User prompt
respon cepat buat ranjau
User prompt
hilangkan score ganti dengan display waktu permainan
User prompt
buat kontrol halus untuk player ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
player bergerak sangat cepat ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
buat efek flash merah gelap saat terjadi ledakkan ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
buat logic baru bull berubah jadi drone
User prompt
perbaiki asset
User prompt
perbaiki
User prompt
tambah tiga asset bull. satu bull bergerak dari kiri ke kanan. satu bull lagi bergerak dari kanan ke kiri. satu lagi bergerak dari atas ke bawah
User prompt
banteng bergerak sesuai. kepala didepan ekor di belakang ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
tap dua kali untuk meliris ranjau
User prompt
rilis toucpad untuk keluarkan ranjau
User prompt
buat tombol touch pad khusus untuk merilis ranjau
User prompt
buat fitur skill player bisa meninggalkan ranjau. dan saat ranjau ditabrak musuh. musuh meledak ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Matador Master
Initial prompt
buat game side scroller 4 arah. game matador
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Bull = Container.expand(function () {
var self = Container.call(this);
var bullGraphics = self.attachAsset('bull', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 8;
self.direction = {
x: 0,
y: 0
};
self.fromDirection = ''; // 'left', 'right', 'top', 'bottom'
self.lastX = 0;
self.lastY = 0;
self.hasTriggeredNearMiss = false;
self.setDirection = function (dx, dy, from) {
self.direction.x = dx;
self.direction.y = dy;
self.fromDirection = from;
// Rotate bull to face movement direction
if (dx > 0) bullGraphics.rotation = 0; // Right
else if (dx < 0) bullGraphics.rotation = Math.PI; // Left
else if (dy > 0) bullGraphics.rotation = Math.PI / 2; // Down
else if (dy < 0) bullGraphics.rotation = -Math.PI / 2; // Up
};
self.update = function () {
self.lastX = self.x;
self.lastY = self.y;
self.x += self.direction.x * self.speed;
self.y += self.direction.y * self.speed;
// Check for near miss with matador
if (!self.hasTriggeredNearMiss && matador) {
var distance = Math.sqrt(Math.pow(self.x - matador.x, 2) + Math.pow(self.y - matador.y, 2));
if (distance < 150 && distance > 100) {
self.hasTriggeredNearMiss = true;
nearMissScore += 5;
LK.setScore(LK.getScore() + 5);
scoreTxt.setText(LK.getScore());
LK.getSound('nearMiss').play();
LK.effects.flashScreen(0xffd700, 200);
}
}
};
return self;
});
var Matador = Container.expand(function () {
var self = Container.call(this);
var matadorGraphics = self.attachAsset('matador', {
anchorX: 0.5,
anchorY: 0.5
});
self.isDragging = false;
self.targetX = 0;
self.targetY = 0;
self.speed = 12;
self.update = function () {
// Smooth movement towards target position
if (self.isDragging) {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) {
self.x += dx / distance * self.speed;
self.y += dy / distance * self.speed;
}
}
// Keep matador within game bounds
self.x = Math.max(50, Math.min(1998, self.x));
self.y = Math.max(50, Math.min(2682, self.y));
};
self.setTarget = function (x, y) {
self.targetX = x;
self.targetY = y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xcd853f
});
/****
* Game Code
****/
// Game variables
var matador;
var bulls = [];
var bullSpawnTimer = 0;
var bullSpawnInterval = 120; // Start spawning every 2 seconds
var gameSpeed = 1;
var nearMissScore = 0;
var difficultyTimer = 0;
// Create arena background
var arenaBackground = game.attachAsset('arena', {
anchorX: 0,
anchorY: 0,
x: 0,
y: 0
});
// Create matador
matador = game.addChild(new Matador());
matador.x = 1024;
matador.y = 1366;
// Create score display
var scoreTxt = new Text2('0', {
size: 100,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create near miss indicator
var nearMissText = new Text2('¡Olé!', {
size: 80,
fill: 0xFFD700
});
nearMissText.anchor.set(0.5, 0.5);
nearMissText.alpha = 0;
LK.gui.center.addChild(nearMissText);
// Bull spawning function
function spawnBull() {
var bull = new Bull();
var spawnSide = Math.floor(Math.random() * 4);
// Determine spawn position and direction
switch (spawnSide) {
case 0:
// Left side
bull.x = -60;
bull.y = Math.random() * 2732;
