed distanceTraveled += 0.5; gameSpeed = 1.0 + distanceTraveled / 1000; // Update ground updateGround(); // Spawn obstacles obstacleTimer++; if (obstacleTimer >= obstacleSpawnRate) { spawnObstacle(); obstacleTimer = 0; obstacleSpawnRate = Math.max(40, obstacleSpawnRate - 1); } // Check collisions checkCollisions(); // Update UI distanceText.setText('Distance: ' + Math.floor(distanceTraveled) + 'm'); carrotText.setText('Carrots: ' + carrotsCollected); // Update score based on distance LK.setScore(Math.floor(distanceTraveled) + carrotsCollected * 10); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,283 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Carrot = Container.expand(function () {
+ var self = Container.call(this);
+ var carrotGraphics = self.attachAsset('carrot', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -8;
+ self.collected = false;
+ self.update = function () {
+ self.x += self.speed * gameSpeed;
+ self.rotation += 0.1;
+ };
+ return self;
+});
+var Ground = Container.expand(function () {
+ var self = Container.call(this);
+ var groundGraphics = self.attachAsset('ground', {
+ anchorX: 0,
+ anchorY: 0
+ });
+ self.speed = -8;
+ self.update = function () {
+ self.x += self.speed * gameSpeed;
+ };
+ return self;
+});
+var Hole = Container.expand(function () {
+ var self = Container.call(this);
+ var holeGraphics = self.attachAsset('hole', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -8;
+ self.passed = false;
+ self.update = function () {
+ self.x += self.speed * gameSpeed;
+ };
+ return self;
+});
+var Obstacle = Container.expand(function () {
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -8;
+ self.passed = false;
+ self.update = function () {
+ self.x += self.speed * gameSpeed;
+ };
+ return self;
+});
+var Rabbit = Container.expand(function () {
+ var self = Container.call(this);
+ var rabbitGraphics = self.attachAsset('rabbit', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.velocityY = 0;
+ self.isJumping = false;
+ self.isOnGround = true;
+ self.jumpPower = -25;
+ self.gravity = 1.2;
+ self.groundY = 0;
+ self.jump = function () {
+ if (self.isOnGround) {
+ self.velocityY = self.jumpPower;
+ self.isJumping = true;
+ self.isOnGround = false;
+ LK.getSound('jump').play();
+ }
+ };
+ self.update = function () {
+ if (!self.isOnGround) {
+ self.velocityY += self.gravity;
+ self.y += self.velocityY;
+ if (self.y >= self.groundY) {
+ self.y = self.groundY;
+ self.velocityY = 0;
+ self.isJumping = false;
+ self.isOnGround = true;
+ }
+ }
+ };
+ return self;
+});
+var Spike = Container.expand(function () {
+ var self = Container.call(this);
+ var spikeGraphics = self.attachAsset('spike', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ self.speed = -8;
+ self.passed = false;
+ self.update = function () {
+ self.x += self.speed * gameSpeed;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+var gameSpeed = 1.0;
+var distanceTraveled = 0;
+var carrotsCollected = 0;
+var gameRunning = true;
+// Ground setup
+var groundY = 2732 - 200;
+var groundSegments = [];
+for (var i = 0; i < 10; i++) {
+ var groundSegment = game.addChild(new Ground());
+ groundSegment.x = i * 300;
+ groundSegment.y = groundY;
+ groundSegments.push(groundSegment);
+}
+// Rabbit setup
+var rabbit = game.addChild(new Rabbit());
+rabbit.x = 400;
+rabbit.y = groundY;
+rabbit.groundY = groundY;
+// Game elements arrays
+var obstacles = [];
+var holes = [];
+var carrots = [];
+var spikes = [];
+// Obstacle spawn timer
+var obstacleTimer = 0;
+var obstacleSpawnRate = 90;
+// Distance and score display
+var distanceText = new Text2('Distance: 0m', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+distanceText.anchor.set(0, 0);
+LK.gui.topLeft.addChild(distanceText);
+distanceText.x = 120;
+distanceText.y = 20;