bull.setDirection(1, 0, 'left');
break;
case 1:
// Right side
bull.x = 2108;
bull.y = Math.random() * 2732;
bull.setDirection(-1, 0, 'right');
break;
case 2:
// Top side
bull.x = Math.random() * 2048;
bull.y = -40;
bull.setDirection(0, 1, 'top');
break;
case 3:
// Bottom side
bull.x = Math.random() * 2048;
bull.y = 2772;
bull.setDirection(0, -1, 'bottom');
break;
}
bulls.push(bull);
game.addChild(bull);
LK.getSound('charge').play();
}
// Handle mouse/touch movement
function handleMove(x, y, obj) {
if (matador && matador.isDragging) {
matador.setTarget(x, y);
}
}
// Mouse/touch down handler
game.down = function (x, y, obj) {
if (matador) {
matador.isDragging = true;
matador.setTarget(x, y);
}
};
// Mouse/touch up handler
game.up = function (x, y, obj) {
if (matador) {
matador.isDragging = false;
}
};
// Mouse/touch move handler
game.move = handleMove;
// Track collision state
var lastColliding = false;
// Main game update loop
game.update = function () {
// Update bull spawn timer
bullSpawnTimer++;
if (bullSpawnTimer >= bullSpawnInterval) {
spawnBull();
bullSpawnTimer = 0;
}
// Increase difficulty over time
difficultyTimer++;
if (difficultyTimer >= 1800) {
// Every 30 seconds
difficultyTimer = 0;
gameSpeed += 0.2;
bullSpawnInterval = Math.max(60, bullSpawnInterval - 10);
}
// Update and check bulls
for (var i = bulls.length - 1; i >= 0; i--) {
var bull = bulls[i];
// Check collision with matador
var currentColliding = bull.intersects(matador);
if (!lastColliding && currentColliding) {
// Collision detected - game over
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
// Remove bulls that are off screen
var offScreen = false;
if (bull.fromDirection === 'left' && bull.x > 2100) offScreen = true;
if (bull.fromDirection === 'right' && bull.x < -100) offScreen = true;
if (bull.fromDirection === 'top' && bull.y > 2800) offScreen = true;
if (bull.fromDirection === 'bottom' && bull.y < -100) offScreen = true;
if (offScreen) {
bull.destroy();
bulls.splice(i, 1);
// Award points for successful dodge
LK.setScore(LK.getScore() + 10);
scoreTxt.setText(LK.getScore());
}
}
// Update score display
scoreTxt.setText(LK.getScore());
// Show near miss text effect
if (nearMissScore > 0) {
nearMissText.alpha = 1;
tween(nearMissText, {
alpha: 0
}, {
duration: 1000
});
nearMissScore = 0;
}
};
// Start background music
LK.playMusic('flamenco'); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,243 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Bull = Container.expand(function () {
+ var self = Container.call(this);
+ var bullGraphics = self.attachAsset('bull', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 8;
+ self.direction = {
+ x: 0,
+ y: 0
+ };
+ self.fromDirection = ''; // 'left', 'right', 'top', 'bottom'
+ self.lastX = 0;
+ self.lastY = 0;
+ self.hasTriggeredNearMiss = false;
+ self.setDirection = function (dx, dy, from) {
+ self.direction.x = dx;
+ self.direction.y = dy;
+ self.fromDirection = from;
+ // Rotate bull to face movement direction
+ if (dx > 0) bullGraphics.rotation = 0; // Right
+ else if (dx < 0) bullGraphics.rotation = Math.PI; // Left
+ else if (dy > 0) bullGraphics.rotation = Math.PI / 2; // Down
+ else if (dy < 0) bullGraphics.rotation = -Math.PI / 2; // Up
+ };
+ self.update = function () {
+ self.lastX = self.x;
+ self.lastY = self.y;
+ self.x += self.direction.x * self.speed;
+ self.y += self.direction.y * self.speed;
+ // Check for near miss with matador
+ if (!self.hasTriggeredNearMiss && matador) {
+ var distance = Math.sqrt(Math.pow(self.x - matador.x, 2) + Math.pow(self.y - matador.y, 2));
+ if (distance < 150 && distance > 100) {
+ self.hasTriggeredNearMiss = true;
+ nearMissScore += 5;
+ LK.setScore(LK.getScore() + 5);
+ scoreTxt.setText(LK.getScore());
+ LK.getSound('nearMiss').play();
+ LK.effects.flashScreen(0xffd700, 200);
+ }
+ }
+ };
+ return self;
+});
+var Matador = Container.expand(function () {
+ var self = Container.call(this);
+ var matadorGraphics = self.attachAsset('matador', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.isDragging = false;
+ self.targetX = 0;
+ self.targetY = 0;
+ self.speed = 12;
+ self.update = function () {
+ // Smooth movement towards target position
+ if (self.isDragging) {
+ var dx = self.targetX - self.x;
+ var dy = self.targetY - self.y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance > 5) {
+ self.x += dx / distance * self.speed;
+ self.y += dy / distance * self.speed;
+ }
+ }
+ // Keep matador within game bounds
+ self.x = Math.max(50, Math.min(1998, self.x));
+ self.y = Math.max(50, Math.min(2682, self.y));
+ };
+ self.setTarget = function (x, y) {
+ self.targetX = x;
+ self.targetY = y;
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xcd853f
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var matador;
+var bulls = [];
+var bullSpawnTimer = 0;
+var bullSpawnInterval = 120; // Start spawning every 2 seconds
+var gameSpeed = 1;
+var nearMissScore = 0;
+var difficultyTimer = 0;
+// Create arena background
+var arenaBackground = game.attachAsset('arena', {
+ anchorX: 0,
+ anchorY: 0,
+ x: 0,
+ y: 0
+});
+// Create matador
+matador = game.addChild(new Matador());
+matador.x = 1024;
+matador.y = 1366;
+// Create score display
+var scoreTxt = new Text2('0', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Create near miss indicator
+var nearMissText = new Text2('¡Olé!', {
+ size: 80,
+ fill: 0xFFD700
+});
+nearMissText.anchor.set(0.5, 0.5);
+nearMissText.alpha = 0;
+LK.gui.center.addChild(nearMissText);
+// Bull spawning function
+function spawnBull() {
+ var bull = new Bull();
+ var spawnSide = Math.floor(Math.random() * 4);
+ // Determine spawn position and direction
+ switch (spawnSide) {
+ case 0:
+ // Left side
+ bull.x = -60;
+ bull.y = Math.random() * 2732;
+ bull.setDirection(1, 0, 'left');
+ break;
+ case 1:
+ // Right side
+ bull.x = 2108;
+ bull.y = Math.random() * 2732;
+ bull.setDirection(-1, 0, 'right');
+ break;
+ case 2:
+ // Top side
+ bull.x = Math.random() * 2048;
+ bull.y = -40;
+ bull.setDirection(0, 1, 'top');
+ break;
+ case 3:
+ // Bottom side
+ bull.x = Math.random() * 2048;
+ bull.y = 2772;
+ bull.setDirection(0, -1, 'bottom');
+ break;
+ }
+ bulls.push(bull);
+ game.addChild(bull);
+ LK.getSound('charge').play();
+}
+// Handle mouse/touch movement
+function handleMove(x, y, obj) {
+ if (matador && matador.isDragging) {
+ matador.setTarget(x, y);
+ }
+}
+// Mouse/touch down handler
+game.down = function (x, y, obj) {
+ if (matador) {
+ matador.isDragging = true;
+ matador.setTarget(x, y);
+ }
+};
+// Mouse/touch up handler
+game.up = function (x, y, obj) {
+ if (matador) {
+ matador.isDragging = false;
+ }
+};
+// Mouse/touch move handler
+game.move = handleMove;
+// Track collision state
+var lastColliding = false;
+// Main game update loop
+game.update = function () {
+ // Update bull spawn timer
+ bullSpawnTimer++;
+ if (bullSpawnTimer >= bullSpawnInterval) {
+ spawnBull();
+ bullSpawnTimer = 0;
+ }
+ // Increase difficulty over time
+ difficultyTimer++;
+ if (difficultyTimer >= 1800) {
+ // Every 30 seconds
+ difficultyTimer = 0;
+ gameSpeed += 0.2;
+ bullSpawnInterval = Math.max(60, bullSpawnInterval - 10);
+ }
+ // Update and check bulls
+ for (var i = bulls.length - 1; i >= 0; i--) {
+ var bull = bulls[i];
+ // Check collision with matador
+ var currentColliding = bull.intersects(matador);
+ if (!lastColliding && currentColliding) {
+ // Collision detected - game over
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ return;
+ }
+ // Remove bulls that are off screen
+ var offScreen = false;
+ if (bull.fromDirection === 'left' && bull.x > 2100) offScreen = true;
+ if (bull.fromDirection === 'right' && bull.x < -100) offScreen = true;
+ if (bull.fromDirection === 'top' && bull.y > 2800) offScreen = true;
+ if (bull.fromDirection === 'bottom' && bull.y < -100) offScreen = true;
+ if (offScreen) {
+ bull.destroy();
+ bulls.splice(i, 1);
+ // Award points for successful dodge
+ LK.setScore(LK.getScore() + 10);
+ scoreTxt.setText(LK.getScore());
+ }
+ }
+ // Update score display
+ scoreTxt.setText(LK.getScore());
+ // Show near miss text effect
+ if (nearMissScore > 0) {
+ nearMissText.alpha = 1;
+ tween(nearMissText, {
+ alpha: 0
+ }, {
+ duration: 1000
+ });
+ nearMissScore = 0;
+ }
+};
+// Start background music
+LK.playMusic('flamenco');
\ No newline at end of file
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