+var carrotText = new Text2('Carrots: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+carrotText.anchor.set(1, 0);
+LK.gui.topRight.addChild(carrotText);
+carrotText.x = -20;
+carrotText.y = 20;
+function spawnObstacle() {
+ var obstacleType = Math.floor(Math.random() * 4);
+ var spawnX = 2048 + 200;
+ if (obstacleType === 0) {
+ var obstacle = game.addChild(new Obstacle());
+ obstacle.x = spawnX;
+ obstacle.y = groundY;
+ obstacles.push(obstacle);
+ } else if (obstacleType === 1) {
+ var hole = game.addChild(new Hole());
+ hole.x = spawnX;
+ hole.y = groundY;
+ holes.push(hole);
+ } else if (obstacleType === 2) {
+ var spike = game.addChild(new Spike());
+ spike.x = spawnX;
+ spike.y = groundY;
+ spikes.push(spike);
+ } else {
+ var carrot = game.addChild(new Carrot());
+ carrot.x = spawnX;
+ carrot.y = groundY - 200;
+ carrots.push(carrot);
+ }
+}
+function checkCollisions() {
+ // Check obstacle collisions
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ var obstacle = obstacles[i];
+ if (rabbit.intersects(obstacle)) {
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ gameRunning = false;
+ LK.showGameOver();
+ return;
+ }
+ if (obstacle.x < -200) {
+ obstacle.destroy();
+ obstacles.splice(i, 1);
+ }
+ }
+ // Check hole collisions
+ for (var i = holes.length - 1; i >= 0; i--) {
+ var hole = holes[i];
+ if (rabbit.intersects(hole) && rabbit.isOnGround) {
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ gameRunning = false;
+ LK.showGameOver();
+ return;
+ }
+ if (hole.x < -200) {
+ hole.destroy();
+ holes.splice(i, 1);
+ }
+ }
+ // Check spike collisions
+ for (var i = spikes.length - 1; i >= 0; i--) {
+ var spike = spikes[i];
+ if (rabbit.intersects(spike)) {
+ LK.getSound('hit').play();
+ LK.effects.flashScreen(0xff0000, 1000);
+ gameRunning = false;
+ LK.showGameOver();
+ return;
+ }
+ if (spike.x < -200) {
+ spike.destroy();
+ spikes.splice(i, 1);
+ }
+ }
+ // Check carrot collection
+ for (var i = carrots.length - 1; i >= 0; i--) {
+ var carrot = carrots[i];
+ if (rabbit.intersects(carrot) && !carrot.collected) {
+ carrot.collected = true;
+ carrotsCollected++;
+ LK.setScore(LK.getScore() + 10);
+ LK.getSound('collect').play();
+ carrot.destroy();
+ carrots.splice(i, 1);
+ } else if (carrot.x < -200) {
+ carrot.destroy();
+ carrots.splice(i, 1);
+ }
+ }
+}
+function updateGround() {
+ for (var i = groundSegments.length - 1; i >= 0; i--) {
+ var segment = groundSegments[i];
+ if (segment.x < -300) {
+ segment.x = (groundSegments.length - 1) * 300;
+ }
+ }
+}
+game.down = function (x, y, obj) {
+ if (gameRunning) {
+ rabbit.jump();
+ }
+};
+game.update = function () {
+ if (!gameRunning) return;
+ // Update distance and speed
+ distanceTraveled += 0.5;
+ gameSpeed = 1.0 + distanceTraveled / 1000;
+ // Update ground
+ updateGround();
+ // Spawn obstacles
+ obstacleTimer++;
+ if (obstacleTimer >= obstacleSpawnRate) {
+ spawnObstacle();
+ obstacleTimer = 0;
+ obstacleSpawnRate = Math.max(40, obstacleSpawnRate - 1);
+ }
+ // Check collisions
+ checkCollisions();
+ // Update UI
+ distanceText.setText('Distance: ' + Math.floor(distanceTraveled) + 'm');
+ carrotText.setText('Carrots: ' + carrotsCollected);
+ // Update score based on distance
+ LK.setScore(Math.floor(distanceTraveled) + carrotsCollected * 10);
+};
\ No newline at end of file
Fullscreen modern App Store landscape banner, 16:9, high definition, for a game titled "Bunny Hop Rush" and with the description "An endless runner where you tap to make a rabbit jump over obstacles while automatically running forward. Collect carrots and see how far you can go!". No text on banner!
meadow. In-Game asset. 2d. High contrast. No shadows
big stone. In-Game asset. 2d. High contrast. No shadows
carrot. In-Game asset. 2d. High contrast. No shadows
bush. In-Game asset. 2d. High contrast. No shadows